Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
Coleman6262589
Vamana
Level 120
God Stats
8W - 8L
1,500 SR
Queue Stats
330W - 367L
1,349 Elo+
Solo
Cu Chulainn
Cu Chulainn
Shmidrick
Cu Chulainn
Level 66
God Stats
247W - 203L
1,566 SR
Queue Stats
505W - 492L
1,474 Elo+
Party 2
Kukulkan
Kukulkan
Young Goot
Kukulkan
Level 94
God Stats
93W - 82L
1,533 SR
Queue Stats
223W - 209L
1,543 Elo+
Party 2
Team Averages
Level 117
1,520 SR
1,473 Elo+

VS

Team Averages
Level 78
1,505 SR
1,417 Elo+
Heimdallr
Heimdallr
AN-The-Ghost
Heimdallr
Level 49
God Stats
35W - 41L
1,595 SR
Queue Stats
367W - 382L
1,432 Elo+
Party 1
Tyr
Tyr
AnKrAh-MaN
Tyr
Level 107
God Stats
4W - 11L
1,347 SR
Queue Stats
127W - 149L
1,364 Elo+
Solo
Tiamat
Tiamat
BulkTripod83
Tiamat
Level 63
God Stats
20W - 10L
1,639 SR
Queue Stats
173W - 151L
1,509 Elo+
Solo
Tsukuyomi
Tsukuyomi
Rasta_Jonny
Tsukuyomi
Level 120
God Stats
8W - 11L
1,500 SR
Queue Stats
1,450W - 1,525L
1,463 Elo+
Party 1
Ganesha
Ganesha
SOLUTlONN
Ganesha
Level 49
God Stats
3W - 2L
1,445 SR
Queue Stats
6W - 7L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
6 / 1 / 5
8,684
620
7,021
9,437
9,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
 
Danzaburou
12
5 / 3 / 4
7,880
563
11,669
13,284
4,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 2 / 4
7,214
515
3,385
9,095
3,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Shmidrick
Cu Chulainn
13
2 / 2 / 0
7,344
525
9,014
9,233
5,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Young Goot
Kukulkan
12
1 / 4 / 3
7,262
519
4,806
5,788
1,886
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AN-The-Ghost
Heimdallr
10
2 / 6 / 2
6,257
447
5,680
10,411
3,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 2 / 2
7,157
511
3,772
10,990
5,468
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
14
4 / 2 / 1
7,777
556
5,505
6,811
4,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Rasta_Jonny
Tsukuyomi
15
5 / 2 / 1
8,332
595
7,960
11,122
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
SOLUTlONN
Ganesha
9
0 / 4 / 4
6,025
430
3,232
11,186
6,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
16
Kills
11
12
Deaths
16
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
6
1
5
8.5
W
Danzaburou
 
Danzaburou
5
3
4
2.33
L
Heimdallr
AN-The-Ghost
Heimdallr
2
6
2
0.5
L
0
2
2
0.5
L
Tiamat
4
2
1
2.25
W
2
2
4
2
L
Tsukuyomi
Rasta_Jonny
Tsukuyomi
5
2
1
2.75
L
Ganesha
SOLUTlONN
Ganesha
0
4
4
0.5
W
Cu Chulainn
Shmidrick
Cu Chulainn
2
2
0
1
W
Kukulkan
Young Goot
Kukulkan
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,895
Damage
26,149
46,837
Taken
50,520
26,221
Mitigated
24,160
17,319
Healing
13,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
7,021
1,935
0
3,272
9,437
9,818
0
2,019
7,346
24,040
0
W
Danzaburou
 
Danzaburou
11,669
5,823
0
5,953
13,284
4,768
104
1,823
11,461
0
45,431
L
Heimdallr
AN-The-Ghost
Heimdallr
5,680
3,839
0
1,571
10,411
3,498
0
3,246
7,165
0
27,679
L
3,772
565
0
2,820
10,990
5,468
228
228
10,162
0
37,496
L
Tiamat
5,505
438
0
2,968
6,811
4,468
291
3,479
3,332
40,414
0
W
3,385
1,904
0
4,506
9,095
3,803
24
1,416
7,583
0
42,544
L
Tsukuyomi
Rasta_Jonny
Tsukuyomi
7,960
1,592
0
4,358
11,122
4,249
0
1,671
9,408
0
58,717
L
Ganesha
SOLUTlONN
Ganesha
3,232
372
0
1,784
11,186
6,477
0
3,431
7,755
11,199
0
W
Cu Chulainn
Shmidrick
Cu Chulainn
9,014
1,587
0
3,255
9,233
5,946
0
0
9,233
1,218
40,625
W
Kukulkan
Young Goot
Kukulkan
4,806
482
0
333
5,788
1,886
0
3,089
2,477
46,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,384
Gold Earned
35,548
363
Minions Killed
370
0
Camps Cleared
0
1,388,570
Distance Traveled
1,317,230
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,684
620
28
2
0
307,266
2
W
Danzaburou
7,880
563
76
5
0
251,118
0
L
Heimdallr
6,257
447
73
5
0
204,481
1
L
Tyr
7,157
511
92
7
0
273,721
0
L
Tiamat
7,777
556
99
7
0
252,936
2
W
Vamana
7,214
515
80
6
0
304,288
0
L
Tsukuyomi
8,332
595
100
7
0
338,393
0
L
Ganesha
6,025
430
6
0
0
247,699
9
W
Cu Chulainn
7,344
525
76
5
0
280,928
3
W
Kukulkan
7,262
519
103
7
0
244,970
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role