Player Matchup

Chaac
Chaac
Dirtybreacher
Chaac
Level 22
God Stats
0W - 4L
1,312 SR
Queue Stats
4W - 27L
1,111 Elo+
Party 2
Sun Wukong
Sun Wukong
MAJHardawn
Sun Wukong
Level 14
God Stats
0W - 1L
1,135 SR
Queue Stats
0W - 4L
1,114 Elo+
Party 2
Anhur
Anhur
bigshrek93
Anhur
Level 13
God Stats
0W - 2L
1,111 SR
Queue Stats
2W - 18L
1,285 Elo+
Party 2
Team Averages
Level 16
1,186 SR
1,170 Elo+

VS

Team Averages
Level 46
1,619 SR
1,257 Elo+
Ymir
Ymir
Dubsvsscrubs
Ymir
Level 9
God Stats
5W - 4L
1,558 SR
Queue Stats
6W - 9L
1,315 Elo+
Party 1
Scylla
Scylla
dieeye2
Scylla
Level 83
God Stats
4W - 3L
1,779 SR
Queue Stats
8W - 10L
1,237 Elo+
Party 1
Kali
Kali
kylesgotstyle
Kali
Level 46
God Stats
3W - 5L
1,521 SR
Queue Stats
3W - 7L
1,219 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
9,230
615
6,155
12,688
10,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
MAJHardawn
Sun Wukong
13
3 / 4 / 0
9,477
632
3,482
13,816
6,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
11
0 / 8 / 2
8,054
537
2,439
10,822
3,563
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 9
9,554
637
7,427
9,046
9,223
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
dieeye2
Scylla
15
4 / 0 / 12
10,568
705
14,090
5,522
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
9 / 1 / 7
11,598
773
8,680
12,992
6,166
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
3
Kills
16
16
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
3
2
9
3.75
L
Sun Wukong
MAJHardawn
Sun Wukong
3
4
0
0.75
L
Anhur
0
8
2
0.13
W
Scylla
dieeye2
Scylla
4
0
12
10
W
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,076
Damage
30,197
37,326
Taken
27,560
20,647
Mitigated
17,102
5,438
Healing
12,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,155
756
0
3,952
12,688
10,133
0
6,863
5,436
0
28,978
W
7,427
513
1,173
2,346
9,046
9,223
310
7
9,039
28,312
0
L
Sun Wukong
MAJHardawn
Sun Wukong
3,482
536
0
1,486
13,816
6,951
0
9,199
4,353
0
21,311
L
Anhur
2,439
527
0
0
10,822
3,563
611
4,692
5,934
0
22,158
W
Scylla
dieeye2
Scylla
14,090
783
623
1,517
5,522
1,713
813
333
5,189
52,798
0
W
8,680
5,500
403
6,819
12,992
6,166
366
36
12,956
0
39,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,761
Gold Earned
31,720
111
Minions Killed
163
0
Camps Cleared
0
670,955
Distance Traveled
763,700
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,230
615
40
3
0
250,074
5
W
Ymir
9,554
637
49
3
0
234,320
4
L
Sun Wukong
9,477
632
27
2
0
252,688
0
L
Anhur
8,054
537
44
3
0
168,193
1
W
Scylla
10,568
705
72
5
0
254,262
0
W
Kali
11,598
773
42
3
0
275,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role