Player Matchup

Erlang Shen
Erlang Shen
AntiAiden
Erlang Shen
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,515 Elo+
Party 3
Apollo
Apollo
Ejnave
Apollo
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,515 Elo+
Party 3
Kuzenbo
Kuzenbo
GrumpyGrumpster
Kuzenbo
Level 10
God Stats
4W - 2L
1,773 SR
Queue Stats
7W - 10L
1,560 Elo+
Solo
Zeus
Zeus
JonnyNotJohnny
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,661 Elo+
Party 1
Achilles
Achilles
clockwiselake45
Achilles
Level 18
God Stats
5W - 9L
1,243 SR
Queue Stats
74W - 64L
1,425 Elo+
Party 1
Team Averages
Level 18
1,503 SR
1,535 Elo+

VS

Team Averages
Level 27
1,562 SR
1,537 Elo+
Scylla
Scylla
BabyLeBrun190
Scylla
Level 27
God Stats
7W - 2L
1,723 SR
Queue Stats
15W - 9L
1,530 Elo+
Party 4
Kali
Kali
ChavesJr06
Kali
Level 28
God Stats
1W - 2L
1,613 SR
Queue Stats
31W - 38L
1,486 Elo+
Party 2
Danzaburou
Danzaburou
Grandcitto
Danzaburou
Level 24
God Stats
2W - 2L
1,579 SR
Queue Stats
12W - 12L
1,620 Elo+
Party 4
Achilles
Achilles
aronrc
Achilles
Level 29
God Stats
3W - 1L
1,618 SR
Queue Stats
68W - 47L
1,589 Elo+
Party 2
Chronos
Chronos
teloniun
Chronos
Level 28
God Stats
1W - 0L
1,279 SR
Queue Stats
29W - 37L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AntiAiden
Erlang Shen
13
0 / 8 / 2
8,110
406
1,997
13,464
6,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
Ejnave
Apollo
16
6 / 5 / 1
10,081
504
8,622
17,035
7,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 5 / 1
8,034
402
5,316
17,684
14,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 9 / 1
9,270
464
12,047
14,736
5,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
15
0 / 6 / 1
9,199
460
6,811
17,817
18,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 7
11,586
579
9,127
9,061
2,946
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 1 / 7
11,886
594
11,253
16,466
6,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Grandcitto
Danzaburou
17
9 / 2 / 10
11,986
599
13,749
15,143
5,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
aronrc
Achilles
19
7 / 1 / 2
12,176
609
13,686
16,087
12,221
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
teloniun
Chronos
16
6 / 1 / 9
11,004
550
12,767
11,376
3,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
68
9
Kills
33
33
Deaths
9
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AntiAiden
Erlang Shen
0
8
2
0.13
W
4
4
7
1.88
W
7
1
7
10.5
L
Apollo
Ejnave
Apollo
6
5
1
1.3
W
Danzaburou
Grandcitto
Danzaburou
9
2
10
7
L
1
5
1
0.3
L
2
9
1
0.28
W
Achilles
aronrc
Achilles
7
1
2
8
L
Achilles
0
6
1
0.08
W
Chronos
teloniun
Chronos
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,793
Damage
60,582
80,736
Taken
68,133
52,273
Mitigated
31,396
12,802
Healing
31,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AntiAiden
Erlang Shen
1,997
963
0
2,454
13,464
6,302
1,751
4,689
8,775
0
23,665
W
9,127
1,123
0
1,854
9,061
2,946
3,155
3,623
5,124
68,643
0
W
11,253
5,887
0
9,998
16,466
6,591
905
3,848
12,396
0
73,342
L
Apollo
Ejnave
Apollo
8,622
5,163
0
438
17,035
7,241
3,602
4,794
12,241
0
71,072
W
Danzaburou
Grandcitto
Danzaburou
13,749
6,234
64
8,169
15,143
5,695
2,367
4,559
10,465
0
56,072
L
5,316
1,995
0
2,512
17,684
14,419
0
5,367
12,317
27,153
0
L
12,047
1,997
132
2,344
14,736
5,371
581
6,416
8,320
51,083
0
W
Achilles
aronrc
Achilles
13,686
4,564
0
5,093
16,087
12,221
310
371
15,166
762
69,057
L
Achilles
6,811
1,563
0
4,922
17,817
18,940
0
628
17,189
0
50,418
W
Chronos
teloniun
Chronos
12,767
4,802
0
6,476
11,376
3,943
3,996
4,298
6,994
60,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,694
Gold Earned
58,638
409
Minions Killed
521
0
Camps Cleared
0
1,654,125
Distance Traveled
1,842,556
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,110
406
51
3
0
330,518
1
W
Scylla
11,586
579
111
6
0
325,043
5
W
Kali
11,886
594
105
5
0
433,236
0
L
Apollo
10,081
504
131
7
0
372,200
2
W
Danzaburou
11,986
599
81
4
0
325,278
2
L
Kuzenbo
8,034
402
33
2
0
350,059
3
L
Zeus
9,270
464
98
5
0
256,828
2
W
Achilles
12,176
609
129
6
0
383,748
5
L
Achilles
9,199
460
96
5
0
344,520
1
W
Chronos
11,004
550
95
5
0
375,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role