Player Matchup

Bacchus
Bacchus
BlackBear4
Bacchus
Level 24
God Stats
0W - 3L
1,321 SR
Queue Stats
41W - 67L
1,327 Elo+
Party 1
Artemis
Artemis
BlondeRights
Artemis
Level 88
God Stats
7W - 5L
1,740 SR
Queue Stats
75W - 56L
1,703 Elo+
Party 3
Ravana
Ravana
Brabbit33
Ravana
Level 29
God Stats
8W - 5L
1,856 SR
Queue Stats
142W - 159L
1,430 Elo+
Party 1
Guan Yu
Guan Yu
CapybaraChad
Guan Yu
Level 29
God Stats
1W - 2L
1,463 SR
Queue Stats
62W - 58L
1,571 Elo+
Party 3
Janus
Janus
SilentSoul187
Janus
Level 63
God Stats
14W - 18L
1,319 SR
Queue Stats
156W - 168L
1,435 Elo+
Party 1
Team Averages
Level 47
1,540 SR
1,493 Elo+

VS

Team Averages
Level 48
1,596 SR
1,620 Elo+
Ymir
Ymir
Dr Chimchar
Ymir
Level 29
God Stats
24W - 12L
1,500 SR
Queue Stats
227W - 204L
1,781 Elo+
Party 2
Sol
Sol
DrTreecko
Sol
Level 18
God Stats
3W - 0L
1,525 SR
Queue Stats
4W - 0L
1,781 Elo+
Party 2
Artemis
Artemis
Nomadkiler
Artemis
Level 63
God Stats
6W - 4L
1,814 SR
Queue Stats
114W - 101L
1,535 Elo+
Party 2
Pele
Pele
ParadoxXIX
Pele
Level 64
God Stats
3W - 1L
1,590 SR
Queue Stats
111W - 122L
1,501 Elo+
Party 2
Tiamat
Tiamat
Psychotiik
Tiamat
Level 67
God Stats
5W - 5L
1,552 SR
Queue Stats
52W - 54L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BlackBear4
Bacchus
11
1 / 8 / 3
7,484
394
5,975
15,423
9,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
BlondeRights
Artemis
13
2 / 6 / 3
8,103
426
9,316
12,133
4,321
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
Brabbit33
Ravana
14
4 / 3 / 2
9,217
485
8,249
12,097
5,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
CapybaraChad
Guan Yu
15
0 / 2 / 0
8,225
433
4,053
13,846
10,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
0 / 7 / 1
8,062
424
7,277
11,480
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 11
11,352
597
6,797
14,406
9,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
7 / 2 / 8
12,076
636
12,776
12,146
4,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Nomadkiler
Artemis
17
7 / 2 / 9
11,075
583
14,955
11,639
4,510
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
6 / 1 / 5
11,438
602
4,592
14,308
5,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Psychotiik
Tiamat
18
0 / 0 / 1
11,680
615
9,431
7,354
8,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
7
Kills
26
26
Deaths
7
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BlackBear4
Bacchus
1
8
3
0.31
L
Artemis
BlondeRights
Artemis
2
6
3
0.58
L
Ravana
Brabbit33
Ravana
4
3
2
1.67
L
Guan Yu
CapybaraChad
Guan Yu
0
2
0
0
W
6
2
11
5.75
W
7
2
8
5.5
W
Artemis
Nomadkiler
Artemis
7
2
9
5.75
W
6
1
5
8.5
W
Tiamat
Psychotiik
Tiamat
0
0
1
0.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,870
Damage
48,551
64,979
Taken
59,853
33,267
Mitigated
32,704
9,920
Healing
23,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BlackBear4
Bacchus
5,975
302
0
1,435
15,423
9,395
0
6,317
9,019
15,046
0
L
Artemis
BlondeRights
Artemis
9,316
3,885
0
3,247
12,133
4,321
0
3,835
8,230
0
52,133
L
Ravana
Brabbit33
Ravana
8,249
2,119
0
2,486
12,097
5,287
0
4,839
7,048
0
46,692
L
Guan Yu
CapybaraChad
Guan Yu
4,053
624
0
2,252
13,846
10,886
0
9,691
4,143
0
48,273
W
6,797
437
534
2,464
14,406
9,649
626
5,139
9,132
31,975
0
W
12,776
3,915
0
5,927
12,146
4,375
5,786
3,571
8,271
65,395
0
W
Artemis
Nomadkiler
Artemis
14,955
8,343
0
3,138
11,639
4,510
2,638
2,630
8,979
0
85,079
W
4,592
643
0
6,060
14,308
5,518
1,658
1,155
13,048
0
78,416
W
Tiamat
Psychotiik
Tiamat
9,431
1,719
0
5,058
7,354
8,652
1,189
223
6,821
76,578
0
L
7,277
362
0
500
11,480
3,378
0
3,737
7,535
52,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,091
Gold Earned
57,621
403
Minions Killed
572
0
Camps Cleared
0
1,753,885
Distance Traveled
1,739,786
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,484
394
18
1
0
342,497
5
L
Artemis
8,103
426
84
4
0
284,194
7
L
Ravana
9,217
485
80
4
0
397,860
7
L
Guan Yu
8,225
433
121
6
0
389,436
3
W
Ymir
11,352
597
51
3
0
344,101
3
W
Sol
12,076
636
149
8
0
336,259
3
W
Artemis
11,075
583
94
5
0
359,810
0
W
Pele
11,438
602
121
6
0
383,113
4
W
Tiamat
11,680
615
157
8
0
316,503
5
L
Janus
8,062
424
100
5
0
339,898
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role