Player Matchup

Hel
Hel
AlekTurnick
Hel
Level 67
God Stats
4W - 4L
1,450 SR
Queue Stats
27W - 21L
1,450 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Broskis89
Cu Chulainn
Level 89
God Stats
3W - 0L
1,835 SR
Queue Stats
7W - 4L
1,811 Elo+
Party 2
Tiamat
Tiamat
GoldenKitti
Tiamat
Level 67
God Stats
3W - 1L
1,681 SR
Queue Stats
11W - 6L
1,811 Elo+
Party 2
Sobek
Sobek
SMF_PineApple
Sobek
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 36L
1,541 Elo+
Party 3
Sol
Sol
hookr4sale
Sol
Level 99
God Stats
17W - 9L
1,757 SR
Queue Stats
228W - 213L
1,408 Elo+
Solo
Team Averages
Level 83
1,645 SR
1,604 Elo+

VS

Team Averages
Level 70
1,325 SR
1,374 Elo+
Artemis
Artemis
Bucciarati9324
Artemis
Level 67
God Stats
2W - 5L
1,187 SR
Queue Stats
106W - 179L
1,374 Elo+
Party 1
Thor
Thor
CleverYeti
Thor
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 87L
1,348 Elo+
Solo
Ra
Ra
CosmicGC
Ra
Level 67
God Stats
5W - 15L
1,120 SR
Queue Stats
183W - 274L
1,359 Elo+
Party 1
Bellona
Bellona
Lyonore
Bellona
Level 63
God Stats
15W - 23L
1,414 SR
Queue Stats
155W - 190L
1,392 Elo+
Solo
Cthulhu
Cthulhu
Taçi
Cthulhu
Level 89
God Stats
10W - 19L
1,405 SR
Queue Stats
149W - 213L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 10
7,636
509
3,757
10,220
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
Broskis89
Cu Chulainn
15
11 / 2 / 5
9,357
624
12,522
12,364
10,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tiamat
13
2 / 1 / 11
7,797
520
5,526
9,771
7,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 1 / 7
7,865
524
4,503
10,591
9,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
7 / 1 / 6
8,141
543
12,049
9,103
2,860
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
5,747
383
6,419
8,232
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 4 / 1
6,716
448
5,233
10,127
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
2 / 6 / 0
7,289
486
8,902
8,776
3,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Lyonore
Bellona
11
2 / 7 / 3
6,759
451
6,794
13,704
10,522
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Taçi
Cthulhu
9
0 / 5 / 3
5,728
382
6,612
10,775
7,937
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
16
26
Kills
6
6
Deaths
26
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
W
Cu Chulainn
Broskis89
Cu Chulainn
11
2
5
6.75
L
0
4
3
0.38
L
2
4
1
0.63
L
2
6
0
0.33
W
Tiamat
2
1
11
7.5
L
Bellona
Lyonore
Bellona
2
7
3
0.5
W
3
1
7
6.5
L
Cthulhu
Taçi
Cthulhu
0
5
3
0.3
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,357
Damage
33,960
52,049
Taken
51,614
33,987
Mitigated
28,265
28,364
Healing
10,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,757
140
4,422
6,882
10,220
3,302
1,167
4,503
5,485
23,651
0
W
Cu Chulainn
Broskis89
Cu Chulainn
12,522
3,493
0
2,150
12,364
10,643
1,535
2,942
9,307
0
48,967
L
6,419
2,886
0
2,366
8,232
2,753
0
5,387
2,845
0
24,481
L
5,233
955
0
2,772
10,127
3,584
0
4,299
5,828
0
28,865
L
8,902
854
611
1,017
8,776
3,469
398
4,170
4,606
41,712
0
W
Tiamat
5,526
377
720
3,659
9,771
7,262
836
2,084
7,596
37,225
0
L
Bellona
Lyonore
Bellona
6,794
3,078
0
949
13,704
10,522
0
4,524
9,180
0
30,867
W
4,503
386
663
3,913
10,591
9,920
0
3,301
7,254
21,167
0
L
Cthulhu
Taçi
Cthulhu
6,612
336
381
2,694
10,775
7,937
0
7,455
3,320
27,915
0
W
12,049
4,873
676
5,279
9,103
2,860
3,275
2,178
6,893
50,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,796
Gold Earned
32,239
316
Minions Killed
270
0
Camps Cleared
0
1,373,905
Distance Traveled
1,204,862
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,636
509
53
4
0
282,129
2
W
Cu Chulainn
9,357
624
79
5
0
292,030
2
L
Artemis
5,747
383
46
3
0
210,561
3
L
Thor
6,716
448
51
3
0
267,175
7
L
Ra
7,289
486
88
6
0
242,463
1
W
Tiamat
7,797
520
67
4
0
298,324
0
L
Bellona
6,759
451
50
3
0
225,476
4
W
Sobek
7,865
524
36
2
0
261,080
2
L
Cthulhu
5,728
382
35
2
0
259,187
1
W
Sol
8,141
543
81
5
0
240,342
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role