Player Matchup

Aphrodite
Aphrodite
expansionrod
Aphrodite
Level 18
God Stats
4W - 2L
1,233 SR
Queue Stats
10W - 12L
1,189 Elo+
Solo
Ymir
Ymir
jboots22
Ymir
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
178W - 212L
1,442 Elo+
Solo
Set
Set
ninerivers19705
Set
Level 16
God Stats
11W - 13L
1,578 SR
Queue Stats
26W - 44L
1,378 Elo+
Solo
Mulan
Mulan
倔强的大牛子
Mulan
Level 26
God Stats
12W - 10L
1,402 SR
Queue Stats
44W - 29L
1,539 Elo+
Party 3
Izanami
Izanami
爸爸好1314
Izanami
Level 16
God Stats
3W - 3L
1,280 SR
Queue Stats
30W - 17L
1,574 Elo+
Party 3
Team Averages
Level 21
1,399 SR
1,424 Elo+

VS

Team Averages
Level 17
1,502 SR
1,407 Elo+
Sobek
Sobek
Animity0204
Sobek
Level 28
God Stats
8W - 10L
1,487 SR
Queue Stats
379W - 364L
1,434 Elo+
Solo
King Arthur
King Arthur
HeyDeyDey
King Arthur
Level 12
God Stats
6W - 16L
1,374 SR
Queue Stats
137W - 133L
1,452 Elo+
Party 1
Olorun
Olorun
Macksexy
Olorun
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 14L
1,145 Elo+
Party 1
Hun Batz
Hun Batz
TheSIMPLORD
Hun Batz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 55L
1,495 Elo+
Party 2
Artemis
Artemis
duedo
Artemis
Level 16
God Stats
5W - 7L
1,650 SR
Queue Stats
72W - 71L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
expansionrod
Aphrodite
14
5 / 2 / 9
9,251
514
12,775
11,080
5,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
13
1 / 5 / 13
9,053
503
7,485
14,504
12,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 3 / 8
10,169
565
10,165
12,616
5,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 2 / 5
11,172
621
15,665
16,009
15,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Breastplate

Breastplate

+20
Physical Protection

Izanami
16
10 / 4 / 6
10,521
585
17,086
18,432
6,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 8
7,519
418
6,527
19,069
18,922
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
HeyDeyDey
King Arthur
15
4 / 5 / 3
9,568
532
9,044
14,794
10,383
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
Macksexy
Olorun
11
2 / 8 / 3
7,366
409
7,911
16,406
5,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
TheSIMPLORD
Hun Batz
15
3 / 3 / 7
9,090
505
10,118
15,336
5,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
duedo
Artemis
13
5 / 8 / 4
8,249
458
12,221
15,037
5,116
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
41
30
Kills
16
16
Deaths
30
41
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
6
8
1
L
King Arthur
HeyDeyDey
King Arthur
4
5
3
1.1
L
Olorun
Macksexy
Olorun
2
8
3
0.44
L
Hun Batz
TheSIMPLORD
Hun Batz
3
3
7
2.17
L
Artemis
duedo
Artemis
5
8
4
0.88
W
Aphrodite
expansionrod
Aphrodite
5
2
9
4.75
W
Ymir
1
5
13
1.5
W
6
3
8
3.33
W
8
2
5
5.25
W
Izanami
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,176
Damage
45,821
72,641
Taken
80,642
44,960
Mitigated
45,705
33,494
Healing
20,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,527
800
609
3,589
19,069
18,922
116
6,813
12,206
25,861
0
L
King Arthur
HeyDeyDey
King Arthur
9,044
1,062
0
2,748
14,794
10,383
556
3,332
11,141
0
44,492
L
Olorun
Macksexy
Olorun
7,911
4,805
950
4,594
16,406
5,645
1,111
5,136
11,195
29,759
0
L
Hun Batz
TheSIMPLORD
Hun Batz
10,118
2,376
0
4,198
15,336
5,639
0
2,204
13,031
0
58,322
L
Artemis
duedo
Artemis
12,221
7,416
0
3,723
15,037
5,116
25
2,775
12,212
0
42,785
W
Aphrodite
expansionrod
Aphrodite
12,775
2,351
6,763
8,453
11,080
5,233
1,569
3,972
7,108
40,440
0
W
Ymir
7,485
1,257
0
1,056
14,504
12,115
821
2,720
11,784
24,896
0
W
10,165
3,471
0
3,852
12,616
5,157
2,661
2,794
9,822
0
59,146
W
15,665
3,137
0
6,301
16,009
15,594
1,846
2,086
13,923
0
66,838
W
Izanami
17,086
14,373
0
7,069
18,432
6,861
3,409
2,866
15,566
0
72,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,166
Gold Earned
41,792
460
Minions Killed
326
0
Camps Cleared
0
1,550,440
Distance Traveled
1,527,587
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,519
418
37
2
0
328,065
1
L
King Arthur
9,568
532
95
5
0
337,870
0
L
Olorun
7,366
409
44
2
0
251,394
1
L
Hun Batz
9,090
505
85
5
0
349,680
1
L
Artemis
8,249
458
65
4
0
260,578
0
W
Aphrodite
9,251
514
49
3
0
275,904
1
W
Ymir
9,053
503
40
2
0
302,300
4
W
Set
10,169
565
105
6
0
344,664
1
W
Mulan
11,172
621
141
8
0
320,818
4
W
Izanami
10,521
585
125
7
0
306,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role