Player Matchup

Sol
Sol
XxTRUMPxX
Sol
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 45L
1,484 Elo+
Party 2
Cthulhu
Cthulhu
floop24
Cthulhu
Level 68
God Stats
2W - 1L
1,702 SR
Queue Stats
20W - 16L
1,504 Elo+
Party 2
Danzaburou
Danzaburou
obiewon7
Danzaburou
Level 69
God Stats
81W - 106L
1,420 SR
Queue Stats
734W - 983L
1,361 Elo+
Solo
Team Averages
Level 88
1,541 SR
1,450 Elo+

VS

Team Averages
Level 74
1,531 SR
1,330 Elo+
Tiamat
Tiamat
DaGoettaMoasda
Tiamat
Level 89
God Stats
1W - 1L
1,592 SR
Queue Stats
54W - 58L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Normalbrok
Heimdallr
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 22L
1,257 Elo+
Party 1
Tyr
Tyr
YLuzeAGame
Tyr
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,234 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 3
11,776
693
19,326
12,042
4,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
floop24
Cthulhu
14
1 / 2 / 9
10,463
615
4,657
13,777
14,802
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
obiewon7
Danzaburou
15
3 / 4 / 8
11,199
659
10,122
13,634
6,273
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 1
10,669
628
10,491
12,254
7,745
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Normalbrok
Heimdallr
14
1 / 3 / 3
9,660
568
12,953
13,176
4,705
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 5 / 3
9,670
569
5,484
14,581
11,845
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
11
Kills
6
6
Deaths
11
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
L
Heimdallr
Normalbrok
Heimdallr
1
3
3
0.83
W
7
0
3
8.5
L
1
5
3
0.5
W
Cthulhu
floop24
Cthulhu
1
2
9
2.75
W
Danzaburou
obiewon7
Danzaburou
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,105
Damage
28,928
39,453
Taken
40,011
25,821
Mitigated
24,295
11,937
Healing
10,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,491
1,243
501
2,271
12,254
7,745
0
6,566
5,688
68,229
0
L
Heimdallr
Normalbrok
Heimdallr
12,953
6,191
0
2,506
13,176
4,705
0
9,196
3,980
0
41,616
W
19,326
4,934
0
7,707
12,042
4,746
1,330
2,348
9,694
68,520
0
L
5,484
607
1,291
3,445
14,581
11,845
0
8,338
6,243
0
22,702
W
Cthulhu
floop24
Cthulhu
4,657
120
0
0
13,777
14,802
0
5,196
8,581
20,813
0
W
Danzaburou
obiewon7
Danzaburou
10,122
3,671
0
4,230
13,634
6,273
1,523
2,995
10,639
0
51,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,438
Gold Earned
29,999
205
Minions Killed
185
0
Camps Cleared
0
993,000
Distance Traveled
879,519
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,669
628
109
6
0
291,712
6
L
Heimdallr
9,660
568
55
3
0
275,264
2
W
Sol
11,776
693
91
5
0
333,004
1
L
Tyr
9,670
569
21
1
0
312,543
4
W
Cthulhu
10,463
615
23
1
0
362,037
4
W
Danzaburou
11,199
659
91
5
0
297,959
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role