Player Matchup

Neith
Neith
BoredHero
Neith
Level 66
God Stats
16W - 8L
1,674 SR
Queue Stats
179W - 167L
1,464 Elo+
Party 1
Geb
Geb
Judge_Syrup
Geb
Level 89
God Stats
12W - 14L
1,500 SR
Queue Stats
556W - 521L
1,531 Elo+
Solo
Tiamat
Tiamat
Shenghar
Tiamat
Level 80
God Stats
10W - 6L
1,648 SR
Queue Stats
282W - 231L
1,448 Elo+
Party 1
Mercury
Mercury
WF--JACC
Mercury
Level 62
God Stats
4W - 5L
1,500 SR
Queue Stats
23W - 24L
1,099 Elo+
Party 2
Osiris
Osiris
urilink333
Osiris
Level 98
God Stats
2W - 6L
1,277 SR
Queue Stats
282W - 300L
1,439 Elo+
Party 2
Team Averages
Level 79
1,520 SR
1,396 Elo+

VS

Team Averages
Level 76
1,389 SR
1,427 Elo+
Discordia
Discordia
Luginho21
Discordia
Level 62
God Stats
17W - 22L
1,453 SR
Queue Stats
430W - 475L
1,369 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Qrow76
Kumbhakarna
Level 39
God Stats
1W - 4L
1,369 SR
Queue Stats
107W - 133L
1,331 Elo+
Party 3
Guan Yu
Guan Yu
WarierNine4363
Guan Yu
Level 67
God Stats
0W - 4L
1,100 SR
Queue Stats
73W - 95L
1,439 Elo+
Party 3
Neith
Neith
emdethayler
Neith
Level 130
God Stats
5W - 8L
1,734 SR
Queue Stats
58W - 68L
1,573 Elo+
Solo
King Arthur
King Arthur
posmendi
King Arthur
Level 83
God Stats
1W - 4L
1,288 SR
Queue Stats
289W - 308L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BoredHero
Neith
9
1 / 0 / 1
5,200
520
3,184
4,741
1,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 1 / 3
5,140
514
2,095
4,655
1,818
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Shenghar
Tiamat
11
1 / 0 / 1
6,079
608
2,928
4,395
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
WF--JACC
Mercury
11
4 / 0 / 1
6,217
622
2,325
5,501
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
urilink333
Osiris
10
2 / 0 / 2
6,226
623
4,397
6,935
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Luginho21
Discordia
10
0 / 1 / 0
5,229
523
2,234
3,420
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Qrow76
Kumbhakarna
7
1 / 1 / 0
4,701
470
1,474
5,859
2,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 2 / 1
5,077
508
2,398
6,408
2,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 1
4,840
484
4,258
5,368
1,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
posmendi
King Arthur
9
0 / 2 / 0
4,812
481
3,467
5,866
3,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
8
Kills
1
1
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
BoredHero
Neith
1
0
1
1.5
W
0
1
3
1.5
L
Discordia
Luginho21
Discordia
0
1
0
0
L
Kumbhakarna
Qrow76
Kumbhakarna
1
1
0
1
W
Tiamat
Shenghar
Tiamat
1
0
1
1.5
W
Mercury
WF--JACC
Mercury
4
0
1
4.5
L
0
2
1
0.25
L
0
3
1
0.17
L
King Arthur
posmendi
King Arthur
0
2
0
0
W
Osiris
urilink333
Osiris
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,929
Damage
13,831
26,227
Taken
26,921
9,521
Mitigated
11,088
13,658
Healing
9,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BoredHero
Neith
3,184
958
0
2,796
4,741
1,042
810
201
4,540
0
26,057
W
2,095
204
0
1,816
4,655
1,818
0
627
4,028
10,211
0
L
Discordia
Luginho21
Discordia
2,234
129
0
971
3,420
984
0
1,214
1,974
27,699
0
L
Kumbhakarna
Qrow76
Kumbhakarna
1,474
216
0
1,597
5,859
2,633
0
897
4,962
6,910
0
W
Tiamat
Shenghar
Tiamat
2,928
493
0
1,354
4,395
2,044
0
1,564
2,385
29,331
0
W
Mercury
WF--JACC
Mercury
2,325
685
0
2,330
5,501
1,546
0
324
5,111
0
32,201
L
2,398
307
264
3,041
6,408
2,693
0
1,117
5,215
0
29,217
L
4,258
1,700
0
2,133
5,368
1,422
0
892
4,476
0
30,577
L
King Arthur
posmendi
King Arthur
3,467
221
0
1,285
5,866
3,356
0
575
5,271
0
19,060
W
Osiris
urilink333
Osiris
4,397
2,276
0
5,362
6,935
3,071
0
490
6,028
0
32,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,862
Gold Earned
24,659
292
Minions Killed
249
0
Camps Cleared
0
1,021,256
Distance Traveled
922,387
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,200
520
56
6
0
161,441
5
W
Geb
5,140
514
18
2
0
198,576
3
L
Discordia
5,229
523
70
7
0
156,285
3
L
Kumbhakarna
4,701
470
13
1
0
182,742
1
W
Tiamat
6,079
608
79
8
0
201,015
0
W
Mercury
6,217
622
75
8
0
262,424
1
L
Guan Yu
5,077
508
71
7
0
231,242
2
L
Neith
4,840
484
57
6
0
154,146
1
L
King Arthur
4,812
481
38
4
0
197,972
2
W
Osiris
6,226
623
64
6
0
197,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role