Player Matchup

Achilles
Achilles
Knightgreymon
Achilles
Level 148
God Stats
7W - 2L
1,463 SR
Queue Stats
348W - 316L
1,523 Elo+
Solo
Tiamat
Tiamat
S1mplexed
Tiamat
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 46L
1,740 Elo+
Party 1
Ymir
Ymir
SuperNumbers
Ymir
Level 160
God Stats
8W - 4L
1,924 SR
Queue Stats
647W - 493L
1,757 Elo+
Party 1
Arachne
Arachne
Vikiyra
Arachne
Level 57
God Stats
13W - 5L
1,892 SR
Queue Stats
617W - 199L
1,861 Elo+
Party 1
Apollo
Apollo
Ψωελταλ
Apollo
Level 22
God Stats
4W - 0L
1,916 SR
Queue Stats
63W - 20L
1,874 Elo+
Party 1
Team Averages
Level 90
1,739 SR
1,751 Elo+

VS

Team Averages
Level 98
1,679 SR
1,639 Elo+
Raijin
Raijin
Daggerpaw
Raijin
Level 47
God Stats
5W - 12L
1,271 SR
Queue Stats
310W - 279L
1,542 Elo+
Solo
Tsukuyomi
Tsukuyomi
DasiWedge
Tsukuyomi
Level 126
God Stats
8W - 8L
1,704 SR
Queue Stats
185W - 160L
1,662 Elo+
Party 2
Janus
Janus
FlashRewind
Janus
Level 115
God Stats
3W - 2L
1,927 SR
Queue Stats
220W - 190L
1,612 Elo+
Party 2
King Arthur
King Arthur
LuckyRenegade
King Arthur
Level 155
God Stats
6W - 4L
1,708 SR
Queue Stats
296W - 250L
1,672 Elo+
Party 2
Neith
Neith
WyldeIce
Neith
Level 46
God Stats
14W - 9L
1,783 SR
Queue Stats
121W - 98L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Knightgreymon
Achilles
11
3 / 0 / 3
6,407
641
3,274
6,825
4,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
S1mplexed
Tiamat
9
1 / 3 / 5
5,569
557
2,344
5,565
3,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
4 / 1 / 7
6,399
640
3,988
8,316
4,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
Vikiyra
Arachne
12
6 / 0 / 6
6,897
690
4,949
7,379
2,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 0 / 2
7,128
713
5,353
6,109
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Daggerpaw
Raijin
9
0 / 3 / 0
5,380
538
3,089
5,284
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
DasiWedge
Tsukuyomi
9
2 / 5 / 0
5,344
534
4,221
8,022
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 3 / 1
5,134
513
3,281
4,720
1,359
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
LuckyRenegade
King Arthur
8
2 / 5 / 0
5,182
518
5,669
10,274
3,632
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
WyldeIce
Neith
9
0 / 2 / 0
5,222
522
2,741
4,163
1,110
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
18
Kills
4
4
Deaths
18
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Raijin
Daggerpaw
Raijin
0
3
0
0
L
Tsukuyomi
DasiWedge
Tsukuyomi
2
5
0
0.4
L
0
3
1
0.17
W
Achilles
Knightgreymon
Achilles
3
0
3
4.5
L
King Arthur
LuckyRenegade
King Arthur
2
5
0
0.4
W
Tiamat
S1mplexed
Tiamat
1
3
5
1.17
W
4
1
7
7.5
W
Arachne
Vikiyra
Arachne
6
0
6
9
L
Neith
WyldeIce
Neith
0
2
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,908
Damage
19,001
34,194
Taken
32,463
16,475
Mitigated
10,361
12,364
Healing
8,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Daggerpaw
Raijin
3,089
870
0
1,115
5,284
1,429
0
0
4,959
23,981
0
L
Tsukuyomi
DasiWedge
Tsukuyomi
4,221
1,597
0
2,284
8,022
2,831
0
2,234
5,736
0
27,088
L
3,281
429
0
646
4,720
1,359
0
1,508
3,069
25,546
0
W
Achilles
Knightgreymon
Achilles
3,274
122
0
2,854
6,825
4,867
874
2,969
3,494
0
26,695
L
King Arthur
LuckyRenegade
King Arthur
5,669
1,286
0
2,663
10,274
3,632
0
2,220
7,995
0
24,975
W
Tiamat
S1mplexed
Tiamat
2,344
489
0
818
5,565
3,093
39
839
4,726
24,083
0
W
3,988
1,411
0
2,297
8,316
4,007
34
1,414
6,902
18,837
0
W
Arachne
Vikiyra
Arachne
4,949
3,669
0
2,799
7,379
2,410
0
786
6,593
0
36,665
L
Neith
WyldeIce
Neith
2,741
1,374
0
1,424
4,163
1,110
0
141
4,022
0
27,460
W
5,353
3,376
0
3,596
6,109
2,098
0
0
6,109
0
47,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,400
Gold Earned
26,262
298
Minions Killed
287
0
Camps Cleared
0
1,012,523
Distance Traveled
979,961
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,380
538
57
6
0
171,203
2
L
Tsukuyomi
5,344
534
58
6
0
237,234
3
L
Janus
5,134
513
64
6
0
198,912
1
W
Achilles
6,407
641
50
5
0
199,606
3
L
King Arthur
5,182
518
43
4
0
204,192
4
W
Tiamat
5,569
557
62
6
0
194,974
5
W
Ymir
6,399
640
21
2
0
202,670
3
W
Arachne
6,897
690
78
8
0
217,455
2
L
Neith
5,222
522
65
7
0
168,420
5
W
Apollo
7,128
713
87
9
0
197,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role