Player Matchup

Hercules
Hercules
CORAL REEFER3
Hercules
Level 127
God Stats
35W - 65L
1,382 SR
Queue Stats
271W - 421L
1,211 Elo+
Solo
Zeus
Zeus
TomVitalgamer
Zeus
Level 95
God Stats
147W - 199L
1,425 SR
Queue Stats
359W - 573L
1,280 Elo+
Solo
Neith
Neith
Victorian shock
Neith
Level 24
God Stats
0W - 1L
1,054 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 82
1,287 SR
1,330 Elo+

VS

Team Averages
Level 18
1,311 SR
1,142 Elo+
Bacchus
Bacchus
Lord_Chungass242
Bacchus
Level 22
God Stats
8W - 10L
1,271 SR
Queue Stats
16W - 27L
1,132 Elo+
Party 1
Medusa
Medusa
cowtastic13
Medusa
Level 8
God Stats
1W - 0L
1,253 SR
Queue Stats
2W - 6L
976 Elo+
Party 1
Ra
Ra
garchonarcho
Ra
Level 25
God Stats
3W - 5L
1,410 SR
Queue Stats
80W - 105L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CORAL REEFER3
Hercules
14
3 / 3 / 9
12,078
549
5,225
10,585
7,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

18
11 / 4 / 7
14,642
666
22,114
16,985
6,468
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 3 / 6
12,054
548
6,515
19,711
7,683
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 3
13,912
632
11,393
11,726
7,519
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
16
2 / 8 / 7
12,730
579
9,544
18,557
7,074
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
2 / 6 / 5
12,852
584
13,997
8,610
2,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
25
17
Kills
10
10
Deaths
18
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
CORAL REEFER3
Hercules
3
3
9
2.5
W
6
4
3
1.88
L
11
4
7
3.63
L
3
3
6
2
W
Medusa
2
8
7
0.69
W
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,854
Damage
34,934
47,281
Taken
38,893
22,008
Mitigated
17,365
18,549
Healing
6,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CORAL REEFER3
Hercules
5,225
1,484
614
3,627
10,585
7,857
468
4,178
6,219
0
17,521
W
11,393
908
0
781
11,726
7,519
217
7,110
4,616
28,654
0
L
22,114
1,035
556
7,758
16,985
6,468
298
8,957
7,742
75,122
0
L
6,515
2,478
0
5,994
19,711
7,683
259
11,135
7,882
0
41,808
W
Medusa
9,544
4,516
0
2,383
18,557
7,074
875
8,886
9,671
0
40,771
W
13,997
708
1,389
2,001
8,610
2,772
467
6,194
2,416
68,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,774
Gold Earned
39,494
157
Minions Killed
171
0
Camps Cleared
0
970,394
Distance Traveled
1,158,859
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,078
549
31
1
0
304,403
3
W
Bacchus
13,912
632
25
1
0
419,055
0
L
Zeus
14,642
666
73
3
0
313,810
0
L
Neith
12,054
548
53
2
0
352,181
1
W
Medusa
12,730
579
30
1
0
396,630
4
W
Ra
12,852
584
116
5
0
343,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role