Player Matchup

Hachiman
Hachiman
ChaosxAssassin24
Hachiman
Level 127
God Stats
1W - 0L
1,753 SR
Queue Stats
201W - 38L
1,944 Elo+
Party 1
Fafnir
Fafnir
LeafySign840380
Fafnir
Level 29
God Stats
6W - 0L
2,045 SR
Queue Stats
216W - 33L
1,962 Elo+
Party 1
Osiris
Osiris
oddak-
Osiris
Level 18
God Stats
5W - 0L
1,810 SR
Queue Stats
131W - 8L
2,206 Elo+
Party 1
Team Averages
Level 58
1,869 SR
2,037 Elo+

VS

Team Averages
Level 111
1,731 SR
1,603 Elo+
Hercules
Hercules
BeatFace22
Hercules
Level 20
God Stats
2W - 1L
1,746 SR
Queue Stats
8W - 12L
1,511 Elo+
Party 2
Medusa
Medusa
Bill_Clinton82
Medusa
Level 159
God Stats
23W - 22L
1,710 SR
Queue Stats
666W - 545L
1,671 Elo+
Party 2
Eset
Eset
BurandonHeat
Eset
Level 155
God Stats
14W - 16L
1,736 SR
Queue Stats
681W - 566L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 7
8,271
752
7,240
8,840
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 10
9,446
859
3,732
12,259
13,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
oddak-
Osiris
13
9 / 1 / 6
9,695
881
13,984
10,163
10,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BeatFace22
Hercules
10
2 / 5 / 1
6,975
634
3,285
11,410
5,908
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
2 / 4 / 4
7,235
658
10,576
8,640
3,053
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 6 / 4
7,362
669
8,594
9,190
3,014
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
15
Kills
6
6
Deaths
15
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
BeatFace22
Hercules
2
5
1
0.5
L
2
4
4
1
L
2
6
4
0.67
W
3
3
7
2.17
W
3
2
10
4
W
Osiris
oddak-
Osiris
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,956
Damage
22,455
31,262
Taken
29,240
27,018
Mitigated
11,975
10,735
Healing
7,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BeatFace22
Hercules
3,285
1,294
294
3,192
11,410
5,908
0
2,261
9,149
0
7,586
L
10,576
4,595
0
1,660
8,640
3,053
360
1,552
7,088
0
28,389
L
8,594
491
785
1,700
9,190
3,014
390
1,214
7,976
20,688
0
W
7,240
3,774
0
3,687
8,840
2,982
1,462
2,193
6,330
0
34,825
W
3,732
1,209
0
4,238
12,259
13,204
398
2,377
9,525
13,999
0
W
Osiris
oddak-
Osiris
13,984
3,764
0
2,810
10,163
10,832
400
3,149
6,780
4,621
44,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,412
Gold Earned
21,572
136
Minions Killed
72
0
Camps Cleared
0
586,307
Distance Traveled
581,787
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,975
634
8
1
0
199,875
0
L
Medusa
7,235
658
30
3
0
198,640
2
L
Eset
7,362
669
34
3
0
183,272
2
W
Hachiman
8,271
752
56
5
0
167,643
0
W
Fafnir
9,446
859
19
2
0
199,506
1
W
Osiris
9,695
881
61
6
0
219,158
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role