Player Matchup

Mulan
Mulan
Drtavo
Mulan
Level 104
God Stats
4W - 4L
1,713 SR
Queue Stats
334W - 330L
1,571 Elo+
Party 2
Merlin
Merlin
FoXer-CH
Merlin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,439 Elo+
Solo
Nemesis
Nemesis
M4RC3L4NI_05
Nemesis
Level 139
God Stats
2W - 5L
1,708 SR
Queue Stats
452W - 479L
1,528 Elo+
Solo
Raijin
Raijin
Pedro22vp
Raijin
Level 81
God Stats
0W - 3L
1,286 SR
Queue Stats
61W - 52L
1,462 Elo+
Solo
Anhur
Anhur
Venechris
Anhur
Level 136
God Stats
1W - 3L
1,563 SR
Queue Stats
36W - 35L
1,595 Elo+
Party 2
Team Averages
Level 113
1,554 SR
1,519 Elo+

VS

Team Averages
Level 123
1,520 SR
1,541 Elo+
Kumbhakarna
Kumbhakarna
DeiRage
Kumbhakarna
Level 55
God Stats
5W - 4L
1,500 SR
Queue Stats
194W - 205L
1,274 Elo+
Party 3
Heimdallr
Heimdallr
Nihaal
Heimdallr
Level 156
God Stats
12W - 11L
1,540 SR
Queue Stats
247W - 246L
1,545 Elo+
Party 1
Ra
Ra
RenanMN
Ra
Level 160
God Stats
31W - 13L
1,558 SR
Queue Stats
565W - 382L
1,681 Elo+
Party 1
Bellona
Bellona
marrom14
Bellona
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
skyjunyor
Hun Batz
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,705 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Drtavo
Mulan
18
3 / 3 / 3
10,889
519
12,023
16,197
13,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
FoXer-CH
Merlin
14
1 / 4 / 9
8,861
422
6,232
10,035
4,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
M4RC3L4NI_05
Nemesis
17
3 / 6 / 5
10,671
508
9,022
15,515
9,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
Pedro22vp
Raijin
18
5 / 4 / 5
11,350
540
12,831
13,551
5,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Venechris
Anhur
18
11 / 2 / 4
11,666
556
15,983
16,977
6,569
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DeiRage
Kumbhakarna
16
3 / 4 / 6
10,564
503
4,564
15,447
12,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Nihaal
Heimdallr
18
2 / 5 / 4
10,874
518
5,810
14,203
4,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
7 / 5 / 6
12,978
618
18,038
16,781
6,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
marrom14
Bellona
16
2 / 3 / 5
10,875
518
9,702
17,125
13,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hun Batz
skyjunyor
Hun Batz
17
4 / 6 / 7
10,716
510
8,473
17,301
6,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
46
23
Kills
18
19
Deaths
23
26
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
DeiRage
Kumbhakarna
3
4
6
1.5
L
Mulan
Drtavo
Mulan
3
3
3
1.5
L
Merlin
FoXer-CH
Merlin
1
4
9
1.38
L
Nemesis
M4RC3L4NI_05
Nemesis
3
6
5
0.92
W
Heimdallr
Nihaal
Heimdallr
2
5
4
0.8
L
Raijin
Pedro22vp
Raijin
5
4
5
1.88
W
7
5
6
2
L
Anhur
Venechris
Anhur
11
2
4
6.5
W
Bellona
marrom14
Bellona
2
3
5
1.5
W
Hun Batz
skyjunyor
Hun Batz
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,091
Damage
46,587
72,275
Taken
80,857
40,062
Mitigated
42,920
24,260
Healing
28,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
DeiRage
Kumbhakarna
4,564
359
0
2,300
15,447
12,671
0
4,215
10,885
17,724
0
L
Mulan
Drtavo
Mulan
12,023
1,863
0
7,581
16,197
13,930
98
3,739
12,420
320
70,217
L
Merlin
FoXer-CH
Merlin
6,232
277
0
583
10,035
4,134
0
2,475
7,478
45,679
0
L
Nemesis
M4RC3L4NI_05
Nemesis
9,022
4,156
0
3,297
15,515
9,963
354
4,291
11,116
0
86,396
W
Heimdallr
Nihaal
Heimdallr
5,810
2,491
0
6,223
14,203
4,139
3,164
1,764
12,217
0
73,812
L
Raijin
Pedro22vp
Raijin
12,831
1,304
0
4,283
13,551
5,466
448
7,268
6,003
72,898
0
W
18,038
1,483
2,211
6,924
16,781
6,449
828
7,798
8,241
100,251
0
L
Anhur
Venechris
Anhur
15,983
9,462
0
8,516
16,977
6,569
1,206
4,650
12,243
0
82,752
W
Bellona
marrom14
Bellona
9,702
4,604
0
6,793
17,125
13,145
1,218
1,816
15,221
413
59,497
W
Hun Batz
skyjunyor
Hun Batz
8,473
3,531
0
3,581
17,301
6,516
0
2,247
14,910
0
64,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,437
Gold Earned
56,007
664
Minions Killed
533
0
Camps Cleared
0
1,861,270
Distance Traveled
1,920,296
26
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
10,564
503
19
1
0
412,673
6
L
Mulan
10,889
519
153
7
0
350,367
0
L
Merlin
8,861
422
76
4
0
325,103
6
L
Nemesis
10,671
508
130
6
0
465,645
1
W
Heimdallr
10,874
518
123
6
0
352,914
8
L
Raijin
11,350
540
159
8
0
344,405
11
W
Ra
12,978
618
169
8
0
393,597
9
L
Anhur
11,666
556
146
7
0
375,750
8
W
Bellona
10,875
518
130
6
0
376,858
5
W
Hun Batz
10,716
510
92
4
0
384,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role