Player Matchup

Izanami
Izanami
ChaosxAssassin24
Izanami
Level 127
God Stats
19W - 0L
2,018 SR
Queue Stats
201W - 38L
1,969 Elo+
Party 1
Khepri
Khepri
LeafySign840380
Khepri
Level 29
God Stats
5W - 0L
2,020 SR
Queue Stats
216W - 33L
1,988 Elo+
Party 1
Zeus
Zeus
oddak-
Zeus
Level 18
God Stats
9W - 0L
1,969 SR
Queue Stats
131W - 8L
2,218 Elo+
Party 1
Team Averages
Level 58
2,002 SR
2,058 Elo+

VS

Team Averages
Level 100
1,514 SR
1,868 Elo+
Artio
Artio
AnnarchY420
Artio
Level 29
God Stats
16W - 8L
1,627 SR
Queue Stats
72W - 58L
2,030 Elo+
Party 2
Nike
Nike
tirouge6969
Nike
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
178W - 161L
1,800 Elo+
Party 2
Merlin
Merlin
xQCxBuZzKilleR
Merlin
Level 128
God Stats
9W - 9L
1,416 SR
Queue Stats
269W - 250L
1,773 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 2 / 9
9,424
942
8,488
7,268
3,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 2 / 22
9,031
903
3,103
8,480
7,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
oddak-
Zeus
14
14 / 2 / 8
10,142
1,014
19,920
6,265
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
6,178
618
2,667
14,318
7,106
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
5 / 12 / 1
8,540
854
7,515
13,860
6,693
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 7 / 3
7,454
745
5,418
8,762
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
25
Kills
6
6
Deaths
25
39
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
10
2
9
7.25
W
1
2
22
6
W
Zeus
oddak-
Zeus
14
2
8
9
L
5
12
1
0.46
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,511
Damage
15,600
22,013
Taken
36,940
13,401
Mitigated
16,717
7,337
Healing
2,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,667
374
0
1,552
14,318
7,106
0
10,043
4,275
9,292
0
W
8,488
5,756
0
3,098
7,268
3,416
1,870
2,438
4,830
0
45,859
W
3,103
673
0
2,775
8,480
7,829
233
4,007
4,473
10,531
0
W
Zeus
oddak-
Zeus
19,920
2,508
0
1,464
6,265
2,156
896
1,664
4,601
48,856
0
L
7,515
890
0
260
13,860
6,693
0
6,754
6,809
0
24,096
L
5,418
320
158
940
8,762
2,918
0
5,964
2,798
28,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,597
Gold Earned
22,172
149
Minions Killed
81
0
Camps Cleared
0
516,413
Distance Traveled
487,517
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,178
618
13
1
0
179,732
0
W
Izanami
9,424
942
74
7
0
168,538
2
W
Khepri
9,031
903
14
1
0
178,448
2
W
Zeus
10,142
1,014
61
6
0
169,427
4
L
Nike
8,540
854
25
3
0
152,514
0
L
Merlin
7,454
745
43
4
0
155,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role