Player Matchup

Danzaburou
Danzaburou
Shehatejaah
Danzaburou
Level 18
God Stats
25W - 23L
1,518 SR
Queue Stats
164W - 154L
1,455 Elo+
Party 1
Merlin
Merlin
katsuragi65
Merlin
Level 59
God Stats
5W - 13L
1,454 SR
Queue Stats
81W - 78L
1,450 Elo+
Party 1
Cthulhu
Cthulhu
pop_a_perky_bro
Cthulhu
Level 59
God Stats
11W - 4L
1,331 SR
Queue Stats
170W - 168L
1,447 Elo+
Party 1
Team Averages
Level 45
1,434 SR
1,450 Elo+

VS

Team Averages
Level 20
1,222 SR
1,358 Elo+
Set
Set
EXO XVNY
Set
Level 45
God Stats
0W - 4L
956 SR
Queue Stats
96W - 99L
1,444 Elo+
Party 2
Sol
Sol
LastGmad007
Sol
Level 8
God Stats
0W - 1L
1,269 SR
Queue Stats
3W - 7L
1,391 Elo+
Solo
Ares
Ares
iClampUpp
Ares
Level 8
God Stats
4W - 9L
1,439 SR
Queue Stats
5W - 14L
1,239 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Shehatejaah
Danzaburou
15
6 / 3 / 7
11,916
745
16,899
10,189
3,575
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Merlin
15
6 / 3 / 8
11,140
696
16,734
10,452
4,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 2 / 10
11,215
701
10,600
14,526
16,488
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 1
11,107
694
13,335
20,650
10,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 5 / 2
8,875
555
4,694
14,708
4,946
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
13
2 / 5 / 4
10,671
667
4,412
17,607
13,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
17
Kills
8
8
Deaths
17
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
6
7
1
0.93
L
0
5
2
0.2
W
Danzaburou
Shehatejaah
Danzaburou
6
3
7
3.17
L
Ares
2
5
4
0.8
W
Merlin
6
3
8
3.33
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,233
Damage
22,441
35,167
Taken
52,965
24,327
Mitigated
29,504
10,182
Healing
8,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,335
6,451
0
4,661
20,650
10,725
0
11,482
8,650
0
37,056
L
4,694
606
0
3,164
14,708
4,946
0
8,962
5,262
36,315
0
W
Danzaburou
Shehatejaah
Danzaburou
16,899
6,508
0
2,437
10,189
3,575
1,795
2,253
7,936
0
44,670
L
Ares
4,412
262
0
1,170
17,607
13,833
0
5,510
11,639
21,452
0
W
Merlin
16,734
909
75
3,789
10,452
4,264
494
2,059
8,393
50,675
0
W
10,600
743
280
3,601
14,526
16,488
524
4,842
9,684
34,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,271
Gold Earned
30,653
159
Minions Killed
130
0
Camps Cleared
0
846,913
Distance Traveled
777,293
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,107
694
46
3
0
242,126
0
L
Sol
8,875
555
63
4
0
277,352
1
W
Danzaburou
11,916
745
55
3
0
269,497
0
L
Ares
10,671
667
21
1
0
257,815
0
W
Merlin
11,140
696
72
5
0
264,402
0
W
Cthulhu
11,215
701
32
2
0
313,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role