Player Matchup

Tiamat
Tiamat
ElSerj
Tiamat
Level 84
God Stats
11W - 11L
1,701 SR
Queue Stats
217W - 220L
1,468 Elo+
Party 2
Tyr
Tyr
PegasoNegro
Tyr
Level 104
God Stats
13W - 3L
1,569 SR
Queue Stats
93W - 78L
1,486 Elo+
Party 2
Nemesis
Nemesis
Sansplayy
Nemesis
Level 68
God Stats
3W - 2L
1,375 SR
Queue Stats
126W - 120L
1,515 Elo+
Party 2
Artio
Artio
Th3B3stM3xican1
Artio
Level 75
God Stats
3W - 1L
1,262 SR
Queue Stats
125W - 112L
1,570 Elo+
Party 2
Apollo
Apollo
thegreggacy
Apollo
Level 58
God Stats
6W - 5L
1,500 SR
Queue Stats
248W - 249L
1,548 Elo+
Solo
Team Averages
Level 78
1,482 SR
1,517 Elo+

VS

Team Averages
Level 100
1,535 SR
1,539 Elo+
Apollo
Apollo
ProbJustLuck
Apollo
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
230W - 175L
1,556 Elo+
Solo
Cerberus
Cerberus
WhoopityDoo
Cerberus
Level 134
God Stats
2W - 1L
1,500 SR
Queue Stats
269W - 246L
1,544 Elo+
Party 1
Fenrir
Fenrir
clayface44
Fenrir
Level 80
God Stats
7W - 3L
1,693 SR
Queue Stats
72W - 55L
1,561 Elo+
Solo
Ra
Ra
decoy05
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ichabobicus
Cthulhu
Level 72
God Stats
61W - 32L
1,484 SR
Queue Stats
264W - 254L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ElSerj
Tiamat
9
1 / 1 / 0
8,618
375
3,006
2,786
1,872
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

20
4 / 0 / 4
13,407
583
10,924
19,723
18,925
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Sansplayy
Nemesis
18
5 / 6 / 9
12,099
526
9,978
20,176
9,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 2 / 14
12,525
545
11,599
25,734
29,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
19
8 / 2 / 3
12,839
558
13,444
14,258
7,350
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
2 / 1 / 3
12,646
550
9,162
16,185
8,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
WhoopityDoo
Cerberus
8
0 / 1 / 1
7,998
348
1,916
4,976
2,935
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fenrir
clayface44
Fenrir
18
8 / 7 / 3
11,613
505
11,619
21,358
8,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
0 / 6 / 4
12,412
540
6,434
16,527
8,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ichabobicus
Cthulhu
8
1 / 5 / 2
7,613
331
3,718
9,513
2,757
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
20
Kills
11
11
Deaths
20
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tiamat
ElSerj
Tiamat
1
1
0
1
W
4
0
4
6
L
Apollo
2
1
3
3.5
W
Nemesis
Sansplayy
Nemesis
5
6
9
1.58
W
2
2
14
4.5
L
Cerberus
WhoopityDoo
Cerberus
0
1
1
0.5
L
Fenrir
clayface44
Fenrir
8
7
3
1.36
L
0
6
4
0.33
L
Cthulhu
ichabobicus
Cthulhu
1
5
2
0.4
W
Apollo
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,951
Damage
32,849
82,677
Taken
68,559
67,536
Mitigated
31,235
35,142
Healing
22,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
ElSerj
Tiamat
3,006
509
0
954
2,786
1,872
0
1,138
1,648
20,822
0
W
10,924
1,482
0
10,554
19,723
18,925
2,688
4,052
15,671
0
85,946
L
Apollo
9,162
5,642
0
6,159
16,185
8,509
4,582
3,109
13,076
0
120,994
W
Nemesis
Sansplayy
Nemesis
9,978
4,358
0
5,945
20,176
9,501
1,150
4,040
16,136
0
69,341
W
11,599
1,976
1,220
10,245
25,734
29,888
746
6,535
19,199
61,361
0
L
Cerberus
WhoopityDoo
Cerberus
1,916
42
0
2,150
4,976
2,935
0
276
4,700
18,746
0
L
Fenrir
clayface44
Fenrir
11,619
3,223
0
7,018
21,358
8,878
0
2,529
18,829
0
65,033
L
6,434
310
313
4,826
16,527
8,156
749
5,863
10,664
90,546
0
L
Cthulhu
ichabobicus
Cthulhu
3,718
340
318
1,244
9,513
2,757
0
2,828
6,685
9,118
0
W
Apollo
13,444
9,371
0
6,224
14,258
7,350
2,871
1,681
12,577
0
83,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,488
Gold Earned
52,282
469
Minions Killed
535
0
Camps Cleared
0
1,943,331
Distance Traveled
1,629,829
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,618
375
47
2
0
119,659
1
W
Tyr
13,407
583
162
7
0
487,124
6
L
Apollo
12,646
550
194
8
0
424,379
7
W
Nemesis
12,099
526
87
4
0
462,157
9
W
Artio
12,525
545
79
3
0
443,371
7
L
Cerberus
7,998
348
58
3
0
145,801
2
L
Fenrir
11,613
505
94
4
0
397,310
4
L
Ra
12,412
540
175
8
0
451,253
5
L
Cthulhu
7,613
331
14
1
0
211,086
1
W
Apollo
12,839
558
94
4
0
431,020
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role