Player Matchup

Izanami
Izanami
 
Izanami
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Corrupted_mano
Bacchus
Level 148
God Stats
7W - 7L
1,500 SR
Queue Stats
493W - 430L
1,634 Elo+
Party 1
Da Ji
Da Ji
GoGoSquare
Da Ji
Level 25
God Stats
5W - 3L
1,675 SR
Queue Stats
39W - 33L
1,564 Elo+
Party 1
Aphrodite
Aphrodite
RobbingMalls
Aphrodite
Level 18
God Stats
2W - 1L
1,515 SR
Queue Stats
19W - 9L
1,603 Elo+
Party 1
Zeus
Zeus
Xxjewshuaxx21
Zeus
Level 96
God Stats
2W - 1L
1,584 SR
Queue Stats
44W - 32L
1,694 Elo+
Party 1
Team Averages
Level 59
1,555 SR
1,599 Elo+

VS

Team Averages
Level 21
1,515 SR
1,570 Elo+
Fenrir
Fenrir
CapitanoMorte
Fenrir
Level 22
God Stats
29W - 29L
1,581 SR
Queue Stats
148W - 159L
1,607 Elo+
Solo
Anubis
Anubis
ChrisBunzzz
Anubis
Level 5
God Stats
10W - 7L
1,491 SR
Queue Stats
18W - 18L
1,435 Elo+
Solo
Danzaburou
Danzaburou
Daedaluus51
Danzaburou
Level 22
God Stats
29W - 15L
1,765 SR
Queue Stats
109W - 94L
1,652 Elo+
Solo
Janus
Janus
Rickob25
Janus
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
111W - 105L
1,577 Elo+
Solo
Athena
Athena
Watterier_
Athena
Level 29
God Stats
7W - 11L
1,237 SR
Queue Stats
115W - 122L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
8 / 1 / 5
7,308
731
7,327
6,909
1,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
7 / 1 / 6
7,270
727
5,434
5,527
3,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Da Ji
10
4 / 2 / 0
5,921
592
2,406
4,618
1,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
RobbingMalls
Aphrodite
9
1 / 3 / 3
5,794
579
3,380
7,628
2,602
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
2 / 2 / 1
5,839
584
3,597
5,548
1,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 3
6,197
620
3,911
7,716
2,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
7
0 / 6 / 2
4,651
465
1,351
4,953
1,325
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Daedaluus51
Danzaburou
9
2 / 4 / 1
5,536
554
3,199
6,591
2,027
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Rickob25
Janus
9
1 / 4 / 2
5,329
533
4,111
5,793
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Watterier_
Athena
8
1 / 5 / 4
5,310
531
2,054
7,013
2,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
22
Kills
8
9
Deaths
22
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
1
5
10.5
L
4
3
3
1.83
L
Anubis
0
6
2
0.17
W
7
1
6
10
L
Danzaburou
Daedaluus51
Danzaburou
2
4
1
0.63
W
Da Ji
4
2
0
2
L
Janus
Rickob25
Janus
1
4
2
0.5
W
Aphrodite
RobbingMalls
Aphrodite
1
3
3
0.83
L
Athena
Watterier_
Athena
1
5
4
0.6
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,144
Damage
14,626
30,230
Taken
32,066
11,484
Mitigated
10,348
10,531
Healing
7,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,327
5,505
0
3,930
6,909
1,987
1,982
3,056
3,789
0
45,110
L
3,911
1,617
0
3,642
7,716
2,496
0
2,133
5,583
0
31,533
L
Anubis
1,351
386
0
723
4,953
1,325
500
714
4,239
12,623
0
W
5,434
985
0
1,629
5,527
3,875
329
1,462
4,031
17,192
0
L
Danzaburou
Daedaluus51
Danzaburou
3,199
1,057
0
1,525
6,591
2,027
590
2,263
4,328
0
20,544
W
Da Ji
2,406
818
0
0
4,618
1,459
124
0
4,618
0
18,824
L
Janus
Rickob25
Janus
4,111
416
0
990
5,793
1,781
0
4,331
1,462
30,360
0
W
Aphrodite
RobbingMalls
Aphrodite
3,380
511
565
3,391
7,628
2,602
1,569
894
6,710
26,855
0
L
Athena
Watterier_
Athena
2,054
887
0
888
7,013
2,719
0
2,970
4,043
11,943
0
W
3,597
139
0
1,016
5,548
1,561
0
1,834
3,566
31,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,132
Gold Earned
27,023
263
Minions Killed
214
0
Camps Cleared
0
945,066
Distance Traveled
895,386
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,308
731
88
9
0
176,642
2
L
Fenrir
6,197
620
70
7
0
208,280
0
L
Anubis
4,651
465
25
3
0
141,254
2
W
Bacchus
7,270
727
26
3
0
198,781
1
L
Danzaburou
5,536
554
43
4
0
156,204
3
W
Da Ji
5,921
592
41
4
0
229,759
0
L
Janus
5,329
533
54
5
0
178,177
1
W
Aphrodite
5,794
579
51
5
0
163,725
0
L
Athena
5,310
531
22
2
0
211,471
2
W
Zeus
5,839
584
57
6
0
176,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role