Player Matchup

Ymir
Ymir
Platinum V
BryceLikesMeat
Ymir
Platinum V
Level 157
God Stats
54W - 40L
1,695 SR
Queue Stats
359W - 343L
1,740 MMR
Party 2
Discordia
Discordia
Gold V
GeneralGuy1
Discordia
Gold V
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 58L
1,647 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum IV
GimmeYoHat
Cu Chulainn
Platinum IV
Level 152
God Stats
29W - 33L
1,483 SR
Queue Stats
373W - 367L
1,552 MMR
Party 2
Camazotz
Camazotz
Gold V
MidniteGio
Camazotz
Gold V
Level 155
God Stats
0W - 1L
1,913 SR
Queue Stats
7W - 3L
1,648 MMR
Solo
Hachiman
Hachiman
Gold IV
cachajerimys
Hachiman
Gold IV
Level 129
God Stats
0W - 3L
1,198 SR
Queue Stats
506W - 498L
1,626 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,558 SR
1,643 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,599 SR
1,613 MMR
Osiris
Osiris
Bronze III
BissmoFunyuns
Osiris
Bronze III
Level 159
God Stats
2W - 0L
1,927 SR
Queue Stats
7W - 2L
1,633 MMR
Party 1
Guan Yu
Guan Yu
Platinum IV
BootyBlasting
Guan Yu
Platinum IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver I
Humbet
Anhur
Silver I
Level 154
God Stats
9W - 3L
1,799 SR
Queue Stats
62W - 50L
1,635 MMR
Solo
Ganesha
Ganesha
Platinum V
Killerskull21
Ganesha
Platinum V
Level 155
God Stats
5W - 6L
1,261 SR
Queue Stats
356W - 349L
1,617 MMR
Solo
Chang'e
Chang'e
Bronze III
miiddy
Chang'e
Bronze III
Level 151
God Stats
1W - 0L
1,509 SR
Queue Stats
20W - 8L
1,678 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 6
11,830
493
11,366
30,211
33,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
GeneralGuy1
Discordia
16
2 / 7 / 4
10,922
455
13,181
14,426
3,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
GimmeYoHat
Cu Chulainn
18
7 / 8 / 0
12,843
535
18,343
24,356
23,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Camazotz
MidniteGio
Camazotz
16
1 / 5 / 0
10,303
429
6,173
25,535
8,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hachiman
cachajerimys
Hachiman
18
2 / 8 / 3
11,773
491
14,923
21,182
5,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
ScyllaSetTsukuyomiNemesisDanzaburou

VS

Bans
ApolloAphroditeRatatoskrDa JiAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 9
14,955
623
26,504
17,671
17,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Guan Yu
20
7 / 5 / 6
15,302
638
17,165
23,858
21,672
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anhur
Humbet
Anhur
20
13 / 1 / 6
15,658
652
26,478
27,484
16,184
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
18
0 / 3 / 17
12,678
528
9,376
19,605
23,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
miiddy
Chang'e
19
5 / 4 / 6
13,138
547
11,809
15,561
6,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
79
15
Kills
35
35
Deaths
15
13
Assists
44
Player
Kills
Deaths
Assists
KDA
W
10
2
9
7.25
W
Guan Yu
7
5
6
2
L
3
7
6
0.86
L
Discordia
GeneralGuy1
Discordia
2
7
4
0.57
L
Cu Chulainn
GimmeYoHat
Cu Chulainn
7
8
0
0.88
W
Anhur
Humbet
Anhur
13
1
6
16
W
Ganesha
0
3
17
2.83
L
Camazotz
MidniteGio
Camazotz
1
5
0
0.2
L
Hachiman
cachajerimys
Hachiman
2
8
3
0.44
W
Chang'e
miiddy
Chang'e
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,986
Damage
91,332
115,710
Taken
104,179
75,492
Mitigated
85,255
21,118
Healing
48,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,504
11,041
0
1,427
17,671
17,194
2,579
6,702
10,649
0
112,401
W
Guan Yu
17,165
2,841
3,249
10,518
23,858
21,672
1,554
4,225
18,031
0
111,748
L
11,366
1,430
0
3,079
30,211
33,288
66
6,797
23,185
44,938
0
L
Discordia
GeneralGuy1
Discordia
13,181
1,211
0
2,222
14,426
3,937
0
2,523
11,691
70,845
0
L
Cu Chulainn
GimmeYoHat
Cu Chulainn
18,343
4,497
0
3,938
24,356
23,978
0
2,854
20,487
11,881
75,764
W
Anhur
Humbet
Anhur
26,478
16,966
0
16,505
27,484
16,184
4,487
3,093
24,241
0
146,289
W
Ganesha
9,376
634
0
5,313
19,605
23,294
975
7,004
12,301
43,664
0
L
Camazotz
MidniteGio
Camazotz
6,173
3,132
0
7,101
25,535
8,709
0
4,882
20,412
0
83,092
L
Hachiman
cachajerimys
Hachiman
14,923
10,191
0
4,778
21,182
5,580
1,523
3,458
17,424
0
83,819
W
Chang'e
miiddy
Chang'e
11,809
917
4,879
6,550
15,561
6,911
1,524
7,004
7,824
74,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,671
Gold Earned
71,731
600
Minions Killed
713
0
Camps Cleared
0
2,091,369
Distance Traveled
2,402,542
30
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
14,955
623
164
7
0
513,244
2
W
Guan Yu
15,302
638
194
8
0
522,889
8
L
Ymir
11,830
493
47
2
0
422,591
7
L
Discordia
10,922
455
134
6
0
403,646
5
L
Cu Chulainn
12,843
535
162
7
0
411,978
2
W
Anhur
15,658
652
193
8
0
439,914
7
W
Ganesha
12,678
528
17
1
0
468,778
4
L
Camazotz
10,303
429
108
5
0
476,545
7
L
Hachiman
11,773
491
149
6
0
376,609
9
W
Chang'e
13,138
547
145
6
0
457,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role