Player Matchup

Artemis
Artemis
ColinIsCute420
Artemis
Level 3
God Stats
2W - 0L
1,502 SR
Queue Stats
6W - 4L
1,318 Elo+
Party 1
Ra
Ra
DanIsCute80085
Ra
Level 3
God Stats
1W - 1L
1,288 SR
Queue Stats
1W - 3L
1,318 Elo+
Party 1
Guan Yu
Guan Yu
sneakmightnare
Guan Yu
Level 10
God Stats
3W - 1L
1,723 SR
Queue Stats
10W - 8L
1,565 Elo+
Party 1
Team Averages
Level 5
1,504 SR
1,401 Elo+

VS

Team Averages
Level 48
1,424 SR
1,363 Elo+
Danzaburou
Danzaburou
ElijahC25
Danzaburou
Level 25
God Stats
48W - 36L
1,604 SR
Queue Stats
94W - 97L
1,530 Elo+
Party 2
Cthulhu
Cthulhu
Sivit
Cthulhu
Level 15
God Stats
2W - 8L
1,168 SR
Queue Stats
4W - 12L
1,045 Elo+
Solo
Chiron
Chiron
go1dfish22
Chiron
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
104W - 104L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 7
10,865
724
10,533
8,271
2,698
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
5 / 1 / 7
10,354
690
8,707
7,536
2,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
5 / 3 / 9
11,043
736
10,194
12,945
10,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElijahC25
Danzaburou
10
1 / 8 / 2
8,631
575
5,630
12,534
3,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Sivit
Cthulhu
14
0 / 2 / 5
9,131
609
8,611
10,704
5,182
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
go1dfish22
Chiron
12
5 / 6 / 0
9,403
627
8,185
12,086
3,444
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
16
Kills
6
6
Deaths
16
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
2
7
4.75
W
5
1
7
8.5
L
Danzaburou
ElijahC25
Danzaburou
1
8
2
0.25
L
Cthulhu
Sivit
Cthulhu
0
2
5
1.25
L
Chiron
go1dfish22
Chiron
5
6
0
0.83
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,434
Damage
22,426
28,752
Taken
35,324
16,141
Mitigated
11,853
11,304
Healing
7,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,533
4,670
0
368
8,271
2,698
1,144
2,887
5,384
0
48,825
W
8,707
328
1,442
3,446
7,536
2,741
0
3,316
4,220
40,325
0
L
Danzaburou
ElijahC25
Danzaburou
5,630
2,803
600
946
12,534
3,227
0
2,472
9,888
0
27,424
L
Cthulhu
Sivit
Cthulhu
8,611
173
0
2,270
10,704
5,182
0
3,735
6,734
38,354
0
L
Chiron
go1dfish22
Chiron
8,185
4,100
1,237
2,439
12,086
3,444
0
2,085
9,864
0
39,215
W
10,194
1,028
704
5,344
12,945
10,702
0
2,469
10,476
0
36,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,262
Gold Earned
27,165
189
Minions Killed
162
0
Camps Cleared
0
826,909
Distance Traveled
702,263
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,865
724
79
5
0
246,666
1
W
Ra
10,354
690
75
5
0
307,926
5
L
Danzaburou
8,631
575
47
3
0
193,518
0
L
Cthulhu
9,131
609
66
4
0
282,342
0
L
Chiron
9,403
627
49
3
0
226,403
4
W
Guan Yu
11,043
736
35
2
0
272,317
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role