Player Matchup

Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Gold IV
DeBlack555
Scylla
Gold IV
Level 107
God Stats
14W - 20L
1,348 SR
Queue Stats
246W - 260L
1,518 MMR
Party 1
Osiris
Osiris
Gold IV
TrapLordFitz
Osiris
Gold IV
Level 123
God Stats
7W - 3L
1,658 SR
Queue Stats
53W - 60L
1,826 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,502 SR
1,615 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 92
1,596 SR
1,490 MMR
Artemis
Artemis
Gold V
AstroApe2333
Artemis
Gold V
Level 127
God Stats
0W - 1L
1,521 SR
Queue Stats
33W - 36L
1,647 MMR
Party 2
Baba Yaga
Baba Yaga
Silver I
Gilly543
Baba Yaga
Silver I
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,463 MMR
Party 2
Khepri
Khepri
Bronze III
Triz Icy
Khepri
Bronze III
Level 60
God Stats
0W - 1L
1,767 SR
Queue Stats
0W - 4L
1,359 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 0 / 2
8,040
670
7,254
9,797
4,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
DeBlack555
Scylla
12
2 / 2 / 6
8,010
668
8,442
5,408
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
12
4 / 3 / 3
8,417
701
6,692
11,214
5,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
AphroditeSetCu ChulainnDanzaburouBacchus

VS

Bans
KumbhakarnaCthulhuSkadiSobekChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AstroApe2333
Artemis
10
2 / 5 / 3
7,678
640
7,373
9,896
4,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baba Yaga
Gilly543
Baba Yaga
11
1 / 3 / 3
7,579
632
7,396
6,004
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Triz Icy
Khepri
10
2 / 2 / 3
7,421
618
5,007
10,066
6,389
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
10
Kills
5
5
Deaths
10
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
2
5
L
Artemis
AstroApe2333
Artemis
2
5
3
0.7
W
Scylla
DeBlack555
Scylla
2
2
6
2.5
L
Baba Yaga
Gilly543
Baba Yaga
1
3
3
0.83
W
Osiris
4
3
3
1.83
L
Khepri
Triz Icy
Khepri
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,388
Damage
19,776
26,419
Taken
25,966
11,637
Mitigated
13,387
7,843
Healing
4,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,254
2,348
0
2,230
9,797
4,817
335
3,675
5,984
0
19,994
L
Artemis
AstroApe2333
Artemis
7,373
3,286
0
1,603
9,896
4,672
180
3,945
5,628
0
31,769
W
Scylla
DeBlack555
Scylla
8,442
523
0
1,886
5,408
1,652
31
2,905
2,403
26,936
0
L
Baba Yaga
Gilly543
Baba Yaga
7,396
478
0
1,499
6,004
2,326
0
1,115
4,719
29,299
0
W
Osiris
6,692
2,788
0
3,727
11,214
5,168
0
5,265
5,521
0
36,808
L
Khepri
Triz Icy
Khepri
5,007
366
123
1,693
10,066
6,389
0
2,596
7,132
18,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,467
Gold Earned
22,678
121
Minions Killed
131
0
Camps Cleared
0
674,062
Distance Traveled
595,431
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,040
670
24
2
0
239,435
0
L
Artemis
7,678
640
47
4
0
181,354
2
W
Scylla
8,010
668
44
4
0
216,388
4
L
Baba Yaga
7,579
632
52
4
0
206,419
5
W
Osiris
8,417
701
53
4
0
218,239
4
L
Khepri
7,421
618
32
3
0
207,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role