Player Matchup

Tiamat
Tiamat
DemonHunter838
Tiamat
Level 24
God Stats
8W - 27L
1,359 SR
Queue Stats
48W - 83L
1,420 Elo+
Party 2
Horus
Horus
GamesterJamesFC
Horus
Level 29
God Stats
16W - 26L
1,355 SR
Queue Stats
365W - 465L
1,527 Elo+
Party 2
Bellona
Bellona
Lifeit4260
Bellona
Level 25
God Stats
8W - 15L
1,583 SR
Queue Stats
55W - 70L
1,438 Elo+
Party 2
Nu Wa
Nu Wa
Zvspartan541
Nu Wa
Level 19
God Stats
42W - 35L
1,555 SR
Queue Stats
198W - 217L
1,391 Elo+
Solo
Hercules
Hercules
its Cybersoul
Hercules
Level 27
God Stats
8W - 11L
1,674 SR
Queue Stats
166W - 217L
1,452 Elo+
Party 2
Team Averages
Level 25
1,505 SR
1,446 Elo+

VS

Team Averages
Level 21
1,650 SR
1,509 Elo+
Tiamat
Tiamat
BNastyBowe
Tiamat
Level 29
God Stats
38W - 52L
1,578 SR
Queue Stats
217W - 280L
1,493 Elo+
Solo
Janus
Janus
Master6606
Janus
Level 7
God Stats
16W - 18L
1,585 SR
Queue Stats
20W - 26L
1,602 Elo+
Solo
Nemesis
Nemesis
darckcrit
Nemesis
Level 27
God Stats
14W - 8L
1,927 SR
Queue Stats
455W - 473L
1,500 Elo+
Solo
Neith
Neith
dragonboylml
Neith
Level 18
God Stats
15W - 7L
1,657 SR
Queue Stats
24W - 20L
1,454 Elo+
Party 1
Jormungandr
Jormungandr
loboboylml
Jormungandr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 19L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,772
434
1,956
6,617
3,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
1 / 1 / 2
5,229
475
2,634
6,248
2,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
Lifeit4260
Bellona
10
2 / 0 / 1
6,071
552
3,191
5,695
3,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
1 / 2 / 3
5,154
469
5,482
4,406
1,139
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
its Cybersoul
Hercules
7
2 / 3 / 0
5,125
466
3,139
7,653
2,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BNastyBowe
Tiamat
11
0 / 1 / 0
6,146
559
2,285
3,337
1,815
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
12
8 / 0 / 0
7,331
666
5,626
5,274
1,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
darckcrit
Nemesis
10
1 / 2 / 1
5,766
524
2,794
7,147
2,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
2 / 1 / 1
5,645
513
4,853
3,898
1,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
loboboylml
Jormungandr
9
0 / 2 / 3
5,480
498
3,645
8,182
3,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
6
Kills
11
11
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BNastyBowe
Tiamat
0
1
0
0
L
0
5
0
0
L
1
1
2
2
L
Bellona
Lifeit4260
Bellona
2
0
1
2.5
W
Janus
8
0
0
8
L
1
2
3
1.25
W
Nemesis
darckcrit
Nemesis
1
2
1
0.75
W
2
1
1
2.5
L
Hercules
its Cybersoul
Hercules
2
3
0
0.67
W
Jormungandr
loboboylml
Jormungandr
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,402
Damage
19,203
30,619
Taken
27,838
13,449
Mitigated
10,239
8,164
Healing
8,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BNastyBowe
Tiamat
2,285
991
0
1,548
3,337
1,815
433
143
3,028
31,574
0
L
1,956
168
0
230
6,617
3,431
0
3,589
3,028
13,679
0
L
2,634
1,125
358
2,334
6,248
2,587
64
1,870
4,378
0
5,698
L
Bellona
Lifeit4260
Bellona
3,191
1,019
0
1,541
5,695
3,748
469
2,115
3,580
0
25,313
W
Janus
5,626
657
0
684
5,274
1,491
1,044
995
4,125
41,705
0
L
5,482
1,570
540
1,228
4,406
1,139
420
1,781
2,625
24,514
0
W
Nemesis
darckcrit
Nemesis
2,794
1,566
0
2,958
7,147
2,074
0
1,139
5,882
0
26,898
W
4,853
2,625
0
754
3,898
1,157
460
1,487
2,411
0
25,054
L
Hercules
its Cybersoul
Hercules
3,139
1,340
123
1,810
7,653
2,544
0
2,201
5,452
0
14,842
W
Jormungandr
loboboylml
Jormungandr
3,645
1,021
0
2,930
8,182
3,702
108
3,444
4,738
18,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,351
Gold Earned
30,368
174
Minions Killed
297
0
Camps Cleared
0
1,028,651
Distance Traveled
989,723
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,146
559
71
6
0
187,508
2
L
Tiamat
4,772
434
30
3
0
184,432
2
L
Horus
5,229
475
3
0
0
202,056
1
L
Bellona
6,071
552
71
6
0
233,838
3
W
Janus
7,331
666
101
9
0
226,508
1
L
Nu Wa
5,154
469
42
4
0
189,204
4
W
Nemesis
5,766
524
53
5
0
228,312
0
W
Neith
5,645
513
48
4
0
152,491
2
L
Hercules
5,125
466
28
3
0
219,121
0
W
Jormungandr
5,480
498
24
2
0
194,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role