Player Matchup

Amaterasu
Amaterasu
AppleMaurader
Amaterasu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,512 Elo+
Party 2
Kali
Kali
DbagDragon
Kali
Level 45
God Stats
3W - 8L
1,521 SR
Queue Stats
144W - 144L
1,450 Elo+
Party 2
Tiamat
Tiamat
Ifeano
Tiamat
Level 28
God Stats
31W - 33L
1,549 SR
Queue Stats
50W - 60L
1,536 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
KnightSteel
Ah Muzen Cab
Level 126
God Stats
3W - 2L
1,221 SR
Queue Stats
229W - 229L
1,515 Elo+
Party 2
Hera
Hera
ReyaSunshine
Hera
Level 88
God Stats
4W - 9L
1,243 SR
Queue Stats
85W - 84L
1,489 Elo+
Party 2
Team Averages
Level 61
1,407 SR
1,500 Elo+

VS

Team Averages
Level 52
1,658 SR
1,488 Elo+
Vulcan
Vulcan
PuRe RaTionzZ
Vulcan
Level 42
God Stats
2W - 4L
1,780 SR
Queue Stats
17W - 37L
1,482 Elo+
Party 1
Anhur
Anhur
RetardedTurtle
Anhur
Level 101
God Stats
2W - 2L
1,198 SR
Queue Stats
126W - 86L
1,598 Elo+
Party 1
Cthulhu
Cthulhu
Th3MuffinMan815
Cthulhu
Level 88
God Stats
7W - 4L
1,913 SR
Queue Stats
100W - 119L
1,518 Elo+
Party 1
Nemesis
Nemesis
klocxs
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,266 Elo+
Party 1
King Arthur
King Arthur
meatymissle
King Arthur
Level 23
God Stats
3W - 7L
1,901 SR
Queue Stats
168W - 174L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AppleMaurader
Amaterasu
13
1 / 1 / 1
7,158
551
2,686
9,426
4,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
9 / 0 / 2
8,201
631
6,291
7,170
3,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
Ifeano
Tiamat
11
1 / 1 / 4
5,985
460
3,756
4,376
5,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Muzen Cab
KnightSteel
Ah Muzen Cab
12
3 / 2 / 3
6,744
519
7,111
10,039
2,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 0 / 5
7,276
560
5,601
4,006
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,706
439
2,834
6,638
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 2 / 2
6,461
497
5,631
9,997
2,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 2 / 1
6,580
506
3,886
7,372
3,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

Nemesis
klocxs
Nemesis
9
0 / 6 / 0
5,188
399
1,071
6,553
1,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
meatymissle
King Arthur
12
0 / 2 / 0
6,564
505
3,646
8,116
5,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
17
Kills
3
4
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AppleMaurader
Amaterasu
1
1
1
1.5
W
9
0
2
10
W
Tiamat
Ifeano
Tiamat
1
1
4
3
W
Ah Muzen Cab
KnightSteel
Ah Muzen Cab
3
2
3
2.25
L
0
6
0
0
L
1
2
2
1
W
3
0
5
5.5
L
2
2
1
1.25
L
Nemesis
klocxs
Nemesis
0
6
0
0
L
King Arthur
meatymissle
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,445
Damage
17,068
35,017
Taken
38,676
17,222
Mitigated
15,381
14,699
Healing
10,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AppleMaurader
Amaterasu
2,686
1,167
0
4,950
9,426
4,769
580
389
8,791
0
33,226
W
6,291
3,110
0
3,370
7,170
3,569
0
2,463
4,569
0
33,624
W
Tiamat
Ifeano
Tiamat
3,756
959
0
1,518
4,376
5,215
173
1,013
3,363
17,722
0
W
Ah Muzen Cab
KnightSteel
Ah Muzen Cab
7,111
3,127
0
4,507
10,039
2,467
280
1,686
8,313
0
53,292
L
2,834
573
0
696
6,638
1,961
210
1,676
4,908
30,123
0
L
5,631
4,395
0
5,067
9,997
2,514
0
2,895
7,062
0
46,694
W
5,601
918
0
354
4,006
1,202
1,320
871
2,993
39,172
0
L
3,886
102
282
1,576
7,372
3,304
0
2,097
5,185
20,404
0
L
Nemesis
klocxs
Nemesis
1,071
248
0
294
6,553
1,676
0
2,261
4,048
0
11,805
L
King Arthur
meatymissle
King Arthur
3,646
670
0
2,366
8,116
5,926
0
0
8,116
0
36,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,364
Gold Earned
30,499
330
Minions Killed
312
0
Camps Cleared
0
1,243,405
Distance Traveled
1,235,032
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,158
551
80
6
0
222,753
1
W
Kali
8,201
631
59
5
0
293,348
5
W
Tiamat
5,985
460
49
4
0
228,409
0
W
Ah Muzen Cab
6,744
519
71
5
0
216,108
0
L
Vulcan
5,706
439
61
5
0
242,064
4
L
Anhur
6,461
497
97
7
0
215,648
2
W
Hera
7,276
560
71
5
0
282,787
7
L
Cthulhu
6,580
506
43
3
0
270,440
2
L
Nemesis
5,188
399
29
2
0
288,172
0
L
King Arthur
6,564
505
82
6
0
218,708
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role