Player Matchup

Discordia
Discordia
Condior
Discordia
Level 65
God Stats
32W - 10L
1,585 SR
Queue Stats
166W - 127L
1,642 Elo+
Party 1
Jing Wei
Jing Wei
Omie Sushi
Jing Wei
Level 81
God Stats
4W - 2L
1,874 SR
Queue Stats
79W - 64L
1,677 Elo+
Party 1
Achilles
Achilles
Perseus Eon
Achilles
Level 97
God Stats
8W - 3L
1,724 SR
Queue Stats
67W - 65L
1,692 Elo+
Party 1
Team Averages
Level 81
1,728 SR
1,670 Elo+

VS

Team Averages
Level 90
1,470 SR
1,585 Elo+
Ne Zha
Ne Zha
Dead_onHook
Ne Zha
Level 96
God Stats
58W - 46L
1,528 SR
Queue Stats
309W - 345L
1,508 Elo+
Solo
Chronos
Chronos
RoguexXShadow
Chronos
Level 44
God Stats
2W - 5L
1,383 SR
Queue Stats
78W - 69L
1,624 Elo+
Party 2
Hercules
Hercules
Thomas mafow
Hercules
Level 129
God Stats
8W - 13L
1,500 SR
Queue Stats
140W - 120L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Condior
Discordia
16
4 / 6 / 14
12,568
698
15,078
10,788
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Omie Sushi
Jing Wei
17
6 / 7 / 14
13,842
769
19,311
18,826
9,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Perseus Eon
Achilles
17
13 / 3 / 6
14,048
780
17,260
17,228
20,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
11 / 9 / 4
13,376
743
12,026
19,854
7,579
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
14
2 / 9 / 5
11,307
628
7,330
16,052
7,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hercules
Thomas mafow
Hercules
16
3 / 5 / 10
12,376
688
13,911
28,745
29,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
35
23
Kills
16
16
Deaths
23
34
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Discordia
Condior
Discordia
4
6
14
1.83
L
Ne Zha
11
9
4
1.44
W
Jing Wei
Omie Sushi
Jing Wei
6
7
14
1.86
W
Achilles
Perseus Eon
Achilles
13
3
6
5.33
L
Chronos
2
9
5
0.5
L
Hercules
Thomas mafow
Hercules
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,649
Damage
33,267
46,842
Taken
64,651
32,780
Mitigated
44,265
10,724
Healing
18,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Condior
Discordia
15,078
37
718
1,580
10,788
3,491
354
1,666
8,922
39,043
0
L
Ne Zha
12,026
3,396
590
3,934
19,854
7,579
395
2,823
16,631
0
32,785
W
Jing Wei
Omie Sushi
Jing Wei
19,311
15,820
0
3,916
18,826
9,014
2,122
2,710
15,891
0
58,354
W
Achilles
Perseus Eon
Achilles
17,260
6,319
637
3,873
17,228
20,275
1,633
2,963
13,987
241
35,970
L
Chronos
7,330
2,271
0
1,228
16,052
7,189
126
4,292
11,672
55,573
2,346
L
Hercules
Thomas mafow
Hercules
13,911
2,588
0
13,110
28,745
29,497
0
8,173
20,274
714
41,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,458
Gold Earned
37,059
157
Minions Killed
169
0
Camps Cleared
0
1,043,973
Distance Traveled
958,453
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,568
698
40
2
0
341,867
0
L
Ne Zha
13,376
743
29
2
0
314,164
1
W
Jing Wei
13,842
769
81
5
0
341,461
2
W
Achilles
14,048
780
36
2
0
360,645
0
L
Chronos
11,307
628
94
5
0
287,410
0
L
Hercules
12,376
688
46
3
0
356,879
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role