Player Matchup

Heimdallr
Heimdallr
BlindBeastly
Heimdallr
Level 80
God Stats
16W - 9L
1,629 SR
Queue Stats
211W - 179L
1,552 Elo+
Party 1
Cthulhu
Cthulhu
Informallity
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,315 Elo+
Party 1
Nemesis
Nemesis
SaltBoii
Nemesis
Level 85
God Stats
6W - 4L
1,700 SR
Queue Stats
369W - 341L
1,509 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
TedBundaroo
Ah Muzen Cab
Level 48
God Stats
7W - 1L
1,500 SR
Queue Stats
447W - 399L
1,569 Elo+
Party 3
Thoth
Thoth
hockeykiller08
Thoth
Level 103
God Stats
7W - 3L
1,511 SR
Queue Stats
197W - 162L
1,550 Elo+
Party 1
Team Averages
Level 64
1,568 SR
1,499 Elo+

VS

Team Averages
Level 40
1,594 SR
1,563 Elo+
Poseidon
Poseidon
DavidtheSerb
Poseidon
Level 46
God Stats
3W - 4L
1,583 SR
Queue Stats
67W - 61L
1,565 Elo+
Solo
Bacchus
Bacchus
FrostyZq
Bacchus
Level 29
God Stats
24W - 18L
1,650 SR
Queue Stats
238W - 205L
1,639 Elo+
Party 2
Sun Wukong
Sun Wukong
Peotski
Sun Wukong
Level 16
God Stats
2W - 2L
1,689 SR
Queue Stats
9W - 11L
1,454 Elo+
Party 2
Danzaburou
Danzaburou
Pufxfs
Danzaburou
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
YoureDogWater69
Fenrir
Level 61
God Stats
11W - 13L
1,550 SR
Queue Stats
214W - 163L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BlindBeastly
Heimdallr
20
5 / 1 / 5
12,435
565
9,636
15,506
6,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Informallity
Cthulhu
14
1 / 6 / 6
9,819
446
4,721
14,601
11,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
SaltBoii
Nemesis
20
2 / 1 / 13
13,026
592
9,541
15,593
7,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
TedBundaroo
Ah Muzen Cab
19
9 / 7 / 7
13,363
607
15,006
16,957
13,935
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
10 / 6 / 3
13,175
599
12,384
9,749
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DavidtheSerb
Poseidon
17
4 / 6 / 3
11,170
508
10,392
13,002
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
FrostyZq
Bacchus
13
1 / 4 / 4
9,895
450
5,752
10,510
8,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
Peotski
Sun Wukong
17
0 / 7 / 2
9,923
451
3,380
14,426
12,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Pufxfs
Danzaburou
17
3 / 4 / 6
10,628
483
7,614
14,081
7,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
12 / 6 / 5
11,979
545
15,449
18,441
9,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
40
27
Kills
20
21
Deaths
27
34
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BlindBeastly
Heimdallr
5
1
5
7.5
L
Poseidon
DavidtheSerb
Poseidon
4
6
3
0.92
L
Bacchus
FrostyZq
Bacchus
1
4
4
0.75
W
Cthulhu
Informallity
Cthulhu
1
6
6
0.67
L
Sun Wukong
Peotski
Sun Wukong
0
7
2
0.14
L
Danzaburou
Pufxfs
Danzaburou
3
4
6
1.5
W
Nemesis
SaltBoii
Nemesis
2
1
13
8.5
W
Ah Muzen Cab
TedBundaroo
Ah Muzen Cab
9
7
7
1.79
L
12
6
5
2.42
W
10
6
3
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,288
Damage
42,587
72,406
Taken
70,460
42,358
Mitigated
41,064
23,994
Healing
7,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BlindBeastly
Heimdallr
9,636
4,598
0
9,962
15,506
6,750
1,423
1,780
13,672
0
95,481
L
Poseidon
DavidtheSerb
Poseidon
10,392
662
0
1,504
13,002
3,734
0
6,517
5,995
79,877
0
L
Bacchus
FrostyZq
Bacchus
5,752
742
0
810
10,510
8,304
0
2,265
8,133
32,461
0
W
Cthulhu
Informallity
Cthulhu
4,721
245
0
1,849
14,601
11,051
0
5,272
9,078
28,210
0
L
Sun Wukong
Peotski
Sun Wukong
3,380
498
0
942
14,426
12,363
0
1,216
13,172
0
60,386
L
Danzaburou
Pufxfs
Danzaburou
7,614
2,602
0
2,312
14,081
7,319
0
2,707
11,334
0
70,713
W
Nemesis
SaltBoii
Nemesis
9,541
4,702
0
6,808
15,593
7,486
689
3,805
11,617
0
115,659
W
Ah Muzen Cab
TedBundaroo
Ah Muzen Cab
15,006
6,547
0
4,000
16,957
13,935
2,645
3,384
13,328
0
80,503
L
15,449
3,731
0
1,730
18,441
9,344
0
3,498
14,721
0
62,789
W
12,384
434
0
1,375
9,749
3,136
36
2,181
7,420
62,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,818
Gold Earned
53,595
590
Minions Killed
552
0
Camps Cleared
0
2,111,022
Distance Traveled
2,079,938
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,435
565
144
7
0
391,168
6
L
Poseidon
11,170
508
165
8
0
388,408
5
L
Bacchus
9,895
450
61
3
0
402,629
7
W
Cthulhu
9,819
446
41
2
0
443,703
6
L
Sun Wukong
9,923
451
131
6
0
432,411
1
L
Danzaburou
10,628
483
102
5
0
414,990
5
W
Nemesis
13,026
592
171
8
0
471,004
0
W
Ah Muzen Cab
13,363
607
122
6
0
387,248
3
L
Fenrir
11,979
545
93
4
0
441,500
4
W
Thoth
13,175
599
112
5
0
417,899
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role