Player Matchup

Sobek
Sobek
Bronze III
Duupz
Sobek
Bronze III
Level 117
God Stats
0W - 1L
1,277 SR
Queue Stats
2W - 2L
1,500 MMR
Party 2
Hel
Hel
Bronze III
Jumps
Hel
Bronze III
Level 94
God Stats
1W - 1L
1,617 SR
Queue Stats
2W - 2L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
Zenix
Cu Chulainn
Bronze III
Level 148
God Stats
0W - 1L
1,796 SR
Queue Stats
23W - 7L
1,722 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 120
1,564 SR
1,574 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,535 SR
1,560 MMR
King Arthur
King Arthur
Platinum II
LastCowboys90
King Arthur
Platinum II
Level 146
God Stats
25W - 21L
1,605 SR
Queue Stats
301W - 303L
1,552 MMR
Party 1
He Bo
He Bo
Diamond V
bakkonster2
He Bo
Diamond V
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
316W - 327L
1,609 MMR
Party 1
Cerberus
Cerberus
Platinum III
zrod88
Cerberus
Platinum III
Level 107
God Stats
4W - 2L
1,500 SR
Queue Stats
81W - 80L
1,519 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Duupz
Sobek
12
0 / 1 / 2
10,013
589
5,951
17,291
22,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hel
Jumps
Hel
14
1 / 3 / 1
9,654
568
7,574
10,223
4,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Zenix
Cu Chulainn
12
1 / 2 / 1
9,173
540
6,682
11,040
10,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
PersephoneAphroditeCthulhuHeraSet

VS

Bans
DanzaburouChaacArtemisVamanaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LastCowboys90
King Arthur
14
3 / 1 / 2
10,365
610
9,981
14,849
12,988
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 1 / 4
10,465
616
11,395
7,725
3,497
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
zrod88
Cerberus
13
1 / 0 / 5
11,232
661
9,872
11,229
10,251
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
2
Kills
6
6
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
Duupz
Sobek
0
1
2
1
L
Hel
Jumps
Hel
1
3
1
0.5
W
King Arthur
LastCowboys90
King Arthur
3
1
2
4
L
Cu Chulainn
Zenix
Cu Chulainn
1
2
1
0.75
W
2
1
4
4
W
Cerberus
zrod88
Cerberus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,207
Damage
31,248
38,554
Taken
33,803
36,697
Mitigated
26,736
18,760
Healing
10,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Duupz
Sobek
5,951
137
0
5,988
17,291
22,130
0
9,112
8,064
24,821
0
L
Hel
Jumps
Hel
7,574
311
4,530
5,511
10,223
4,214
0
6,277
3,946
53,187
0
W
King Arthur
LastCowboys90
King Arthur
9,981
1,859
0
2,680
14,849
12,988
366
5,756
8,871
0
50,805
L
Cu Chulainn
Zenix
Cu Chulainn
6,682
1,588
0
2,731
11,040
10,353
0
5,952
5,088
0
39,366
W
11,395
784
0
3,270
7,725
3,497
1,365
2,655
4,970
63,211
0
W
Cerberus
zrod88
Cerberus
9,872
121
0
4,959
11,229
10,251
373
5,258
5,871
26,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,840
Gold Earned
32,062
164
Minions Killed
207
0
Camps Cleared
0
845,514
Distance Traveled
908,841
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,013
589
40
2
0
320,359
3
L
Hel
9,654
568
81
5
0
280,947
1
W
King Arthur
10,365
610
61
4
0
306,951
4
L
Cu Chulainn
9,173
540
43
3
0
244,208
3
W
He Bo
10,465
616
105
6
0
270,595
5
W
Cerberus
11,232
661
41
2
0
331,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role