Player Matchup

Cthulhu
Cthulhu
Gainsborough
Cthulhu
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
127W - 137L
1,553 Elo+
Solo
Cerberus
Cerberus
Reggi21
Cerberus
Level 115
God Stats
3W - 1L
1,785 SR
Queue Stats
47W - 47L
1,579 Elo+
Solo
Ra
Ra
TdslDarkDòóübt
Ra
Level 154
God Stats
4W - 4L
1,242 SR
Queue Stats
216W - 237L
1,517 Elo+
Party 1
Vamana
Vamana
TdslDarkPhoenix
Vamana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
ViscidZero
Discordia
Level 146
God Stats
3W - 1L
1,688 SR
Queue Stats
261W - 263L
1,545 Elo+
Solo
Team Averages
Level 146
1,543 SR
1,539 Elo+

VS

Team Averages
Level 129
1,578 SR
1,581 Elo+
Persephone
Persephone
Anti Frankii
Persephone
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,622 Elo+
Solo
Amaterasu
Amaterasu
Crensik
Amaterasu
Level 139
God Stats
5W - 1L
1,818 SR
Queue Stats
175W - 137L
1,608 Elo+
Solo
Xing Tian
Xing Tian
KekBork
Xing Tian
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
MegaMeagan
Aphrodite
Level 132
God Stats
8W - 5L
1,500 SR
Queue Stats
291W - 253L
1,552 Elo+
Solo
Fenrir
Fenrir
Sh00t3r 2020
Fenrir
Level 156
God Stats
2W - 1L
1,570 SR
Queue Stats
107W - 96L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gainsborough
Cthulhu
18
3 / 5 / 16
11,343
630
13,574
20,602
26,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Reggi21
Cerberus
18
2 / 5 / 16
11,371
632
12,764
26,509
31,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
5 / 4 / 7
11,746
653
12,787
13,213
10,211
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
6 / 5 / 13
12,284
682
17,321
27,327
27,431
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
ViscidZero
Discordia
20
8 / 4 / 13
14,141
786
36,798
18,870
8,670
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Anti Frankii
Persephone
20
4 / 5 / 14
12,642
702
22,890
20,369
10,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Crensik
Amaterasu
20
5 / 4 / 14
13,888
772
16,988
24,960
29,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xing Tian
KekBork
Xing Tian
19
2 / 5 / 16
12,373
687
16,734
26,703
32,673
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
MegaMeagan
Aphrodite
18
2 / 4 / 10
11,335
630
12,195
17,091
12,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
20
10 / 6 / 10
13,648
758
18,941
23,048
27,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
87
24
Kills
23
23
Deaths
24
65
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Persephone
Anti Frankii
Persephone
4
5
14
2.2
W
Amaterasu
Crensik
Amaterasu
5
4
14
3
L
Cthulhu
Gainsborough
Cthulhu
3
5
16
2.2
W
Xing Tian
KekBork
Xing Tian
2
5
16
2
W
Aphrodite
MegaMeagan
Aphrodite
2
4
10
1.75
L
Cerberus
Reggi21
Cerberus
2
5
16
2
W
Fenrir
10
6
10
2.5
L
5
4
7
2.13
L
6
5
13
2.5
L
Discordia
ViscidZero
Discordia
8
4
13
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,244
Damage
87,748
106,521
Taken
112,171
104,253
Mitigated
113,563
53,890
Healing
55,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
Anti Frankii
Persephone
22,890
3,371
1,422
3,557
20,369
10,924
1,069
14,968
4,954
49,329
0
W
Amaterasu
Crensik
Amaterasu
16,988
6,360
1,649
6,275
24,960
29,484
1,722
15,698
8,783
0
30,559
L
Cthulhu
Gainsborough
Cthulhu
13,574
729
3,250
2,277
20,602
26,372
175
8,855
11,239
26,893
0
W
Xing Tian
KekBork
Xing Tian
16,734
1,835
814
4,909
26,703
32,673
444
16,118
10,111
32,094
0
W
Aphrodite
MegaMeagan
Aphrodite
12,195
1,349
19,239
10,251
17,091
12,684
480
14,842
1,777
39,657
0
L
Cerberus
Reggi21
Cerberus
12,764
856
1,857
8,496
26,509
31,569
509
12,221
13,633
34,810
0
W
Fenrir
18,941
5,485
2,318
4,622
23,048
27,798
2,006
12,174
10,622
0
29,466
L
12,787
1,106
10,676
4,930
13,213
10,211
192
7,282
5,585
27,338
0
L
17,321
6,253
5,322
10,001
27,327
27,431
560
11,440
15,329
0
27,148
L
Discordia
ViscidZero
Discordia
36,798
906
2,125
4,956
18,870
8,670
2,680
10,153
8,092
68,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,885
Gold Earned
63,886
230
Minions Killed
191
0
Camps Cleared
0
1,554,562
Distance Traveled
1,686,396
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
12,642
702
70
4
0
304,443
1
W
Amaterasu
13,888
772
28
2
0
350,460
0
L
Cthulhu
11,343
630
35
2
0
288,607
0
W
Xing Tian
12,373
687
15
1
0
345,688
3
W
Aphrodite
11,335
630
57
3
0
343,750
0
L
Cerberus
11,371
632
71
4
0
296,365
0
W
Fenrir
13,648
758
21
1
0
342,055
0
L
Ra
11,746
653
27
2
0
266,158
0
L
Vamana
12,284
682
17
1
0
342,768
5
L
Discordia
14,141
786
80
4
0
360,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role