Player Matchup

Chaac
Chaac
Darkect_5
Chaac
Level 16
God Stats
57W - 72L
1,406 SR
Queue Stats
335W - 436L
1,385 Elo+
Solo
Hel
Hel
EldritchWinter
Hel
Level 16
God Stats
8W - 8L
1,519 SR
Queue Stats
18W - 21L
1,371 Elo+
Party 2
Bakasura
Bakasura
S-PAWS
Bakasura
Level 27
God Stats
19W - 18L
1,417 SR
Queue Stats
217W - 239L
1,362 Elo+
Solo
Anubis
Anubis
Skarvel
Anubis
Level 26
God Stats
21W - 8L
1,605 SR
Queue Stats
104W - 89L
1,345 Elo+
Solo
Danzaburou
Danzaburou
le squam
Danzaburou
Level 25
God Stats
20W - 19L
1,414 SR
Queue Stats
40W - 37L
1,320 Elo+
Party 2
Team Averages
Level 22
1,472 SR
1,357 Elo+

VS

Team Averages
Level 15
1,465 SR
1,456 Elo+
Scylla
Scylla
 
Scylla
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Dono6015
Anhur
Level 18
God Stats
13W - 7L
1,500 SR
Queue Stats
187W - 181L
1,507 Elo+
Party 1
Hades
Hades
Sammybobo17
Hades
Level 29
God Stats
8W - 11L
1,521 SR
Queue Stats
42W - 42L
1,400 Elo+
Solo
Bakasura
Bakasura
Termy 1
Bakasura
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Thor
Thor
Twashere
Thor
Level 12
God Stats
1W - 1L
1,304 SR
Queue Stats
9W - 14L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Darkect_5
Chaac
9
0 / 1 / 2
6,004
400
2,373
10,602
5,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
2 / 5 / 1
6,987
466
4,621
8,559
1,857
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
S-PAWS
Bakasura
11
3 / 4 / 0
6,962
464
2,969
10,649
3,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
Skarvel
Anubis
11
2 / 7 / 2
6,582
439
6,583
13,008
5,209
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
le squam
Danzaburou
12
1 / 4 / 1
7,441
496
4,059
10,153
2,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 4 / 2
7,724
515
3,455
6,977
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Dono6015
Anhur
14
9 / 2 / 5
8,665
578
13,035
9,140
2,477
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 2
8,016
534
7,500
6,701
3,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Termy 1
Bakasura
15
9 / 0 / 2
9,309
621
8,631
9,250
3,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thor
10
0 / 2 / 2
6,613
441
1,634
5,203
1,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
8
Kills
21
21
Deaths
8
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
4
2
0.75
L
Chaac
Darkect_5
Chaac
0
1
2
1
W
Anhur
Dono6015
Anhur
9
2
5
5.75
L
2
5
1
0.5
L
Bakasura
S-PAWS
Bakasura
3
4
0
0.75
W
1
0
2
2
L
Anubis
Skarvel
Anubis
2
7
2
0.43
W
Bakasura
Termy 1
Bakasura
9
0
2
10
W
Thor
0
2
2
0.5
L
Danzaburou
le squam
Danzaburou
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,605
Damage
34,255
52,971
Taken
37,271
17,793
Mitigated
12,800
13,306
Healing
13,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,455
337
0
889
6,977
1,702
1,159
2,483
4,054
32,986
0
L
Chaac
Darkect_5
Chaac
2,373
831
0
1,893
10,602
5,013
1,092
3,314
6,723
0
21,014
W
Anhur
Dono6015
Anhur
13,035
5,504
0
3,048
9,140
2,477
0
3,410
5,730
0
40,538
L
4,621
779
811
1,530
8,559
1,857
931
240
8,137
25,299
0
L
Bakasura
S-PAWS
Bakasura
2,969
2,165
123
2,855
10,649
3,076
320
1,330
8,915
0
20,273
W
7,500
558
68
3,110
6,701
3,511
0
1,699
4,667
46,600
0
L
Anubis
Skarvel
Anubis
6,583
32
0
4,179
13,008
5,209
68
5,294
6,642
35,004
0
W
Bakasura
Termy 1
Bakasura
8,631
5,928
0
5,090
9,250
3,652
1,472
1,926
7,254
0
43,019
W
Thor
1,634
104
0
958
5,203
1,458
321
1,686
3,492
0
19,910
L
Danzaburou
le squam
Danzaburou
4,059
2,109
0
1,915
10,153
2,638
2,521
0
10,013
0
44,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,976
Gold Earned
40,327
265
Minions Killed
366
0
Camps Cleared
0
1,296,775
Distance Traveled
1,377,359
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,724
515
72
5
0
219,315
0
L
Chaac
6,004
400
34
2
0
296,509
0
W
Anhur
8,665
578
49
3
0
290,888
2
L
Hel
6,987
466
46
3
0
261,347
3
L
Bakasura
6,962
464
52
3
0
292,163
0
W
Hades
8,016
534
118
8
0
290,842
0
L
Anubis
6,582
439
57
4
0
205,126
2
W
Bakasura
9,309
621
84
6
0
365,975
0
W
Thor
6,613
441
43
3
0
210,339
0
L
Danzaburou
7,441
496
76
5
0
241,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role