Player Matchup

Set
Set
Gold III
GS OWLZ
Set
Gold III
Level 106
God Stats
22W - 25L
1,439 SR
Queue Stats
92W - 99L
1,558 MMR
Party 1
Hachiman
Hachiman
Gold V
RalierLicorne
Hachiman
Gold V
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 76L
1,417 MMR
Party 1
Erlang Shen
Erlang Shen
Gold III
S1L3NTK1DZ
Erlang Shen
Gold III
Level 66
God Stats
11W - 7L
1,725 SR
Queue Stats
152W - 153L
1,488 MMR
Solo
Athena
Athena
Gold IV
brasamarcos914
Athena
Gold IV
Level 109
God Stats
24W - 18L
1,609 SR
Queue Stats
556W - 555L
1,487 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
lennin280777
Baron Samedi
Silver III
Level 36
God Stats
3W - 3L
1,226 SR
Queue Stats
168W - 158L
1,485 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 81
1,500 SR
1,487 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,563 SR
1,487 MMR
Sylvanus
Sylvanus
Gold II
ColombianCaviar
Sylvanus
Gold II
Level 152
God Stats
41W - 39L
1,505 SR
Queue Stats
316W - 320L
1,491 MMR
Solo
Tyr
Tyr
Bronze III
Couah
Tyr
Bronze III
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 6L
1,500 MMR
Party 2
Chang'e
Chang'e
Gold IV
Kiddpa
Chang'e
Gold IV
Level 90
God Stats
9W - 6L
1,664 SR
Queue Stats
60W - 63L
1,492 MMR
Solo
Nemesis
Nemesis
Gold II
Nenasy
Nemesis
Gold II
Level 158
God Stats
16W - 12L
1,648 SR
Queue Stats
221W - 225L
1,486 MMR
Party 2
Neith
Neith
Gold II
SeuEpaminondas_
Neith
Gold II
Level 122
God Stats
18W - 16L
1,500 SR
Queue Stats
345W - 339L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
18
0 / 5 / 0
11,279
490
5,016
15,784
10,024
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
RalierLicorne
Hachiman
17
0 / 4 / 1
11,199
487
9,891
24,481
11,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
S1L3NTK1DZ
Erlang Shen
16
5 / 7 / 0
10,510
457
10,614
22,529
10,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
0 / 9 / 4
8,907
387
3,570
26,861
22,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
lennin280777
Baron Samedi
16
1 / 2 / 1
10,343
450
15,807
13,802
6,177
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
ScyllaApolloSun WukongAphroditeDanzaburou

VS

Bans
CupidJanusKing ArthurHeimdallrKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
4 / 2 / 13
12,322
536
12,455
19,483
20,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tyr
Couah
Tyr
20
9 / 0 / 6
13,459
585
24,574
22,079
29,807
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Kiddpa
Chang'e
17
5 / 4 / 11
11,784
512
19,670
13,663
5,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Nenasy
Nemesis
20
3 / 0 / 8
12,774
555
9,421
18,039
13,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

20
6 / 0 / 5
13,406
583
13,967
13,382
8,798
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
70
6
Kills
27
27
Deaths
6
6
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
4
2
13
5.25
W
Tyr
Couah
Tyr
9
0
6
12
L
Set
0
5
0
0
W
Chang'e
Kiddpa
Chang'e
5
4
11
2.63
W
Nemesis
Nenasy
Nemesis
3
0
8
7
L
Hachiman
RalierLicorne
Hachiman
0
4
1
0.13
L
Erlang Shen
S1L3NTK1DZ
Erlang Shen
5
7
0
0.71
W
6
0
5
8.5
L
0
9
4
0.22
L
Baron Samedi
lennin280777
Baron Samedi
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,898
Damage
80,087
103,457
Taken
86,646
60,939
Mitigated
78,169
24,482
Healing
48,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
12,455
3,169
4,730
7,876
19,483
20,998
1,514
6,936
12,547
31,885
0
W
Tyr
Couah
Tyr
24,574
4,236
0
10,675
22,079
29,807
583
4,640
17,439
0
89,172
L
Set
5,016
2,147
0
2,261
15,784
10,024
2,612
3,434
12,226
0
84,771
W
Chang'e
Kiddpa
Chang'e
19,670
1,395
7,217
6,731
13,663
5,557
2,485
4,834
8,829
77,500
0
W
Nemesis
Nenasy
Nemesis
9,421
3,679
0
3,163
18,039
13,009
3,011
5,053
12,986
0
107,814
L
Hachiman
RalierLicorne
Hachiman
9,891
6,398
0
7,569
24,481
11,384
0
4,384
20,029
0
79,456
L
Erlang Shen
S1L3NTK1DZ
Erlang Shen
10,614
4,305
0
2,013
22,529
10,851
0
8,393
13,819
0
77,304
W
13,967
6,049
0
8,467
13,382
8,798
5,926
1,300
12,082
0
118,201
L
3,570
1,824
1,252
2,892
26,861
22,503
0
11,506
14,997
17,830
0
L
Baron Samedi
lennin280777
Baron Samedi
15,807
749
2,962
5,533
13,802
6,177
156
3,801
9,785
84,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,238
Gold Earned
63,745
613
Minions Killed
642
0
Camps Cleared
0
2,093,669
Distance Traveled
2,258,619
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,322
536
39
2
0
405,262
3
W
Tyr
13,459
585
152
7
0
510,373
1
L
Set
11,279
490
183
8
0
424,335
2
W
Chang'e
11,784
512
121
5
0
438,534
5
W
Nemesis
12,774
555
167
7
0
501,564
0
L
Hachiman
11,199
487
161
7
0
371,301
4
L
Erlang Shen
10,510
457
115
5
0
433,346
1
W
Neith
13,406
583
163
7
0
402,886
8
L
Athena
8,907
387
30
1
0
426,471
10
L
Baron Samedi
10,343
450
124
5
0
438,216
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role