Player Matchup

Erlang Shen
Erlang Shen
KhaoticDecay
Erlang Shen
Level 124
God Stats
0W - 3L
1,697 SR
Queue Stats
119W - 119L
1,466 Elo+
Party 4
Tiamat
Tiamat
KingNferno
Tiamat
Level 51
God Stats
0W - 1L
1,688 SR
Queue Stats
371W - 322L
1,486 Elo+
Party 4
Guan Yu
Guan Yu
davidolohowski
Guan Yu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
vdekux
Artio
Level 108
God Stats
15W - 10L
1,604 SR
Queue Stats
34W - 26L
1,612 Elo+
Party 3
Anhur
Anhur
xxxJRG13xxx
Anhur
Level 79
God Stats
2W - 4L
1,501 SR
Queue Stats
36W - 28L
1,596 Elo+
Party 3
Team Averages
Level 98
1,598 SR
1,532 Elo+

VS

Team Averages
Level 93
1,549 SR
1,550 Elo+
Yemoja
Yemoja
N1GHTMARE06660
Yemoja
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 41L
1,546 Elo+
Party 1
Pele
Pele
Ncestiguana
Pele
Level 109
God Stats
10W - 10L
1,681 SR
Queue Stats
163W - 138L
1,578 Elo+
Party 1
Izanami
Izanami
PanteeButter
Izanami
Level 59
God Stats
9W - 6L
1,658 SR
Queue Stats
102W - 98L
1,543 Elo+
Party 2
Tiamat
Tiamat
Savarogue
Tiamat
Level 67
God Stats
6W - 12L
1,407 SR
Queue Stats
569W - 559L
1,507 Elo+
Party 2
Zeus
Zeus
Xbeastlyness
Zeus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 116L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
KhaoticDecay
Erlang Shen
15
1 / 5 / 2
8,568
451
6,880
28,082
16,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
KingNferno
Tiamat
15
1 / 5 / 1
8,733
460
6,511
14,102
7,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 2 / 3
9,885
520
10,357
15,285
10,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artio
vdekux
Artio
13
0 / 0 / 5
7,805
411
2,530
13,291
7,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 3 / 0
8,612
453
4,540
13,523
4,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 5
9,209
485
4,358
7,307
4,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
6 / 2 / 4
10,996
579
17,871
13,893
4,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
PanteeButter
Izanami
17
2 / 2 / 3
10,766
567
9,569
12,373
3,968
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Savarogue
Tiamat
17
3 / 1 / 4
11,259
593
10,364
9,251
15,958
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 4 / 1
9,504
500
9,921
9,655
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
10
Kills
15
15
Deaths
10
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
KhaoticDecay
Erlang Shen
1
5
2
0.4
L
Tiamat
KingNferno
Tiamat
1
5
1
0.3
W
1
1
5
3.5
W
6
2
4
4
W
Izanami
PanteeButter
Izanami
2
2
3
1.75
W
Tiamat
Savarogue
Tiamat
3
1
4
5
W
3
4
1
0.88
L
6
2
3
3.75
L
Artio
vdekux
Artio
0
0
5
2.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,818
Damage
52,083
84,283
Taken
52,479
46,729
Mitigated
31,702
37,797
Healing
20,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
KhaoticDecay
Erlang Shen
6,880
3,827
0
13,903
28,082
16,688
424
8,763
19,319
0
55,255
L
Tiamat
KingNferno
Tiamat
6,511
1,113
0
3,892
14,102
7,481
100
5,465
8,637
58,036
0
W
4,358
543
1,306
2,806
7,307
4,406
656
1,827
5,350
22,348
0
W
17,871
5,503
0
3,613
13,893
4,844
766
1,566
12,197
0
85,443
W
Izanami
PanteeButter
Izanami
9,569
7,087
0
5,879
12,373
3,968
2,940
1,589
10,746
0
90,316
W
Tiamat
Savarogue
Tiamat
10,364
2,237
0
3,802
9,251
15,958
784
954
8,245
62,076
0
W
9,921
1,608
851
2,381
9,655
2,526
1,956
2,559
6,900
60,882
0
L
10,357
1,261
2,013
8,696
15,285
10,279
0
3,961
11,324
0
58,758
L
Artio
vdekux
Artio
2,530
505
355
4,343
13,291
7,749
0
4,288
9,003
17,181
0
L
4,540
2,127
0
4,595
13,523
4,532
285
2,166
11,357
0
47,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,603
Gold Earned
51,734
443
Minions Killed
571
0
Camps Cleared
0
1,858,508
Distance Traveled
1,698,149
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,568
451
100
5
0
355,972
2
L
Tiamat
8,733
460
131
7
0
329,932
2
W
Yemoja
9,209
485
37
2
0
342,018
6
W
Pele
10,996
579
118
6
0
375,494
0
W
Izanami
10,766
567
168
9
0
323,799
4
W
Tiamat
11,259
593
138
7
0
310,726
4
W
Zeus
9,504
500
110
6
0
346,112
4
L
Guan Yu
9,885
520
103
5
0
451,992
4
L
Artio
7,805
411
20
1
0
397,908
10
L
Anhur
8,612
453
89
5
0
322,704
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role