Player Matchup

Thanatos
Thanatos
BackwoodEmperor
Thanatos
Level 86
God Stats
8W - 4L
1,522 SR
Queue Stats
70W - 52L
1,567 Elo+
Party 2
Tiamat
Tiamat
CryoShock1
Tiamat
Level 67
God Stats
6W - 6L
1,348 SR
Queue Stats
36W - 27L
1,530 Elo+
Party 2
Sobek
Sobek
TheeOnlyOne123
Sobek
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
kodman19
Chang'e
Level 110
God Stats
29W - 18L
1,696 SR
Queue Stats
153W - 142L
1,533 Elo+
Solo
Anhur
Anhur
vFutz
Anhur
Level 127
God Stats
11W - 12L
1,631 SR
Queue Stats
222W - 207L
1,475 Elo+
Solo
Team Averages
Level 107
1,540 SR
1,521 Elo+

VS

Team Averages
Level 131
1,559 SR
1,565 Elo+
Tyr
Tyr
AngryNapkinzz
Tyr
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 139L
1,528 Elo+
Solo
Anhur
Anhur
BlakeBateaste1
Anhur
Level 154
God Stats
8W - 8L
1,503 SR
Queue Stats
652W - 618L
1,533 Elo+
Party 1
Ares
Ares
Bos_Playa
Ares
Level 134
God Stats
55W - 32L
1,511 SR
Queue Stats
366W - 353L
1,572 Elo+
Party 1
Nu Wa
Nu Wa
J_Mitch62
Nu Wa
Level 142
God Stats
9W - 9L
1,582 SR
Queue Stats
505W - 487L
1,531 Elo+
Party 1
Fenrir
Fenrir
Twi5ted Legacy2
Fenrir
Level 104
God Stats
4W - 2L
1,698 SR
Queue Stats
265W - 233L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
4 / 4 / 6
8,387
524
6,487
12,169
4,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
CryoShock1
Tiamat
16
6 / 1 / 3
9,513
595
7,754
8,119
5,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 2 / 4
7,233
452
4,612
19,632
9,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
kodman19
Chang'e
17
7 / 1 / 2
10,167
635
14,327
12,061
4,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
vFutz
Anhur
13
2 / 2 / 2
7,890
493
4,282
8,265
2,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
7,999
500
4,198
12,510
8,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 2 / 2
6,828
427
5,682
7,057
2,214
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
12
1 / 3 / 4
7,524
470
6,619
10,586
8,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
J_Mitch62
Nu Wa
13
0 / 6 / 3
7,914
495
6,494
9,040
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 5 / 1
8,714
545
10,561
13,880
5,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
19
Kills
9
10
Deaths
19
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Thanatos
4
4
6
1.75
L
2
2
2
1.5
L
Ares
1
3
4
1
W
Tiamat
CryoShock1
Tiamat
6
1
3
7.5
L
Nu Wa
J_Mitch62
Nu Wa
0
6
3
0.25
W
0
2
4
1
L
6
5
1
1.3
W
Chang'e
kodman19
Chang'e
7
1
2
8
W
Anhur
vFutz
Anhur
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,462
Damage
33,554
60,246
Taken
53,073
25,727
Mitigated
28,203
31,414
Healing
11,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,198
954
0
5,746
12,510
8,971
0
7,459
4,477
0
51,004
W
Thanatos
6,487
2,103
0
7,827
12,169
4,459
0
1,783
10,264
0
58,232
L
5,682
3,613
0
1,622
7,057
2,214
172
2,273
4,714
0
34,861
L
Ares
6,619
571
0
1,542
10,586
8,078
0
4,254
6,292
26,641
0
W
Tiamat
CryoShock1
Tiamat
7,754
316
0
1,797
8,119
5,002
554
2,171
5,759
54,623
0
L
Nu Wa
J_Mitch62
Nu Wa
6,494
972
0
1,358
9,040
3,129
57
5,844
2,784
50,778
0
W
4,612
461
0
10,793
19,632
9,484
34
5,452
14,094
30,794
0
L
10,561
3,262
0
965
13,880
5,811
0
5,429
8,113
0
64,414
W
Chang'e
kodman19
Chang'e
14,327
712
492
8,017
12,061
4,349
0
801
10,806
65,143
0
W
Anhur
vFutz
Anhur
4,282
2,598
0
2,488
8,265
2,433
0
2,363
5,810
0
54,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,190
Gold Earned
38,979
476
Minions Killed
452
0
Camps Cleared
0
1,412,090
Distance Traveled
1,458,077
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,999
500
118
7
0
287,579
2
W
Thanatos
8,387
524
85
5
0
316,115
1
L
Anhur
6,828
427
70
4
0
278,190
4
L
Ares
7,524
470
38
2
0
324,327
3
W
Tiamat
9,513
595
112
7
0
291,706
2
L
Nu Wa
7,914
495
121
8
0
261,440
2
W
Sobek
7,233
452
36
2
0
282,203
1
L
Fenrir
8,714
545
105
7
0
306,541
2
W
Chang'e
10,167
635
139
9
0
274,132
0
W
Anhur
7,890
493
104
7
0
247,934
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role