Player Matchup

Tiamat
Tiamat
AsapPhantomX
Tiamat
Level 149
God Stats
4W - 0L
1,639 SR
Queue Stats
59W - 53L
1,624 Elo+
Party 1
Kukulkan
Kukulkan
Eren_Yeager__0
Kukulkan
Level 20
God Stats
2W - 1L
1,837 SR
Queue Stats
5W - 2L
1,613 Elo+
Party 1
Ne Zha
Ne Zha
OhThaGreat420
Ne Zha
Level 88
God Stats
2W - 0L
1,716 SR
Queue Stats
17W - 8L
1,662 Elo+
Party 1
Fafnir
Fafnir
PhidTheCorpse
Fafnir
Level 105
God Stats
3W - 0L
1,613 SR
Queue Stats
14W - 11L
1,525 Elo+
Party 1
Nike
Nike
SlowdanceCobra
Nike
Level 145
God Stats
1W - 0L
1,668 SR
Queue Stats
12W - 12L
1,502 Elo+
Party 1
Team Averages
Level 101
1,694 SR
1,585 Elo+

VS

Team Averages
Level 72
1,580 SR
1,344 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
SicilianScone
Skadi
Level 17
God Stats
0W - 3L
1,273 SR
Queue Stats
0W - 5L
1,218 Elo+
Party 2
Geb
Geb
anewlevel97
Geb
Level 39
God Stats
2W - 1L
1,896 SR
Queue Stats
11W - 13L
1,367 Elo+
Party 3
Sun Wukong
Sun Wukong
lahoch02
Sun Wukong
Level 65
God Stats
1W - 3L
1,545 SR
Queue Stats
12W - 36L
1,218 Elo+
Party 2
Nu Wa
Nu Wa
tInAtIoNaL_kIlLa
Nu Wa
Level 125
God Stats
0W - 1L
1,685 SR
Queue Stats
21W - 19L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
5 / 1 / 8
9,261
772
10,556
7,138
5,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
17
6 / 0 / 4
10,243
854
8,166
4,534
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 2 / 8
8,922
744
10,316
8,798
3,544
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 0 / 9
8,871
739
4,462
10,578
10,309
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 3 / 8
7,967
664
5,155
8,594
6,781
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
1 / 2 / 1
7,821
652
6,770
10,276
3,986
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
1 / 5 / 0
7,069
589
1,868
8,604
2,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 4 / 4
8,773
731
7,048
11,833
11,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
lahoch02
Sun Wukong
14
1 / 3 / 3
7,818
652
4,437
10,209
6,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
1 / 3 / 3
7,694
641
9,439
6,947
2,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
17
Kills
6
6
Deaths
17
37
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
2
1
0.75
W
Tiamat
5
1
8
9
W
Kukulkan
6
0
4
8
W
3
2
8
3.5
W
2
0
9
6.5
L
1
5
0
0.2
W
1
3
8
1.67
L
2
4
4
1
L
Sun Wukong
lahoch02
Sun Wukong
1
3
3
0.83
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,655
Damage
29,562
39,642
Taken
47,869
28,568
Mitigated
26,147
11,980
Healing
5,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
6,770
1,430
0
2,092
10,276
3,986
0
5,776
4,212
0
30,824
W
Tiamat
10,556
1,291
0
2,503
7,138
5,964
0
4,204
2,934
32,067
0
W
Kukulkan
8,166
751
0
178
4,534
1,970
797
1,908
2,626
46,256
0
W
10,316
1,475
0
3,164
8,798
3,544
41
2,886
5,912
0
37,958
W
4,462
643
902
4,876
10,578
10,309
862
3,307
7,271
15,709
0
L
1,868
885
0
426
8,604
2,688
0
3,228
5,186
0
9,641
W
5,155
465
0
357
8,594
6,781
189
4,535
4,059
0
14,590
L
7,048
352
0
1,667
11,833
11,190
0
5,577
5,817
19,837
0
L
Sun Wukong
lahoch02
Sun Wukong
4,437
814
0
565
10,209
6,158
140
4,514
5,409
0
22,616
L
9,439
2,334
0
813
6,947
2,125
1
3,013
3,788
34,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,264
Gold Earned
39,175
288
Minions Killed
231
9
Camps Cleared
6
1,117,833
Distance Traveled
1,051,539
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,821
652
57
5
2
238,916
3
W
Tiamat
9,261
772
73
6
1
223,842
0
W
Kukulkan
10,243
854
119
10
6
197,828
0
W
Ne Zha
8,922
744
48
4
2
232,090
0
W
Fafnir
8,871
739
25
2
0
231,945
3
L
Skadi
7,069
589
30
3
1
170,777
0
W
Nike
7,967
664
23
2
0
232,128
1
L
Geb
8,773
731
24
2
0
223,771
2
L
Sun Wukong
7,818
652
66
6
2
221,143
8
L
Nu Wa
7,694
641
54
5
1
196,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role