Player Matchup

Chaac
Chaac
Basheera01
Chaac
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Ares
Ares
Splumfeld
Ares
Level 25
God Stats
37W - 46L
1,426 SR
Queue Stats
135W - 155L
1,342 Elo+
Party 1
Apollo
Apollo
callofduty132
Apollo
Level 91
God Stats
10W - 12L
1,360 SR
Queue Stats
283W - 271L
1,399 Elo+
Party 1
Scylla
Scylla
mvsv_1000k
Scylla
Level 107
God Stats
2W - 2L
1,744 SR
Queue Stats
146W - 153L
1,530 Elo+
Party 2
Arachne
Arachne
samyard
Arachne
Level 29
God Stats
54W - 54L
1,542 SR
Queue Stats
130W - 141L
1,382 Elo+
Party 1
Team Averages
Level 53
1,515 SR
1,431 Elo+

VS

Team Averages
Level 50
1,509 SR
1,457 Elo+
Chernobog
Chernobog
ImTomy10
Chernobog
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
324W - 364L
1,450 Elo+
Party 4
Cerberus
Cerberus
MasonicEight145
Cerberus
Level 29
God Stats
156W - 156L
1,489 SR
Queue Stats
204W - 230L
1,432 Elo+
Party 4
Tiamat
Tiamat
Nergigant3
Tiamat
Level 58
God Stats
5W - 6L
1,452 SR
Queue Stats
44W - 32L
1,456 Elo+
Party 3
Bakasura
Bakasura
War531
Bakasura
Level 43
God Stats
5W - 2L
1,603 SR
Queue Stats
36W - 26L
1,448 Elo+
Party 3
Bellona
Bellona
WidowMakerAlpha
Bellona
Level 32
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
3 / 5 / 3
12,327
440
15,412
24,173
31,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ares
15
1 / 6 / 1
10,176
363
5,294
24,156
27,870
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
10 / 6 / 4
14,434
516
22,763
24,039
9,990
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
mvsv_1000k
Scylla
20
2 / 4 / 6
13,283
474
10,230
14,082
5,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
samyard
Arachne
20
1 / 9 / 4
12,835
458
12,117
30,003
13,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ImTomy10
Chernobog
20
6 / 3 / 11
14,399
514
16,617
17,234
7,112
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
15
1 / 8 / 5
11,608
415
9,702
24,631
22,403
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
Nergigant3
Tiamat
20
10 / 1 / 7
16,652
595
25,379
18,338
18,971
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
War531
Bakasura
20
11 / 3 / 9
16,595
593
23,618
25,152
13,764
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
0 / 2 / 7
13,499
482
5,897
18,354
16,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
67
17
Kills
28
30
Deaths
17
18
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
5
3
0.9
W
Chernobog
ImTomy10
Chernobog
6
3
11
3.83
W
Cerberus
1
8
5
0.44
W
Tiamat
Nergigant3
Tiamat
10
1
7
13.5
L
Ares
1
6
1
0.25
W
Bakasura
War531
Bakasura
11
3
9
5.17
W
0
2
7
1.75
L
10
6
4
2
L
Scylla
mvsv_1000k
Scylla
2
4
6
1.25
L
Arachne
samyard
Arachne
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,816
Damage
81,213
116,453
Taken
103,709
88,330
Mitigated
78,566
24,697
Healing
44,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
15,412
2,157
0
5,151
24,173
31,390
787
5,964
16,439
0
69,613
W
Chernobog
ImTomy10
Chernobog
16,617
9,382
0
8,145
17,234
7,112
1,523
3,659
13,505
0
91,365
W
Cerberus
9,702
48
0
4,563
24,631
22,403
120
4,228
20,378
40,165
0
W
Tiamat
Nergigant3
Tiamat
25,379
3,809
602
11,913
18,338
18,971
5,322
2,780
15,451
132,306
0
L
Ares
5,294
147
553
688
24,156
27,870
427
8,405
14,399
27,207
0
W
Bakasura
War531
Bakasura
23,618
14,949
0
9,048
25,152
13,764
4,299
3,974
21,053
0
133,951
W
5,897
2,812
0
9,782
18,354
16,316
4,714
4,757
13,147
0
59,643
L
22,763
15,230
0
10,189
24,039
9,990
3,841
8,738
15,098
0
112,936
L
Scylla
mvsv_1000k
Scylla
10,230
715
0
2,050
14,082
5,604
1,396
4,682
9,268
72,123
0
L
Arachne
samyard
Arachne
12,117
7,296
0
6,066
30,003
13,476
0
6,832
21,681
0
102,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,055
Gold Earned
72,753
605
Minions Killed
783
0
Camps Cleared
0
2,290,348
Distance Traveled
2,672,270
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,327
440
126
5
0
491,923
3
W
Chernobog
14,399
514
135
5
0
547,364
2
W
Cerberus
11,608
415
54
2
0
486,882
1
W
Tiamat
16,652
595
259
9
0
545,855
3
L
Ares
10,176
363
29
1
0
424,019
3
W
Bakasura
16,595
593
209
7
0
626,594
0
W
Bellona
13,499
482
126
5
0
465,575
0
L
Apollo
14,434
516
171
6
0
474,336
1
L
Scylla
13,283
474
132
5
0
385,939
5
L
Arachne
12,835
458
147
5
0
514,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role