Player Matchup

Ao Kuang
Ao Kuang
AskingCornet6
Ao Kuang
Level 64
God Stats
37W - 42L
1,475 SR
Queue Stats
419W - 484L
1,401 Elo+
Party 3
Artemis
Artemis
Benshapiro2020x
Artemis
Level 97
God Stats
4W - 1L
1,500 SR
Queue Stats
281W - 271L
1,496 Elo+
Party 2
Ymir
Ymir
ManyGymnast97
Ymir
Level 66
God Stats
160W - 143L
1,533 SR
Queue Stats
271W - 303L
1,400 Elo+
Party 3
Nemesis
Nemesis
PIPENATOR3000
Nemesis
Level 80
God Stats
9W - 14L
1,444 SR
Queue Stats
319W - 358L
1,463 Elo+
Party 3
Merlin
Merlin
SinisterGoat666
Merlin
Level 88
God Stats
5W - 4L
1,398 SR
Queue Stats
294W - 284L
1,532 Elo+
Party 2
Team Averages
Level 79
1,470 SR
1,459 Elo+

VS

Team Averages
Level 93
1,540 SR
1,551 Elo+
Tiamat
Tiamat
DerpyCreeper97
Tiamat
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
305W - 243L
1,515 Elo+
Party 1
Ne Zha
Ne Zha
PureSadness
Ne Zha
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 76L
1,530 Elo+
Party 1
Apollo
Apollo
Wyhter
Apollo
Level 136
God Stats
9W - 5L
1,684 SR
Queue Stats
392W - 339L
1,534 Elo+
Party 1
Ra
Ra
XzGodSpeedzX
Ra
Level 20
God Stats
4W - 5L
1,489 SR
Queue Stats
13W - 12L
1,648 Elo+
Party 1
Mulan
Mulan
elite85angel
Mulan
Level 120
God Stats
20W - 22L
1,527 SR
Queue Stats
385W - 357L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AskingCornet6
Ao Kuang
15
2 / 4 / 4
8,792
488
4,404
11,761
4,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 5 / 4
9,473
526
9,525
13,406
4,313
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 5 / 10
8,754
486
3,489
11,153
6,529
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
15
6 / 3 / 8
9,205
511
9,502
12,042
4,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
10 / 2 / 7
10,427
579
11,189
8,585
3,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 9
7,242
402
2,154
11,044
7,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
13
2 / 3 / 3
8,031
446
5,646
8,891
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Apollo
Wyhter
Apollo
16
10 / 4 / 1
10,159
564
12,789
15,187
5,549
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 10 / 5
7,133
396
3,234
9,858
2,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 3 / 1
9,363
520
11,497
13,339
9,608
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
38
25
Kills
19
19
Deaths
25
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
AskingCornet6
Ao Kuang
2
4
4
1
W
4
5
4
1.2
L
1
5
9
1.1
W
3
5
10
1.6
W
Nemesis
6
3
8
3.33
L
Ne Zha
2
3
3
1.17
W
10
2
7
6.75
L
Apollo
Wyhter
Apollo
10
4
1
2.63
L
2
10
5
0.45
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,109
Damage
35,320
56,947
Taken
58,319
23,647
Mitigated
27,650
13,294
Healing
14,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
AskingCornet6
Ao Kuang
4,404
1,136
0
4,550
11,761
4,824
1,310
323
11,438
39,830
0
W
9,525
5,412
0
5,330
13,406
4,313
800
571
12,733
0
60,251
L
2,154
165
0
1,914
11,044
7,174
0
4,273
6,523
14,307
0
W
3,489
638
206
174
11,153
6,529
0
2,025
9,036
20,654
0
W
Nemesis
9,502
4,957
0
856
12,042
4,975
0
870
11,082
0
65,038
L
Ne Zha
5,646
1,033
0
2,280
8,891
2,848
0
1,577
7,072
0
46,014
W
11,189
414
0
2,178
8,585
3,006
310
1,374
7,077
63,355
0
L
Apollo
Wyhter
Apollo
12,789
8,268
0
5,064
15,187
5,549
530
2,072
12,974
0
66,767
L
3,234
504
412
1,570
9,858
2,471
140
3,078
6,532
28,845
0
L
11,497
1,628
0
3,382
13,339
9,608
576
7,055
6,136
193
56,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,651
Gold Earned
41,928
387
Minions Killed
383
0
Camps Cleared
0
1,703,526
Distance Traveled
1,536,979
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,792
488
68
4
0
319,550
1
W
Artemis
9,473
526
97
5
0
315,869
5
L
Tiamat
7,242
402
17
1
0
263,019
0
W
Ymir
8,754
486
41
2
0
330,966
0
W
Nemesis
9,205
511
76
4
0
391,196
6
L
Ne Zha
8,031
446
80
4
0
383,666
1
W
Merlin
10,427
579
105
6
0
345,945
1
L
Apollo
10,159
564
117
7
0
329,037
4
L
Ra
7,133
396
50
3
0
301,298
0
L
Mulan
9,363
520
119
7
0
259,959
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role