Player Matchup

Scylla
Scylla
GET_OWND_BY_Qc
Scylla
Level 109
God Stats
33W - 29L
1,533 SR
Queue Stats
97W - 90L
1,569 Elo+
Party 1
Fenrir
Fenrir
KingCornet
Fenrir
Level 160
God Stats
2W - 3L
1,756 SR
Queue Stats
133W - 115L
1,607 Elo+
Party 1
Thor
Thor
MxrcoPoloKG
Thor
Level 148
God Stats
1W - 3L
1,715 SR
Queue Stats
55W - 50L
1,608 Elo+
Party 1
Sobek
Sobek
NB_Thunders
Sobek
Level 103
God Stats
1W - 5L
1,296 SR
Queue Stats
412W - 367L
1,635 Elo+
Party 1
Chernobog
Chernobog
Toupinator
Chernobog
Level 16
God Stats
2W - 2L
1,642 SR
Queue Stats
15W - 14L
1,629 Elo+
Party 1
Team Averages
Level 107
1,588 SR
1,610 Elo+

VS

Team Averages
Level 65
1,659 SR
1,458 Elo+
Sobek
Sobek
Justindog66
Sobek
Level 18
God Stats
1W - 0L
1,871 SR
Queue Stats
1W - 4L
1,157 Elo+
Party 2
Bellona
Bellona
King Quasm
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
dazinnn
Medusa
Level 106
God Stats
3W - 1L
1,751 SR
Queue Stats
32W - 43L
1,463 Elo+
Party 2
Arachne
Arachne
devillandon
Arachne
Level 84
God Stats
4W - 4L
1,478 SR
Queue Stats
40W - 50L
1,585 Elo+
Party 2
Tiamat
Tiamat
neso1624
Tiamat
Level 113
God Stats
9W - 8L
1,695 SR
Queue Stats
224W - 245L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 2
9,916
431
8,602
14,424
5,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
KingCornet
Fenrir
17
2 / 6 / 1
10,567
459
9,296
25,120
21,895
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
1 / 5 / 4
9,631
419
3,759
16,174
6,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 6 / 6
9,622
418
8,063
23,258
24,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chernobog
Toupinator
Chernobog
17
6 / 6 / 4
10,767
468
10,510
17,101
6,608
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
9,549
415
2,240
9,832
7,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
King Quasm
Bellona
20
4 / 0 / 7
14,451
628
17,219
17,443
15,585
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
dazinnn
Medusa
18
2 / 7 / 8
11,850
515
14,393
14,578
5,173
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
devillandon
Arachne
20
15 / 0 / 9
15,479
673
17,094
17,062
9,295
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
neso1624
Tiamat
20
8 / 2 / 13
14,313
622
22,823
15,143
11,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
72
13
Kills
30
30
Deaths
13
17
Assists
42
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
1
4
5
0.88
W
Bellona
King Quasm
Bellona
4
0
7
7.5
L
Fenrir
KingCornet
Fenrir
2
6
1
0.42
L
1
5
4
0.6
L
3
6
6
1
L
Chernobog
Toupinator
Chernobog
6
6
4
1.33
W
Medusa
dazinnn
Medusa
2
7
8
0.86
W
Arachne
devillandon
Arachne
15
0
9
19.5
W
Tiamat
neso1624
Tiamat
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,230
Damage
73,769
96,077
Taken
74,058
64,884
Mitigated
48,192
19,180
Healing
27,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,602
381
0
3,684
14,424
5,251
114
6,793
7,250
66,387
0
W
2,240
190
0
1,017
9,832
7,021
186
2,914
6,894
10,423
0
W
Bellona
King Quasm
Bellona
17,219
8,216
0
12,772
17,443
15,585
1,041
1,170
16,253
4,626
111,244
L
Fenrir
KingCornet
Fenrir
9,296
1,926
0
3,669
25,120
21,895
0
2,337
22,702
0
66,169
L
3,759
542
0
3,973
16,174
6,190
83
4,457
11,489
0
61,092
L
8,063
938
0
3,820
23,258
24,940
66
6,343
16,388
31,117
0
L
Chernobog
Toupinator
Chernobog
10,510
7,059
0
4,034
17,101
6,608
2,643
4,014
12,896
0
71,814
W
Medusa
dazinnn
Medusa
14,393
5,522
0
594
14,578
5,173
344
4,511
10,009
0
82,565
W
Arachne
devillandon
Arachne
17,094
13,535
0
6,170
17,062
9,295
1,310
3,311
13,677
0
161,373
W
Tiamat
neso1624
Tiamat
22,823
2,880
396
6,838
15,143
11,118
614
5,652
9,249
108,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,503
Gold Earned
65,642
565
Minions Killed
699
0
Camps Cleared
0
2,075,056
Distance Traveled
2,278,832
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,916
431
134
6
0
384,065
1
W
Sobek
9,549
415
22
1
0
372,477
0
W
Bellona
14,451
628
216
9
0
494,616
2
L
Fenrir
10,567
459
129
6
0
432,838
2
L
Thor
9,631
419
135
6
0
431,348
0
L
Sobek
9,622
418
34
1
0
415,184
6
L
Chernobog
10,767
468
133
6
0
411,621
0
W
Medusa
11,850
515
120
5
0
409,929
7
W
Arachne
15,479
673
183
8
0
529,861
6
W
Tiamat
14,313
622
158
7
0
471,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role