Player Matchup

Set
Set
BigBadBulby
Set
Level 4
God Stats
4W - 0L
1,500 SR
Queue Stats
12W - 4L
1,500 Elo+
Solo
Odin
Odin
Heru_1337
Odin
Level 24
God Stats
4W - 4L
1,279 SR
Queue Stats
41W - 46L
1,233 Elo+
Solo
Chronos
Chronos
XTR98
Chronos
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
30W - 32L
1,582 Elo+
Party 2
Terra
Terra
habbajabb
Terra
Level 160
God Stats
3W - 3L
1,397 SR
Queue Stats
60W - 68L
1,511 Elo+
Party 2
Izanami
Izanami
xTriLLs
Izanami
Level 17
God Stats
14W - 18L
1,479 SR
Queue Stats
16W - 21L
1,458 Elo+
Solo
Team Averages
Level 42
1,431 SR
1,457 Elo+

VS

Team Averages
Level 21
1,489 SR
1,500 Elo+
Sobek
Sobek
Dra330gon
Sobek
Level 27
God Stats
41W - 37L
1,581 SR
Queue Stats
121W - 127L
1,502 Elo+
Party 1
Ne Zha
Ne Zha
ImmortalsWillDie
Ne Zha
Level 29
God Stats
0W - 2L
1,226 SR
Queue Stats
199W - 238L
1,458 Elo+
Solo
Sol
Sol
SuRfInGtUrTlE16
Sol
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Artemis
Artemis
pollitojaden
Artemis
Level 6
God Stats
12W - 17L
1,488 SR
Queue Stats
12W - 17L
1,482 Elo+
Solo
Izanami
Izanami
temp-442129
Izanami
Level 33
God Stats
27W - 26L
1,650 SR
Queue Stats
333W - 311L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 3
8,643
576
10,426
10,983
4,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Odin
13
3 / 0 / 2
7,451
497
5,416
6,002
3,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chronos
XTR98
Chronos
14
2 / 0 / 2
8,290
553
5,035
7,679
3,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Terra
habbajabb
Terra
7
2 / 2 / 1
6,049
403
1,163
5,858
2,703
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
xTriLLs
Izanami
13
1 / 3 / 4
7,495
500
6,786
10,446
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dra330gon
Sobek
9
2 / 3 / 2
6,442
429
2,444
10,088
5,400
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 3 / 0
7,191
479
2,818
9,158
2,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 1
6,238
416
3,572
9,141
2,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artemis
pollitojaden
Artemis
12
0 / 1 / 1
6,445
430
2,407
4,332
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
temp-442129
Izanami
11
3 / 5 / 1
6,938
463
10,863
10,065
2,508
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
16
Kills
7
7
Deaths
16
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
2
3
4.75
L
Sobek
Dra330gon
Sobek
2
3
2
1
W
Odin
3
0
2
4
L
2
3
0
0.67
L
0
4
1
0.13
W
Chronos
XTR98
Chronos
2
0
2
3
W
Terra
habbajabb
Terra
2
2
1
1.25
L
Artemis
pollitojaden
Artemis
0
1
1
0.5
L
Izanami
temp-442129
Izanami
3
5
1
0.7
W
Izanami
xTriLLs
Izanami
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,826
Damage
22,104
40,968
Taken
42,784
16,641
Mitigated
14,672
17,242
Healing
16,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,426
4,992
0
4,567
10,983
4,290
0
759
10,224
0
53,385
L
Sobek
Dra330gon
Sobek
2,444
299
602
2,849
10,088
5,400
0
1,553
8,535
8,990
0
W
Odin
5,416
518
0
1,613
6,002
3,853
1,096
2,587
3,415
0
27,890
L
2,818
1,240
0
3,947
9,158
2,856
0
921
8,212
0
29,610
L
3,572
1,007
0
3,705
9,141
2,430
0
475
8,391
30,302
0
W
Chronos
XTR98
Chronos
5,035
489
0
4,914
7,679
3,049
98
872
6,807
54,725
0
W
Terra
habbajabb
Terra
1,163
243
352
1,013
5,858
2,703
0
395
5,463
13,732
0
L
Artemis
pollitojaden
Artemis
2,407
755
0
1,395
4,332
1,478
0
2,483
1,849
0
24,497
L
Izanami
temp-442129
Izanami
10,863
7,305
441
3,346
10,065
2,508
20
766
9,299
0
52,207
W
Izanami
xTriLLs
Izanami
6,786
4,040
172
4,611
10,446
2,746
228
1,403
9,043
0
49,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,928
Gold Earned
33,254
379
Minions Killed
272
0
Camps Cleared
0
1,218,891
Distance Traveled
1,253,289
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,643
576
88
6
0
308,991
0
L
Sobek
6,442
429
13
1
0
241,569
1
W
Odin
7,451
497
74
5
0
261,209
0
L
Ne Zha
7,191
479
66
4
0
308,428
0
L
Sol
6,238
416
50
3
0
216,119
0
W
Chronos
8,290
553
105
7
0
248,338
1
W
Terra
6,049
403
17
1
0
164,241
0
L
Artemis
6,445
430
50
3
0
250,102
5
L
Izanami
6,938
463
93
6
0
237,071
3
W
Izanami
7,495
500
95
6
0
236,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role