Player Matchup

Olorun
Olorun
Bimini
Olorun
Level 28
God Stats
3W - 11L
1,371 SR
Queue Stats
3W - 12L
1,187 Elo+
Party 1
Yemoja
Yemoja
CallMeDeio
Yemoja
Level 17
God Stats
1W - 1L
1,774 SR
Queue Stats
33W - 47L
1,458 Elo+
Party 1
Sun Wukong
Sun Wukong
RagingInTheLab
Sun Wukong
Level 15
God Stats
11W - 17L
1,622 SR
Queue Stats
129W - 143L
1,360 Elo+
Party 1
Set
Set
XxKBestxX
Set
Level 51
God Stats
1W - 3L
1,500 SR
Queue Stats
280W - 289L
1,356 Elo+
Party 1
Janus
Janus
dafutokun
Janus
Level 60
God Stats
20W - 33L
1,439 SR
Queue Stats
279W - 275L
1,431 Elo+
Party 1
Team Averages
Level 34
1,541 SR
1,358 Elo+

VS

Team Averages
Level 58
1,535 SR
1,457 Elo+
Ah Puch
Ah Puch
Boweevil
Ah Puch
Level 62
God Stats
4W - 3L
1,755 SR
Queue Stats
32W - 39L
1,508 Elo+
Party 2
Bellona
Bellona
FERNANDICHI
Bellona
Level 28
God Stats
82W - 60L
1,419 SR
Queue Stats
347W - 368L
1,330 Elo+
Party 3
Sobek
Sobek
Tanksbro
Sobek
Level 28
God Stats
2W - 3L
1,377 SR
Queue Stats
73W - 84L
1,405 Elo+
Party 2
Fenrir
Fenrir
dxamify
Fenrir
Level 141
God Stats
18W - 15L
1,406 SR
Queue Stats
754W - 725L
1,408 Elo+
Party 3
Danzaburou
Danzaburou
jonhysejugar
Danzaburou
Level 32
God Stats
48W - 21L
1,719 SR
Queue Stats
367W - 328L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bimini
Olorun
12
2 / 4 / 0
7,945
418
3,333
9,220
2,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yemoja
CallMeDeio
Yemoja
11
0 / 5 / 3
7,497
395
4,655
13,596
7,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
RagingInTheLab
Sun Wukong
13
1 / 7 / 2
8,330
438
5,698
17,513
9,409
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
4 / 6 / 1
9,228
486
7,573
15,201
6,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
dafutokun
Janus
14
0 / 4 / 2
8,789
463
4,686
6,932
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Boweevil
Ah Puch
17
7 / 1 / 10
11,317
596
8,528
4,861
2,145
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
FERNANDICHI
Bellona
15
3 / 3 / 6
9,787
515
7,088
11,523
9,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
Tanksbro
Sobek
15
3 / 2 / 12
9,913
522
4,555
14,206
12,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
dxamify
Fenrir
16
5 / 1 / 9
10,341
544
10,130
13,256
6,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
jonhysejugar
Danzaburou
18
8 / 0 / 3
11,513
606
13,536
9,654
5,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
66
7
Kills
26
26
Deaths
7
8
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Olorun
Bimini
Olorun
2
4
0
0.5
W
Ah Puch
Boweevil
Ah Puch
7
1
10
12
L
Yemoja
CallMeDeio
Yemoja
0
5
3
0.3
W
Bellona
FERNANDICHI
Bellona
3
3
6
2
L
Sun Wukong
RagingInTheLab
Sun Wukong
1
7
2
0.29
W
Sobek
Tanksbro
Sobek
3
2
12
4.5
L
4
6
1
0.75
L
Janus
dafutokun
Janus
0
4
2
0.25
W
Fenrir
dxamify
Fenrir
5
1
9
9.5
W
Danzaburou
jonhysejugar
Danzaburou
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,945
Damage
43,837
62,462
Taken
53,500
27,891
Mitigated
36,429
15,080
Healing
23,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Bimini
Olorun
3,333
1,885
339
2,906
9,220
2,398
0
941
8,279
33,613
0
W
Ah Puch
Boweevil
Ah Puch
8,528
573
0
2,354
4,861
2,145
706
1,633
3,162
56,343
0
L
Yemoja
CallMeDeio
Yemoja
4,655
981
673
2,303
13,596
7,361
0
3,580
9,991
19,453
0
W
Bellona
FERNANDICHI
Bellona
7,088
1,971
0
3,421
11,523
9,439
736
342
11,181
0
44,322
L
Sun Wukong
RagingInTheLab
Sun Wukong
5,698
1,761
0
3,610
17,513
9,409
284
2,137
14,877
0
42,705
W
Sobek
Tanksbro
Sobek
4,555
388
0
5,278
14,206
12,820
244
4,591
9,479
24,769
0
L
7,573
3,833
0
4,231
15,201
6,485
0
2,929
12,247
0
64,338
L
Janus
dafutokun
Janus
4,686
296
119
899
6,932
2,238
0
3,496
3,436
52,997
0
W
Fenrir
dxamify
Fenrir
10,130
2,593
0
6,020
13,256
6,940
178
3,561
9,493
0
72,109
W
Danzaburou
jonhysejugar
Danzaburou
13,536
6,364
0
6,094
9,654
5,085
4,096
2,281
7,373
0
99,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,789
Gold Earned
52,871
439
Minions Killed
464
0
Camps Cleared
0
1,712,699
Distance Traveled
1,813,607
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,945
418
72
4
0
293,118
1
W
Ah Puch
11,317
596
110
6
0
370,214
3
L
Yemoja
7,497
395
48
3
0
343,188
6
W
Bellona
9,787
515
84
4
0
327,405
1
L
Sun Wukong
8,330
438
82
4
0
292,408
4
W
Sobek
9,913
522
32
2
0
372,101
5
L
Set
9,228
486
112
6
0
373,292
9
L
Janus
8,789
463
125
7
0
410,693
7
W
Fenrir
10,341
544
100
5
0
410,274
6
W
Danzaburou
11,513
606
138
7
0
333,613
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role