Player Matchup

Vamana
Vamana
AJH The Legend
Vamana
Level 146
God Stats
2W - 3L
1,260 SR
Queue Stats
433W - 413L
1,531 Elo+
Solo
Medusa
Medusa
AngelJuicee
Medusa
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 44L
1,553 Elo+
Party 1
Nu Wa
Nu Wa
BROTHERS0195
Nu Wa
Level 107
God Stats
10W - 2L
1,978 SR
Queue Stats
96W - 97L
1,506 Elo+
Solo
Loki
Loki
ImPostalPanda
Loki
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 4L
1,246 Elo+
Solo
Cerberus
Cerberus
JustFakies
Cerberus
Level 126
God Stats
3W - 4L
1,373 SR
Queue Stats
144W - 136L
1,507 Elo+
Party 1
Team Averages
Level 109
1,522 SR
1,469 Elo+

VS

Team Averages
Level 121
1,558 SR
1,559 Elo+
Cerberus
Cerberus
Fatmonk74
Cerberus
Level 149
God Stats
1W - 3L
1,473 SR
Queue Stats
286W - 256L
1,480 Elo+
Party 2
Anhur
Anhur
GLV312
Anhur
Level 107
God Stats
0W - 2L
1,315 SR
Queue Stats
77W - 72L
1,614 Elo+
Party 2
Fenrir
Fenrir
GlowingSeven
Fenrir
Level 105
God Stats
8W - 6L
1,944 SR
Queue Stats
103W - 106L
1,626 Elo+
Party 3
Achilles
Achilles
Ric_Kubota
Achilles
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,482 Elo+
Solo
Merlin
Merlin
SortedPython
Merlin
Level 125
God Stats
8W - 5L
1,559 SR
Queue Stats
90W - 84L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 2
9,978
624
9,756
11,030
6,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
14
1 / 2 / 1
8,487
530
5,248
7,885
2,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
2 / 4 / 4
9,019
564
8,061
7,825
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 1 / 3
8,908
557
5,653
7,025
2,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
JustFakies
Cerberus
14
2 / 2 / 4
8,322
520
8,059
10,152
5,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fatmonk74
Cerberus
12
2 / 4 / 3
7,523
470
5,289
14,409
5,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
GLV312
Anhur
14
1 / 3 / 2
7,621
476
3,453
11,722
3,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
13
4 / 1 / 2
7,714
482
5,752
9,404
4,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
Ric_Kubota
Achilles
14
0 / 4 / 0
7,437
465
3,976
12,411
7,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
12
2 / 4 / 3
7,464
467
5,313
7,700
2,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
16
Kills
9
9
Deaths
16
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
W
Medusa
1
2
1
0.75
W
2
4
4
1
L
Cerberus
Fatmonk74
Cerberus
2
4
3
0.88
L
Anhur
GLV312
Anhur
1
3
2
0.67
L
Fenrir
4
1
2
5
W
5
1
3
6.5
W
Cerberus
JustFakies
Cerberus
2
2
4
2
L
Achilles
Ric_Kubota
Achilles
0
4
0
0
L
Merlin
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,777
Damage
23,783
43,917
Taken
55,646
19,966
Mitigated
23,750
18,820
Healing
11,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,756
3,921
0
7,833
11,030
6,829
1,502
598
10,432
0
59,678
W
Medusa
5,248
1,863
0
2,232
7,885
2,599
801
1,274
6,611
0
57,083
W
8,061
1,811
0
1,195
7,825
2,716
633
3,181
4,644
56,093
0
L
Cerberus
Fatmonk74
Cerberus
5,289
392
0
2,974
14,409
5,553
0
6,119
8,172
29,910
0
L
Anhur
GLV312
Anhur
3,453
1,804
0
3,217
11,722
3,942
867
3,376
8,250
0
49,592
L
Fenrir
5,752
729
0
967
9,404
4,202
0
2,655
6,533
0
44,002
W
5,653
1,652
0
3,280
7,025
2,193
112
1,401
5,624
0
47,049
W
Cerberus
JustFakies
Cerberus
8,059
560
0
4,280
10,152
5,629
208
4,148
6,004
44,066
0
L
Achilles
Ric_Kubota
Achilles
3,976
1,104
0
3,825
12,411
7,555
0
508
11,823
0
41,171
L
Merlin
5,313
171
0
250
7,700
2,498
0
2,753
4,748
46,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,714
Gold Earned
37,759
502
Minions Killed
429
0
Camps Cleared
0
1,525,107
Distance Traveled
1,396,706
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,978
624
100
6
0
321,821
1
W
Medusa
8,487
530
108
7
0
285,731
5
W
Nu Wa
9,019
564
109
7
0
283,981
4
L
Cerberus
7,523
470
79
5
0
271,080
6
L
Anhur
7,621
476
101
6
0
266,015
3
L
Fenrir
7,714
482
78
5
0
325,862
0
W
Loki
8,908
557
84
5
0
339,858
2
W
Cerberus
8,322
520
101
6
0
293,716
5
L
Achilles
7,437
465
78
5
0
256,276
4
L
Merlin
7,464
467
93
6
0
277,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role