Player Matchup

Medusa
Medusa
Dev_Yen
Medusa
Level 81
God Stats
5W - 7L
1,327 SR
Queue Stats
158W - 202L
1,412 Elo+
Party 1
Poseidon
Poseidon
Hoodie_Reo
Poseidon
Level 59
God Stats
8W - 9L
1,586 SR
Queue Stats
79W - 118L
1,420 Elo+
Party 1
Horus
Horus
JoBuckets
Horus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 135L
1,433 Elo+
Party 1
Nike
Nike
Kay_James691
Nike
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
227W - 307L
1,384 Elo+
Party 1
Chang'e
Chang'e
Noah_finesse8
Chang'e
Level 69
God Stats
9W - 17L
1,224 SR
Queue Stats
319W - 340L
1,377 Elo+
Party 1
Team Averages
Level 82
1,427 SR
1,405 Elo+

VS

Team Averages
Level 88
1,607 SR
1,469 Elo+
Sol
Sol
AntgodM
Sol
Level 110
God Stats
33W - 13L
1,727 SR
Queue Stats
740W - 653L
1,586 Elo+
Party 2
Skadi
Skadi
BronzeWeeeb
Skadi
Level 47
God Stats
2W - 0L
1,701 SR
Queue Stats
186W - 177L
1,537 Elo+
Party 2
Mercury
Mercury
alejo8655_CG
Mercury
Level 86
God Stats
9W - 5L
1,609 SR
Queue Stats
18W - 25L
1,403 Elo+
Party 3
Ares
Ares
apolonird
Ares
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 44L
1,404 Elo+
Party 3
Eset
Eset
raulmarin23
Eset
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 47L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dev_Yen
Medusa
8
0 / 3 / 1
4,630
463
3,502
5,184
1,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
Hoodie_Reo
Poseidon
11
0 / 2 / 0
5,739
574
1,009
4,653
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
JoBuckets
Horus
7
0 / 3 / 1
4,632
463
1,495
6,921
2,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 0 / 0
4,810
481
3,689
6,477
3,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
8
1 / 0 / 0
5,031
503
1,981
3,913
2,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
9
2 / 1 / 3
5,589
559
3,439
5,932
1,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
0 / 0 / 2
5,981
598
5,174
5,700
1,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
alejo8655_CG
Mercury
11
3 / 1 / 2
6,213
621
1,616
5,300
1,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
10
1 / 0 / 5
6,168
617
2,845
4,789
3,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 0 / 1
6,247
625
2,573
2,286
674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
8
8
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
2
1
3
3.5
W
0
0
2
1
L
Medusa
Dev_Yen
Medusa
0
3
1
0.17
L
Poseidon
Hoodie_Reo
Poseidon
0
2
0
0
L
Horus
JoBuckets
Horus
0
3
1
0.17
L
0
0
0
0
L
Chang'e
1
0
0
1
W
Mercury
alejo8655_CG
Mercury
3
1
2
4
W
Ares
1
0
5
3.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,676
Damage
15,647
27,148
Taken
24,007
11,051
Mitigated
8,327
7,874
Healing
11,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
3,439
1,341
0
2,240
5,932
1,511
164
784
5,148
27,803
0
W
5,174
2,480
0
3,875
5,700
1,582
393
632
4,599
0
31,930
L
Medusa
Dev_Yen
Medusa
3,502
1,716
0
594
5,184
1,549
0
3,688
1,478
0
21,175
L
Poseidon
Hoodie_Reo
Poseidon
1,009
50
0
1,794
4,653
1,188
578
984
3,593
33,576
0
L
Horus
JoBuckets
Horus
1,495
720
54
1,212
6,921
2,759
0
1,270
5,553
0
13,306
L
3,689
205
0
2,650
6,477
3,130
0
0
6,477
0
21,657
L
Chang'e
1,981
435
142
1,428
3,913
2,425
0
2,665
1,190
18,095
0
W
Mercury
alejo8655_CG
Mercury
1,616
431
0
3,199
5,300
1,466
351
0
5,300
0
27,887
W
Ares
2,845
315
0
2,186
4,789
3,094
0
1,197
3,592
21,521
0
W
2,573
0
55
337
2,286
674
717
225
1,953
33,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,842
Gold Earned
30,198
235
Minions Killed
294
0
Camps Cleared
0
895,251
Distance Traveled
949,013
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,589
559
59
6
0
169,242
5
W
Skadi
5,981
598
59
6
0
162,598
2
L
Medusa
4,630
463
45
5
0
168,656
1
L
Poseidon
5,739
574
78
8
0
193,438
3
L
Horus
4,632
463
30
3
0
183,260
0
L
Nike
4,810
481
43
4
0
165,659
0
L
Chang'e
5,031
503
39
4
0
184,238
0
W
Mercury
6,213
621
68
7
0
238,309
2
W
Ares
6,168
617
27
3
0
189,820
1
W
Eset
6,247
625
81
8
0
189,044
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role