Player Matchup

Artemis
Artemis
LtEscaflowne
Artemis
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,473 Elo+
Solo
Tiamat
Tiamat
RATSOU812
Tiamat
Level 63
God Stats
22W - 16L
1,709 SR
Queue Stats
330W - 280L
1,514 Elo+
Party 2
Hun Batz
Hun Batz
evhmlh
Hun Batz
Level 97
God Stats
2W - 1L
1,811 SR
Queue Stats
42W - 55L
1,416 Elo+
Solo
Hel
Hel
golfer760
Hel
Level 41
God Stats
7W - 5L
1,725 SR
Queue Stats
20W - 22L
1,484 Elo+
Party 2
Persephone
Persephone
humblewafflee
Persephone
Level 84
God Stats
7W - 16L
1,224 SR
Queue Stats
773W - 865L
1,308 Elo+
Solo
Team Averages
Level 70
1,594 SR
1,439 Elo+

VS

Team Averages
Level 76
1,493 SR
1,455 Elo+
Ares
Ares
BattyVaiych
Ares
Level 64
God Stats
2W - 4L
1,449 SR
Queue Stats
58W - 65L
1,507 Elo+
Party 1
Heimdallr
Heimdallr
CaesarGreen
Heimdallr
Level 61
God Stats
4W - 4L
1,407 SR
Queue Stats
210W - 242L
1,434 Elo+
Party 1
Sylvanus
Sylvanus
DpLclock05
Sylvanus
Level 87
God Stats
2W - 4L
1,303 SR
Queue Stats
957W - 999L
1,443 Elo+
Solo
Nox
Nox
Tortius
Nox
Level 123
God Stats
26W - 26L
1,671 SR
Queue Stats
607W - 636L
1,472 Elo+
Solo
Scylla
Scylla
endeasy
Scylla
Level 47
God Stats
18W - 15L
1,634 SR
Queue Stats
601W - 601L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LtEscaflowne
Artemis
14
2 / 9 / 7
9,392
427
10,201
12,748
4,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
RATSOU812
Tiamat
20
3 / 3 / 0
12,970
590
13,532
11,768
9,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
evhmlh
Hun Batz
20
7 / 5 / 3
13,018
592
14,028
17,647
6,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
1 / 3 / 6
9,882
449
5,501
13,904
8,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
humblewafflee
Persephone
17
5 / 6 / 3
11,750
534
12,635
13,158
5,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 11
10,130
460
9,285
18,553
14,187
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
CaesarGreen
Heimdallr
17
10 / 5 / 6
11,493
522
14,212
15,630
6,337
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
DpLclock05
Sylvanus
19
1 / 2 / 3
11,406
518
9,571
19,305
8,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nox
19
8 / 1 / 4
12,134
552
6,777
13,502
5,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
endeasy
Scylla
18
4 / 7 / 5
11,103
505
5,448
13,804
4,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
55
18
Kills
26
26
Deaths
18
19
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
3
11
2.83
W
Heimdallr
CaesarGreen
Heimdallr
10
5
6
2.6
W
Sylvanus
DpLclock05
Sylvanus
1
2
3
1.25
L
Artemis
LtEscaflowne
Artemis
2
9
7
0.61
L
Tiamat
RATSOU812
Tiamat
3
3
0
1
W
Nox
8
1
4
10
W
Scylla
endeasy
Scylla
4
7
5
0.93
L
Hun Batz
evhmlh
Hun Batz
7
5
3
1.7
L
1
3
6
1.33
L
Persephone
humblewafflee
Persephone
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,897
Damage
45,293
69,225
Taken
80,794
34,445
Mitigated
39,374
21,434
Healing
29,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,285
139
526
2,322
18,553
14,187
0
2,991
15,550
41,023
0
W
Heimdallr
CaesarGreen
Heimdallr
14,212
6,579
0
4,951
15,630
6,337
1,175
5,516
10,028
0
57,829
W
Sylvanus
DpLclock05
Sylvanus
9,571
4,405
0
12,398
19,305
8,588
0
11,907
6,594
71,977
0
L
Artemis
LtEscaflowne
Artemis
10,201
4,896
0
1,317
12,748
4,464
441
3,983
8,713
0
27,604
L
Tiamat
RATSOU812
Tiamat
13,532
1,995
0
5,249
11,768
9,449
578
8,721
3,047
79,001
0
W
Nox
6,777
365
0
7,961
13,502
5,889
675
2,316
11,066
80,455
0
W
Scylla
endeasy
Scylla
5,448
458
0
1,829
13,804
4,373
0
7,536
5,888
60,788
0
L
Hun Batz
evhmlh
Hun Batz
14,028
5,898
0
6,202
17,647
6,985
2,520
5,321
12,262
0
106,611
L
5,501
475
1,783
4,645
13,904
8,365
385
5,543
8,321
46,266
0
L
Persephone
humblewafflee
Persephone
12,635
885
0
2,238
13,158
5,182
532
7,143
5,800
68,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,012
Gold Earned
56,266
582
Minions Killed
564
0
Camps Cleared
0
2,063,880
Distance Traveled
1,961,173
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,130
460
22
1
0
382,685
5
W
Heimdallr
11,493
522
96
4
0
404,170
2
W
Sylvanus
11,406
518
175
8
0
336,151
1
L
Artemis
9,392
427
27
1
0
448,324
4
L
Tiamat
12,970
590
194
9
0
403,629
4
W
Nox
12,134
552
161
7
0
450,724
1
W
Scylla
11,103
505
110
5
0
387,443
5
L
Hun Batz
13,018
592
168
8
0
399,974
0
L
Hel
9,882
449
80
4
0
428,466
3
L
Persephone
11,750
534
113
5
0
383,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role