Player Matchup

Skadi
Skadi
AdriP4837
Skadi
Level 82
God Stats
6W - 2L
1,133 SR
Queue Stats
188W - 229L
1,529 Elo+
Party 3
Hun Batz
Hun Batz
Caseciel
Hun Batz
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,601 Elo+
Party 4
Cabrakan
Cabrakan
FrozenShadow18
Cabrakan
Level 25
God Stats
2W - 0L
1,715 SR
Queue Stats
13W - 14L
1,528 Elo+
Party 4
Pele
Pele
TheAlexEra16
Pele
Level 22
God Stats
3W - 0L
1,798 SR
Queue Stats
162W - 204L
1,542 Elo+
Party 3
Aphrodite
Aphrodite
Xx_OLIVER-23_xX
Aphrodite
Level 20
God Stats
1W - 1L
1,539 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Team Averages
Level 51
1,537 SR
1,540 Elo+

VS

Team Averages
Level 41
1,687 SR
1,422 Elo+
Ares
Ares
HeroicStalker
Ares
Level 68
God Stats
2W - 1L
1,768 SR
Queue Stats
83W - 63L
1,467 Elo+
Party 2
King Arthur
King Arthur
KatanaZero
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,279 Elo+
Party 2
Fenrir
Fenrir
Ph4064
Fenrir
Level 68
God Stats
1W - 5L
1,719 SR
Queue Stats
450W - 486L
1,361 Elo+
Party 1
Ra
Ra
Thiago Lima TL
Ra
Level 15
God Stats
0W - 1L
1,741 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 1
Ganesha
Ganesha
XxProXGenjixX
Ganesha
Level 26
God Stats
2W - 2L
1,708 SR
Queue Stats
99W - 107L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AdriP4837
Skadi
20
6 / 4 / 15
12,026
802
19,752
12,154
5,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
Caseciel
Hun Batz
19
9 / 4 / 12
11,620
775
20,836
15,535
9,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
19
8 / 4 / 19
12,661
844
16,460
25,841
40,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 8 / 19
10,433
696
10,561
15,678
6,802
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Aphrodite
Xx_OLIVER-23_xX
Aphrodite
20
6 / 3 / 21
12,078
805
24,778
18,761
12,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 19
10,894
726
15,005
21,387
14,910
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
KatanaZero
King Arthur
18
12 / 9 / 7
11,483
766
23,629
22,749
25,231
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Ph4064
Fenrir
18
4 / 7 / 13
11,719
781
10,169
23,790
14,103
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
4 / 4 / 12
11,581
772
13,955
13,221
6,916
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
17
0 / 4 / 20
9,621
641
12,610
23,022
24,892
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
94
31
Kills
23
23
Deaths
31
86
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Skadi
AdriP4837
Skadi
6
4
15
3.38
W
Hun Batz
Caseciel
Hun Batz
9
4
12
3.75
W
Cabrakan
8
4
19
4.38
L
3
7
19
1.79
L
King Arthur
KatanaZero
King Arthur
12
9
7
1.72
L
Fenrir
Ph4064
Fenrir
4
7
13
1.5
W
2
8
19
1.44
L
4
4
12
2.5
L
Ganesha
0
4
20
2.5
W
Aphrodite
Xx_OLIVER-23_xX
Aphrodite
6
3
21
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,387
Damage
75,368
87,969
Taken
104,169
74,368
Mitigated
86,052
43,967
Healing
27,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
AdriP4837
Skadi
19,752
8,546
2,203
3,530
12,154
5,333
1,579
7,196
4,958
0
41,675
W
Hun Batz
Caseciel
Hun Batz
20,836
3,723
1,745
3,290
15,535
9,743
1,682
7,134
8,401
0
41,125
W
Cabrakan
16,460
2,431
1,727
2,877
25,841
40,255
588
10,552
15,289
20,971
0
L
15,005
789
962
2,060
21,387
14,910
249
7,471
13,577
17,967
0
L
King Arthur
KatanaZero
King Arthur
23,629
2,570
2,287
1,969
22,749
25,231
0
8,714
13,510
329
37,687
L
Fenrir
Ph4064
Fenrir
10,169
2,791
3,377
5,528
23,790
14,103
1,410
8,036
15,238
0
20,516
W
10,561
1,143
1,475
1,465
15,678
6,802
682
7,501
8,177
0
23,649
L
13,955
3,374
3,094
2,053
13,221
6,916
125
4,458
8,485
39,937
0
L
Ganesha
12,610
628
2,886
2,786
23,022
24,892
132
11,081
11,359
26,682
0
W
Aphrodite
Xx_OLIVER-23_xX
Aphrodite
24,778
1,857
13,763
11,892
18,761
12,235
335
9,507
9,254
40,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,818
Gold Earned
55,298
159
Minions Killed
145
0
Camps Cleared
0
1,258,458
Distance Traveled
1,195,515
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,026
802
46
3
0
232,179
0
W
Hun Batz
11,620
775
31
2
0
256,797
1
W
Cabrakan
12,661
844
8
1
0
230,921
0
L
Ares
10,894
726
16
1
0
232,004
4
L
King Arthur
11,483
766
20
1
0
211,596
1
L
Fenrir
11,719
781
31
2
0
265,932
1
W
Pele
10,433
696
24
2
0
255,889
0
L
Ra
11,581
772
78
5
0
224,363
0
L
Ganesha
9,621
641
0
0
0
261,620
0
W
Aphrodite
12,078
805
50
3
0
282,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role