Player Matchup

Izanami
Izanami
Laurynz2020
Izanami
Level 64
God Stats
6W - 7L
1,561 SR
Queue Stats
80W - 103L
1,457 Elo+
Party 1
Chang'e
Chang'e
MUTEDxxECHOxx
Chang'e
Level 115
God Stats
1W - 3L
1,733 SR
Queue Stats
68W - 81L
1,480 Elo+
Party 1
Nike
Nike
tbarnes39
Nike
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 95
1,598 SR
1,479 Elo+

VS

Team Averages
Level 67
1,652 SR
1,456 Elo+
Cerberus
Cerberus
Gigem717
Cerberus
Level 66
God Stats
10W - 4L
1,562 SR
Queue Stats
43W - 43L
1,441 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
JACKt2
Ah Muzen Cab
Level 85
God Stats
7W - 8L
1,680 SR
Queue Stats
69W - 74L
1,504 Elo+
Party 2
Zeus
Zeus
RifleH
Zeus
Level 51
God Stats
2W - 1L
1,714 SR
Queue Stats
5W - 5L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Laurynz2020
Izanami
8
1 / 3 / 0
6,121
612
4,003
7,672
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
10
1 / 6 / 1
6,770
677
8,040
9,913
2,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nike
10
2 / 6 / 2
7,524
752
4,704
9,234
6,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gigem717
Cerberus
10
3 / 3 / 9
7,877
788
6,956
10,367
3,803
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
JACKt2
Ah Muzen Cab
12
6 / 0 / 8
8,548
855
7,996
8,939
3,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
RifleH
Zeus
11
6 / 1 / 4
7,834
783
7,252
4,531
1,461
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
15
15
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Gigem717
Cerberus
3
3
9
2.5
W
Ah Muzen Cab
JACKt2
Ah Muzen Cab
6
0
8
10
L
Izanami
Laurynz2020
Izanami
1
3
0
0.33
L
Chang'e
1
6
1
0.25
W
Zeus
RifleH
Zeus
6
1
4
8
L
Nike
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,747
Damage
22,204
26,819
Taken
23,837
11,225
Mitigated
8,769
7,261
Healing
7,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Gigem717
Cerberus
6,956
0
689
1,521
10,367
3,803
385
2,168
7,913
13,908
0
W
Ah Muzen Cab
JACKt2
Ah Muzen Cab
7,996
3,215
246
4,873
8,939
3,505
1,169
3,201
5,346
0
34,206
L
Izanami
Laurynz2020
Izanami
4,003
2,185
0
1,533
7,672
2,216
0
4,678
2,994
0
22,706
L
Chang'e
8,040
447
892
2,857
9,913
2,843
0
4,760
5,153
15,585
0
W
Zeus
RifleH
Zeus
7,252
1,371
0
384
4,531
1,461
400
1,831
2,506
28,037
0
L
Nike
4,704
132
564
1,415
9,234
6,166
0
4,794
4,440
0
12,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,415
Gold Earned
24,259
88
Minions Killed
122
0
Camps Cleared
0
489,506
Distance Traveled
572,800
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,877
788
19
2
0
189,981
0
W
Ah Muzen Cab
8,548
855
55
6
0
187,107
1
L
Izanami
6,121
612
49
5
0
160,819
1
L
Chang'e
6,770
677
26
3
0
157,846
3
W
Zeus
7,834
783
48
5
0
195,712
0
L
Nike
7,524
752
13
1
0
170,841
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role