Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Caraver666
Agni
Level 134
God Stats
15W - 12L
1,569 SR
Queue Stats
360W - 326L
1,472 Elo+
Solo
Fenrir
Fenrir
GowPow
Fenrir
Level 69
God Stats
9W - 2L
1,766 SR
Queue Stats
166W - 148L
1,587 Elo+
Party 1
Artemis
Artemis
IanFizzyFitz
Artemis
Level 17
God Stats
12W - 6L
1,699 SR
Queue Stats
81W - 63L
1,541 Elo+
Party 1
Tiamat
Tiamat
bEaN5 0n T0AsT
Tiamat
Level 144
God Stats
8W - 12L
1,703 SR
Queue Stats
555W - 496L
1,534 Elo+
Party 1
Team Averages
Level 82
1,647 SR
1,527 Elo+

VS

Team Averages
Level 75
1,692 SR
1,534 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Juanny Sins9721
Chronos
Level 126
God Stats
38W - 29L
1,693 SR
Queue Stats
438W - 413L
1,512 Elo+
Party 3
Rama
Rama
RoastymaToasty
Rama
Level 38
God Stats
1W - 1L
1,784 SR
Queue Stats
14W - 15L
1,601 Elo+
Party 2
Bacchus
Bacchus
Steady_Keddy
Bacchus
Level 45
God Stats
7W - 2L
1,996 SR
Queue Stats
22W - 26L
1,601 Elo+
Party 2
Vamana
Vamana
Z Bakasura Z
Vamana
Level 16
God Stats
1W - 3L
1,488 SR
Queue Stats
138W - 134L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 3 / 3
6,909
531
3,551
7,985
3,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 2 / 4
7,558
581
8,088
6,160
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
GowPow
Fenrir
14
10 / 1 / 2
8,744
673
10,633
9,635
3,800
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
IanFizzyFitz
Artemis
10
1 / 0 / 1
6,089
468
3,413
6,447
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
0 / 1 / 0
7,602
585
3,381
3,812
3,649
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
0 / 4 / 2
6,528
502
970
11,751
4,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
1 / 4 / 2
6,352
489
3,964
11,296
3,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
3 / 2 / 0
6,223
479
4,893
8,400
2,540
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
Steady_Keddy
Bacchus
10
0 / 2 / 3
5,592
430
4,391
7,547
5,349
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
13
3 / 1 / 0
6,959
535
2,787
6,476
4,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
13
Kills
7
7
Deaths
13
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
3
0.5
L
Erlang Shen
 
Erlang Shen
0
4
2
0.25
W
2
2
4
2
W
Fenrir
GowPow
Fenrir
10
1
2
11
W
Artemis
IanFizzyFitz
Artemis
1
0
1
1.5
L
1
4
2
0.5
L
3
2
0
1.5
L
Bacchus
Steady_Keddy
Bacchus
0
2
3
0.75
L
Vamana
3
1
0
3
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,066
Damage
17,005
34,039
Taken
45,470
14,966
Mitigated
20,343
12,988
Healing
14,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,551
356
0
2,502
7,985
3,495
303
1,872
6,113
28,672
0
L
Erlang Shen
 
Erlang Shen
970
200
0
5,022
11,751
4,283
0
2,367
9,216
0
38,395
W
8,088
655
0
1,680
6,160
1,921
408
1,894
4,266
41,900
0
W
Fenrir
GowPow
Fenrir
10,633
2,128
0
4,815
9,635
3,800
0
1,533
8,102
0
54,741
W
Artemis
IanFizzyFitz
Artemis
3,413
1,570
0
2,045
6,447
2,101
397
2,407
4,040
0
25,383
L
3,964
1,061
0
3,490
11,296
3,529
56
5,274
5,642
29,972
0
L
4,893
3,774
0
4,036
8,400
2,540
0
1,368
7,032
0
41,574
L
Bacchus
Steady_Keddy
Bacchus
4,391
691
0
660
7,547
5,349
0
2,548
4,989
17,289
0
L
Vamana
2,787
1,481
0
1,677
6,476
4,642
0
2,880
3,571
0
40,308
W
3,381
371
0
1,946
3,812
3,649
1,494
649
3,163
49,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,902
Gold Earned
31,654
370
Minions Killed
329
0
Camps Cleared
0
1,216,067
Distance Traveled
1,194,289
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,909
531
19
1
0
261,177
2
L
Erlang Shen
6,528
502
92
7
0
266,944
0
W
Agni
7,558
581
87
7
0
258,499
3
W
Fenrir
8,744
673
90
7
0
277,922
0
W
Artemis
6,089
468
70
5
0
211,422
0
L
Chronos
6,352
489
55
4
0
216,465
4
L
Rama
6,223
479
78
6
0
215,352
2
L
Bacchus
5,592
430
26
2
0
248,019
0
L
Vamana
6,959
535
78
6
0
247,509
0
W
Tiamat
7,602
585
104
8
0
207,047
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role