Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Medic Angel2718
Aphrodite
Level 28
God Stats
34W - 13L
1,767 SR
Queue Stats
34W - 14L
1,741 Elo+
Party 1
Medusa
Medusa
STONNED 8018
Medusa
Level 75
God Stats
45W - 36L
1,743 SR
Queue Stats
132W - 131L
1,536 Elo+
Party 1
Chaac
Chaac
andreu_kyoku
Chaac
Level 119
God Stats
6W - 8L
1,657 SR
Queue Stats
289W - 300L
1,473 Elo+
Solo
Discordia
Discordia
tempprophet
Discordia
Level 104
God Stats
1W - 0L
1,807 SR
Queue Stats
120W - 108L
1,676 Elo+
Party 1
Team Averages
Level 90
1,695 SR
1,585 Elo+

VS

Team Averages
Level 116
1,697 SR
1,525 Elo+
He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Gengarr x
Geb
Level 69
God Stats
28W - 19L
1,660 SR
Queue Stats
973W - 913L
1,487 Elo+
Solo
Guan Yu
Guan Yu
Hashashin9
Guan Yu
Level 118
God Stats
4W - 2L
1,917 SR
Queue Stats
59W - 71L
1,524 Elo+
Solo
Fenrir
Fenrir
ItsmeAdam05
Fenrir
Level 116
God Stats
1W - 1L
1,715 SR
Queue Stats
21W - 15L
1,709 Elo+
Solo
Artemis
Artemis
rocamaju
Artemis
Level 118
God Stats
1W - 1L
1,695 SR
Queue Stats
23W - 30L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 1 / 5
6,114
556
3,296
5,195
1,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
Medic Angel2718
Aphrodite
11
1 / 0 / 6
6,333
576
3,429
5,574
3,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
11
7 / 4 / 2
6,528
593
10,660
10,464
3,308
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 1 / 0
5,652
514
3,238
9,321
5,990
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
tempprophet
Discordia
12
3 / 1 / 1
7,001
636
4,270
3,415
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
0 / 2 / 2
6,440
585
3,393
5,363
1,948
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 3 / 1
5,652
514
3,502
8,918
4,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Guan Yu
Hashashin9
Guan Yu
11
0 / 0 / 1
6,388
581
6,208
6,087
3,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
12
4 / 2 / 1
6,945
631
3,820
7,707
3,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
rocamaju
Artemis
8
0 / 5 / 4
5,161
469
2,386
7,879
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
12
Kills
6
7
Deaths
12
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
1
5
3.5
L
He Bo
 
He Bo
0
2
2
0.5
L
2
3
1
0.83
L
Guan Yu
Hashashin9
Guan Yu
0
0
1
0.5
L
Fenrir
4
2
1
2.25
W
Aphrodite
Medic Angel2718
Aphrodite
1
0
6
4
W
Medusa
7
4
2
2
W
0
1
0
0
L
Artemis
rocamaju
Artemis
0
5
4
0.4
W
Discordia
tempprophet
Discordia
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,893
Damage
19,309
33,969
Taken
35,954
15,279
Mitigated
15,438
14,898
Healing
10,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,296
963
0
558
5,195
1,777
459
157
5,038
0
34,667
L
He Bo
 
He Bo
3,393
0
0
1,548
5,363
1,948
0
1,834
3,191
38,536
0
L
3,502
530
606
1,859
8,918
4,526
0
3,017
5,847
17,799
0
L
Guan Yu
Hashashin9
Guan Yu
6,208
776
220
2,993
6,087
3,938
0
1,536
4,551
0
37,592
L
Fenrir
3,820
1,323
0
1,555
7,707
3,011
0
1,295
6,368
0
35,094
W
Aphrodite
Medic Angel2718
Aphrodite
3,429
341
2,544
3,636
5,574
3,221
405
2,388
3,186
25,855
0
W
Medusa
10,660
4,302
0
2,640
10,464
3,308
759
3,080
7,384
0
39,442
W
3,238
292
0
4,464
9,321
5,990
0
0
9,321
9,880
24,912
L
Artemis
rocamaju
Artemis
2,386
1,109
0
1,335
7,879
2,015
0
1,127
6,736
0
14,556
W
Discordia
tempprophet
Discordia
4,270
197
0
1,056
3,415
983
0
1,270
2,145
37,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,628
Gold Earned
30,586
319
Minions Killed
273
0
Camps Cleared
0
1,073,418
Distance Traveled
1,065,815
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,114
556
65
6
0
274,855
3
L
He Bo
6,440
585
84
8
0
215,246
0
L
Geb
5,652
514
18
2
0
233,222
1
L
Guan Yu
6,388
581
70
6
0
199,400
3
L
Fenrir
6,945
631
66
6
0
222,043
2
W
Aphrodite
6,333
576
54
5
0
216,865
1
W
Medusa
6,528
593
51
5
0
181,891
2
W
Chaac
5,652
514
57
5
0
191,730
2
L
Artemis
5,161
469
35
3
0
195,904
2
W
Discordia
7,001
636
92
8
0
208,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role