Player Matchup

Tiamat
Tiamat
JU5TWINS
Tiamat
Level 106
God Stats
10W - 5L
1,500 SR
Queue Stats
510W - 534L
1,445 Elo+
Party 1
Agni
Agni
Maxx0011
Agni
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 15L
1,567 Elo+
Party 1
Sun Wukong
Sun Wukong
Wavy KHI 56
Sun Wukong
Level 113
God Stats
86W - 81L
1,666 SR
Queue Stats
405W - 424L
1,483 Elo+
Party 1
Heimdallr
Heimdallr
dodysmoQ
Heimdallr
Level 55
God Stats
16W - 21L
1,320 SR
Queue Stats
401W - 492L
1,308 Elo+
Solo
Apollo
Apollo
xanisolation
Apollo
Level 106
God Stats
5W - 4L
1,817 SR
Queue Stats
351W - 367L
1,484 Elo+
Party 1
Team Averages
Level 97
1,561 SR
1,457 Elo+

VS

Team Averages
Level 72
1,574 SR
1,438 Elo+
Skadi
Skadi
FolConz
Skadi
Level 67
God Stats
3W - 4L
1,811 SR
Queue Stats
132W - 112L
1,553 Elo+
Party 2
Janus
Janus
NekoKnG
Janus
Level 88
God Stats
3W - 3L
1,500 SR
Queue Stats
129W - 118L
1,554 Elo+
Party 2
Kuzenbo
Kuzenbo
mexipeng
Kuzenbo
Level 67
God Stats
10W - 12L
1,500 SR
Queue Stats
443W - 505L
1,377 Elo+
Solo
Bellona
Bellona
mom_puncher2006
Bellona
Level 56
God Stats
3W - 3L
1,560 SR
Queue Stats
95W - 125L
1,419 Elo+
Solo
Bakasura
Bakasura
sunwardonkey98
Bakasura
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
JU5TWINS
Tiamat
6
0 / 1 / 2
3,717
531
1,660
3,739
1,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Agni
7
1 / 2 / 2
4,268
610
2,054
3,056
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Wavy KHI 56
Sun Wukong
9
4 / 0 / 0
5,179
740
4,729
3,730
1,470
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
dodysmoQ
Heimdallr
6
2 / 2 / 0
3,969
567
1,717
3,700
753
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
6
1 / 1 / 2
4,086
584
1,604
3,519
1,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
FolConz
Skadi
5
1 / 1 / 2
3,796
542
1,727
1,608
364
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
NekoKnG
Janus
7
1 / 1 / 1
4,613
659
2,665
2,181
651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
mexipeng
Kuzenbo
6
1 / 1 / 1
3,789
541
760
4,571
2,966
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

5
0 / 3 / 0
3,476
497
1,464
5,108
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bakasura
7
3 / 2 / 0
4,467
638
3,108
4,340
2,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
8
Kills
6
6
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Skadi
FolConz
Skadi
1
1
2
2
W
Tiamat
JU5TWINS
Tiamat
0
1
2
1
W
Agni
1
2
2
1
L
Janus
NekoKnG
Janus
1
1
1
1.5
W
Sun Wukong
Wavy KHI 56
Sun Wukong
4
0
0
4
W
Heimdallr
dodysmoQ
Heimdallr
2
2
0
1
L
Kuzenbo
mexipeng
Kuzenbo
1
1
1
1.5
L
0
3
0
0
L
Bakasura
3
2
0
1.5
W
Apollo
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,764
Damage
9,724
17,744
Taken
17,808
6,587
Mitigated
8,711
4,199
Healing
3,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
FolConz
Skadi
1,727
1,235
0
346
1,608
364
0
489
1,069
0
10,212
W
Tiamat
JU5TWINS
Tiamat
1,660
77
338
1,264
3,739
1,855
0
1,160
2,534
15,172
0
W
Agni
2,054
240
0
630
3,056
713
0
1,109
1,889
17,457
0
L
Janus
NekoKnG
Janus
2,665
422
0
170
2,181
651
0
1,340
841
20,016
0
W
Sun Wukong
Wavy KHI 56
Sun Wukong
4,729
1,858
0
852
3,730
1,470
274
0
3,530
0
27,941
W
Heimdallr
dodysmoQ
Heimdallr
1,717
637
0
1,115
3,700
753
166
553
2,859
0
10,811
L
Kuzenbo
mexipeng
Kuzenbo
760
330
0
513
4,571
2,966
0
1,164
3,317
6,382
0
L
1,464
1,001
0
1,529
5,108
2,418
0
0
5,108
0
10,137
L
Bakasura
3,108
2,156
0
1,132
4,340
2,312
0
559
3,759
0
14,809
W
Apollo
1,604
597
0
0
3,519
1,796
0
451
2,973
0
16,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,219
Gold Earned
20,141
183
Minions Killed
141
0
Camps Cleared
0
611,562
Distance Traveled
559,570
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
3,796
542
27
4
0
74,136
0
W
Tiamat
3,717
531
27
4
0
110,755
1
W
Agni
4,268
610
39
6
0
115,357
1
L
Janus
4,613
659
39
6
0
120,354
1
W
Sun Wukong
5,179
740
50
7
0
126,550
1
W
Heimdallr
3,969
567
27
4
0
128,817
1
L
Kuzenbo
3,789
541
7
1
0
131,747
0
L
Bellona
3,476
497
25
4
0
100,272
0
L
Bakasura
4,467
638
43
6
0
133,061
0
W
Apollo
4,086
584
40
6
0
130,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role