Player Matchup

Cupid
Cupid
EverydayNobody
Cupid
Level 80
God Stats
3W - 2L
1,754 SR
Queue Stats
398W - 371L
1,521 Elo+
Party 2
Mercury
Mercury
PHoeniXXX1X
Mercury
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chang'e
Chang'e
wasayordle
Chang'e
Level 107
God Stats
16W - 7L
1,740 SR
Queue Stats
526W - 501L
1,514 Elo+
Party 2
Cerberus
Cerberus
xDasBrotx
Cerberus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Yemoja
Yemoja
xKillerEaglex12
Yemoja
Level 18
God Stats
4W - 3L
1,800 SR
Queue Stats
22W - 22L
1,691 Elo+
Party 4
Team Averages
Level 91
1,659 SR
1,545 Elo+

VS

Team Averages
Level 72
1,575 SR
1,503 Elo+
Apollo
Apollo
GrizwaldO3
Apollo
Level 26
God Stats
15W - 6L
1,468 SR
Queue Stats
471W - 456L
1,518 Elo+
Party 1
Tiamat
Tiamat
Ninjiii
Tiamat
Level 133
God Stats
2W - 7L
1,790 SR
Queue Stats
265W - 262L
1,580 Elo+
Party 3
Baron Samedi
Baron Samedi
Nuclearcarpet
Baron Samedi
Level 67
God Stats
24W - 22L
1,614 SR
Queue Stats
476W - 465L
1,528 Elo+
Party 1
Ymir
Ymir
ThatOneCowboy
Ymir
Level 27
God Stats
11W - 12L
1,573 SR
Queue Stats
219W - 225L
1,502 Elo+
Party 1
Pele
Pele
lilblender
Pele
Level 108
God Stats
7W - 7L
1,430 SR
Queue Stats
85W - 76L
1,386 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,167
561
3,679
5,534
1,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
PHoeniXXX1X
Mercury
12
5 / 0 / 2
6,894
627
3,554
5,266
1,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
wasayordle
Chang'e
10
1 / 3 / 2
5,909
537
5,067
6,390
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
xDasBrotx
Cerberus
12
3 / 0 / 2
6,620
602
4,380
5,974
2,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 1 / 3
5,595
509
2,172
5,794
2,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GrizwaldO3
Apollo
10
1 / 0 / 2
5,543
504
2,147
3,354
907
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Ninjiii
Tiamat
9
3 / 3 / 1
6,088
553
4,389
5,538
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Baron Samedi
Nuclearcarpet
Baron Samedi
9
0 / 5 / 0
5,246
477
4,240
7,060
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 1 / 2
5,066
461
3,091
6,783
2,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 2 / 1
5,939
540
3,019
7,617
2,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
11
Kills
6
6
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
L
Apollo
GrizwaldO3
Apollo
1
0
2
2
L
Tiamat
Ninjiii
Tiamat
3
3
1
1.17
L
Baron Samedi
Nuclearcarpet
Baron Samedi
0
5
0
0
W
Mercury
PHoeniXXX1X
Mercury
5
0
2
6
L
0
1
2
1
L
2
2
1
1.25
W
Chang'e
wasayordle
Chang'e
1
3
2
0.67
W
Cerberus
xDasBrotx
Cerberus
3
0
2
4
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,852
Damage
16,886
28,958
Taken
30,352
9,527
Mitigated
11,174
9,093
Healing
9,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,679
1,961
270
2,546
5,534
1,347
0
1,096
4,396
0
35,374
L
Apollo
GrizwaldO3
Apollo
2,147
825
0
1,019
3,354
907
0
786
2,554
0
31,881
L
Tiamat
Ninjiii
Tiamat
4,389
482
0
1,785
5,538
2,444
0
1,964
3,336
28,488
0
L
Baron Samedi
Nuclearcarpet
Baron Samedi
4,240
829
0
1,832
7,060
3,056
148
3,927
2,680
27,406
0
W
Mercury
PHoeniXXX1X
Mercury
3,554
2,067
0
307
5,266
1,691
0
1,825
3,340
0
39,126
L
3,091
647
0
1,527
6,783
2,627
0
2,253
4,473
14,907
0
L
3,019
385
0
3,445
7,617
2,140
0
1,852
5,690
0
34,544
W
Chang'e
wasayordle
Chang'e
5,067
269
149
1,444
6,390
1,936
0
2,644
3,570
26,042
0
W
Cerberus
xDasBrotx
Cerberus
4,380
436
0
2,789
5,974
2,307
0
2,996
2,616
33,820
0
W
2,172
759
396
1,192
5,794
2,246
0
2,470
3,316
12,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,185
Gold Earned
27,882
323
Minions Killed
261
0
Camps Cleared
0
1,088,306
Distance Traveled
929,236
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,167
561
87
8
0
182,059
3
L
Apollo
5,543
504
46
4
0
209,516
5
L
Tiamat
6,088
553
61
6
0
151,336
0
L
Baron Samedi
5,246
477
56
5
0
165,846
4
W
Mercury
6,894
627
78
7
0
272,749
3
L
Ymir
5,066
461
25
2
0
183,868
2
L
Pele
5,939
540
73
7
0
218,670
4
W
Chang'e
5,909
537
60
5
0
202,482
1
W
Cerberus
6,620
602
81
7
0
224,062
4
W
Yemoja
5,595
509
17
2
0
206,954
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role