Player Matchup

Chernobog
Chernobog
Bronze I
Fordster727
Chernobog
Bronze I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Bronze II
Kheroklypse
Ah Puch
Bronze II
Level 146
God Stats
54W - 65L
1,451 SR
Queue Stats
96W - 139L
919 MMR
Solo
Raijin
Raijin
Bronze I
WALRUS KING15
Raijin
Bronze I
Level 94
God Stats
25W - 24L
1,414 SR
Queue Stats
32W - 37L
1,033 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 102
1,455 SR
1,151 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 92
1,595 SR
940 MMR
Tyr
Tyr
Silver IV
Hoisan321
Tyr
Silver IV
Level 63
God Stats
0W - 3L
1,375 SR
Queue Stats
114W - 147L
1,017 MMR
Solo
Merlin
Merlin
Silver III
Hugable_Panda12
Merlin
Silver III
Level 105
God Stats
1W - 2L
1,514 SR
Queue Stats
16W - 28L
1,009 MMR
Solo
Danzaburou
Danzaburou
Silver III
Uncle jug26
Danzaburou
Silver III
Level 108
God Stats
6W - 3L
1,898 SR
Queue Stats
227W - 239L
795 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Fordster727
Chernobog
17
6 / 3 / 16
14,392
685
21,975
17,056
7,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Kheroklypse
Ah Puch
16
4 / 3 / 17
14,886
709
16,887
17,613
6,290
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
21 / 2 / 8
16,470
784
27,574
13,803
6,215
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AresCu ChulainnZeusCthulhuMedusa

VS

Bans
AphroditeIzanamiChaacKumbhakarnaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 9 / 1
12,516
596
10,229
30,696
20,891
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
3 / 10 / 2
12,535
597
10,829
19,843
8,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Uncle jug26
Danzaburou
15
1 / 12 / 4
12,579
599
15,358
24,833
8,236
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
31
Kills
8
8
Deaths
31
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Fordster727
Chernobog
6
3
16
4.67
L
4
9
1
0.5
L
3
10
2
0.4
W
Ah Puch
Kheroklypse
Ah Puch
4
3
17
4.17
L
Danzaburou
Uncle jug26
Danzaburou
1
12
4
0.25
W
21
2
8
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,436
Damage
36,416
48,472
Taken
75,372
19,548
Mitigated
37,244
16,875
Healing
13,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Fordster727
Chernobog
21,975
15,327
135
4,386
17,056
7,043
1,596
4,016
13,040
0
59,221
L
10,229
517
0
3,817
30,696
20,891
0
17,393
12,824
98
41,969
L
10,829
409
0
3,319
19,843
8,117
0
11,098
8,289
70,736
0
W
Ah Puch
Kheroklypse
Ah Puch
16,887
803
1,984
5,271
17,613
6,290
175
3,690
13,923
44,512
0
L
Danzaburou
Uncle jug26
Danzaburou
15,358
6,825
219
5,958
24,833
8,236
0
14,552
9,681
0
59,918
W
27,574
1,253
1,003
4,096
13,803
6,215
1,076
3,229
10,574
80,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,748
Gold Earned
37,630
220
Minions Killed
236
0
Camps Cleared
0
1,118,453
Distance Traveled
914,012
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
14,392
685
63
3
0
380,860
0
L
Tyr
12,516
596
73
3
0
349,270
0
L
Merlin
12,535
597
99
5
0
287,870
1
W
Ah Puch
14,886
709
51
2
0
355,923
0
L
Danzaburou
12,579
599
64
3
0
276,872
0
W
Raijin
16,470
784
106
5
0
381,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role