Player Matchup

Tiamat
Tiamat
Big Deebus
Tiamat
Level 75
God Stats
9W - 9L
1,515 SR
Queue Stats
32W - 46L
1,101 Elo+
Party 1
Sobek
Sobek
Bob-the-Dalek
Sobek
Level 26
God Stats
15W - 15L
1,652 SR
Queue Stats
100W - 140L
1,308 Elo+
Solo
Neith
Neith
BurrberryG
Neith
Level 6
God Stats
1W - 0L
1,844 SR
Queue Stats
2W - 6L
1,234 Elo+
Party 1
Ravana
Ravana
JaviSoSuavey
Ravana
Level 14
God Stats
1W - 0L
1,300 SR
Queue Stats
1W - 5L
1,007 Elo+
Solo
Tyr
Tyr
PhaaatUhCaaaulk
Tyr
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 11L
1,500 Elo+
Solo
Team Averages
Level 24
1,562 SR
1,230 Elo+

VS

Team Averages
Level 20
1,346 SR
1,250 Elo+
King Arthur
King Arthur
Cerberus-PIays
King Arthur
Level 16
God Stats
6W - 6L
1,407 SR
Queue Stats
19W - 18L
1,396 Elo+
Party 3
Danzaburou
Danzaburou
Edsonic
Danzaburou
Level 11
God Stats
18W - 18L
1,293 SR
Queue Stats
35W - 42L
1,068 Elo+
Party 2
Hercules
Hercules
MONEYMAN12245
Hercules
Level 12
God Stats
1W - 3L
1,430 SR
Queue Stats
8W - 10L
1,353 Elo+
Party 3
Izanami
Izanami
ORLAS2603
Izanami
Level 9
God Stats
1W - 5L
1,097 SR
Queue Stats
29W - 30L
1,091 Elo+
Party 2
Agni
Agni
Reflix-Plays
Agni
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 87L
1,341 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Big Deebus
Tiamat
16
4 / 3 / 6
10,465
551
14,584
11,894
8,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 8 / 10
9,609
506
7,528
20,504
18,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Neith
14
7 / 5 / 6
9,811
516
12,283
13,520
4,260
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ravana
16
1 / 1 / 2
9,619
506
1,983
9,435
6,658
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
14 / 4 / 1
12,699
668
17,012
18,905
14,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cerberus-PIays
King Arthur
6
0 / 4 / 1
5,985
315
996
5,697
3,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Edsonic
Danzaburou
14
4 / 4 / 5
8,610
453
6,176
15,419
5,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
MONEYMAN12245
Hercules
13
2 / 5 / 6
8,275
436
8,785
17,160
10,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
ORLAS2603
Izanami
13
2 / 10 / 3
8,063
424
6,663
16,237
8,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
12 / 6 / 2
11,595
610
17,716
12,533
4,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
37
28
Kills
20
21
Deaths
29
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Big Deebus
Tiamat
4
3
6
2.33
W
2
8
10
0.88
W
Neith
7
5
6
2
L
King Arthur
Cerberus-PIays
King Arthur
0
4
1
0.13
L
Danzaburou
Edsonic
Danzaburou
4
4
5
1.63
W
Ravana
1
1
2
2
L
Hercules
MONEYMAN12245
Hercules
2
5
6
1
L
Izanami
ORLAS2603
Izanami
2
10
3
0.35
W
14
4
1
3.63
L
12
6
2
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,390
Damage
40,336
74,258
Taken
67,046
52,882
Mitigated
32,625
24,819
Healing
10,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Big Deebus
Tiamat
14,584
590
0
2,330
11,894
8,872
2,104
3,051
8,700
61,906
0
W
7,528
1,432
0
5,490
20,504
18,336
128
3,305
16,490
25,823
0
W
Neith
12,283
4,751
0
5,592
13,520
4,260
2,743
4,223
9,132
0
38,706
L
King Arthur
Cerberus-PIays
King Arthur
996
259
0
125
5,697
3,069
63
0
5,697
0
6,606
L
Danzaburou
Edsonic
Danzaburou
6,176
3,203
0
3,573
15,419
5,518
104
6,657
8,357
0
26,254
W
Ravana
1,983
553
0
3,871
9,435
6,658
1,564
1,336
8,045
0
62,304
L
Hercules
MONEYMAN12245
Hercules
8,785
3,809
0
2,636
17,160
10,989
0
5,787
11,294
0
26,804
L
Izanami
ORLAS2603
Izanami
6,663
5,765
0
1,785
16,237
8,531
2,366
6,008
9,850
0
39,236
W
17,012
3,739
0
7,536
18,905
14,756
0
4,902
13,365
0
86,709
L
17,716
1,658
0
2,248
12,533
4,518
636
2,651
9,736
56,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,203
Gold Earned
42,528
477
Minions Killed
242
0
Camps Cleared
0
1,675,282
Distance Traveled
1,316,592
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,465
551
108
6
0
348,088
2
W
Sobek
9,609
506
43
2
0
342,410
0
W
Neith
9,811
516
69
4
0
303,919
2
L
King Arthur
5,985
315
13
1
0
156,410
0
L
Danzaburou
8,610
453
34
2
0
293,058
0
W
Ravana
9,619
506
110
6
0
318,635
4
L
Hercules
8,275
436
33
2
0
322,155
0
L
Izanami
8,063
424
66
3
0
238,598
0
W
Tyr
12,699
668
147
8
0
362,230
1
L
Agni
11,595
610
96
5
0
306,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role