Player Matchup

Hou Yi
Hou Yi
Diamond IV
Colsivart
Hou Yi
Diamond IV
Level 160
God Stats
100W - 90L
1,795 SR
Queue Stats
727W - 692L
2,284 MMR
Solo
Janus
Janus
Masters
DameNWK
Janus
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
Innerseeken
Tsukuyomi
Platinum II
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
188W - 163L
2,189 MMR
Solo
Fafnir
Fafnir
Diamond II
JayyR
Fafnir
Diamond II
Level 160
God Stats
23W - 14L
1,624 SR
Queue Stats
445W - 422L
2,401 MMR
Solo
Osiris
Osiris
Masters
UnshakenMental
Osiris
Masters
Level 121
God Stats
10W - 5L
2,054 SR
Queue Stats
165W - 140L
2,496 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,695 SR
2,174 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,610 SR
2,031 MMR
Sol
Sol
Diamond I
Antìcs
Sol
Diamond I
Level 160
God Stats
8W - 8L
1,500 SR
Queue Stats
557W - 488L
2,587 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
Karmіc
Sun Wukong
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Platinum I
LoserLeo
Nu Wa
Platinum I
Level 136
God Stats
120W - 89L
1,694 SR
Queue Stats
429W - 425L
2,208 MMR
Solo
Cerberus
Cerberus
Diamond V
NosieR
Cerberus
Diamond V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond IV
Remakami
Erlang Shen
Diamond IV
Level 159
God Stats
3W - 1L
1,854 SR
Queue Stats
93W - 65L
2,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Colsivart
Hou Yi
15
1 / 1 / 0
8,290
518
3,741
8,853
2,809
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
DameNWK
Janus
15
5 / 4 / 6
8,923
558
6,617
8,421
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Innerseeken
Tsukuyomi
13
2 / 6 / 6
7,665
479
7,468
14,793
5,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fafnir
JayyR
Fafnir
13
2 / 4 / 8
8,083
505
6,165
13,089
9,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 6 / 2
7,951
497
10,261
17,951
12,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
SetScyllaApolloPersephoneDanzaburou

VS

Bans
Guan YuYmirAresHeimdallrSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
6 / 0 / 3
11,712
732
8,551
9,543
3,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Karmіc
Sun Wukong
17
6 / 2 / 3
10,945
684
12,463
14,437
9,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nu Wa
LoserLeo
Nu Wa
16
4 / 5 / 8
10,028
627
9,875
7,717
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
NosieR
Cerberus
14
2 / 2 / 10
9,110
569
6,784
12,582
10,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Remakami
Erlang Shen
15
3 / 3 / 9
9,497
594
10,157
10,966
5,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
54
12
Kills
21
21
Deaths
12
22
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sol
6
0
3
7.5
L
Hou Yi
Colsivart
Hou Yi
1
1
0
1
L
Janus
DameNWK
Janus
5
4
6
2
L
Tsukuyomi
Innerseeken
Tsukuyomi
2
6
6
0.83
L
Fafnir
JayyR
Fafnir
2
4
8
1.5
W
Sun Wukong
Karmіc
Sun Wukong
6
2
3
3.75
W
Nu Wa
LoserLeo
Nu Wa
4
5
8
1.6
W
Cerberus
NosieR
Cerberus
2
2
10
3.5
W
Erlang Shen
Remakami
Erlang Shen
3
3
9
2.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,252
Damage
47,830
63,107
Taken
55,245
32,755
Mitigated
31,567
19,489
Healing
19,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
8,551
5,453
0
5,976
9,543
3,076
2,464
2,919
6,584
85,355
0
L
Hou Yi
Colsivart
Hou Yi
3,741
2,384
0
2,997
8,853
2,809
0
4,783
3,952
0
61,638
L
Janus
DameNWK
Janus
6,617
551
0
500
8,421
2,429
0
3,694
4,583
66,584
0
L
Tsukuyomi
Innerseeken
Tsukuyomi
7,468
1,712
0
4,050
14,793
5,543
0
4,726
9,947
0
44,499
L
Fafnir
JayyR
Fafnir
6,165
2,019
0
4,449
13,089
9,710
0
7,956
4,877
24,779
0
W
Sun Wukong
Karmіc
Sun Wukong
12,463
3,705
0
6,000
14,437
9,517
1,470
1,307
13,130
0
70,507
W
Nu Wa
LoserLeo
Nu Wa
9,875
1,292
0
541
7,717
2,445
1,442
4,179
3,438
65,538
0
W
Cerberus
NosieR
Cerberus
6,784
507
0
4,316
12,582
10,585
0
2,160
10,406
23,080
0
W
Erlang Shen
Remakami
Erlang Shen
10,157
5,690
0
2,430
10,966
5,944
1,063
3,469
7,361
0
60,570
L
10,261
3,525
0
7,493
17,951
12,264
0
3,317
14,538
7,683
43,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,912
Gold Earned
51,292
498
Minions Killed
540
0
Camps Cleared
0
1,540,823
Distance Traveled
1,544,427
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,712
732
170
11
0
308,480
8
L
Hou Yi
8,290
518
132
8
0
280,414
3
L
Janus
8,923
558
152
10
0
337,813
1
L
Tsukuyomi
7,665
479
89
6
0
312,742
3
L
Fafnir
8,083
505
21
1
0
313,287
3
W
Sun Wukong
10,945
684
139
9
0
307,378
4
W
Nu Wa
10,028
627
110
7
0
266,423
3
W
Cerberus
9,110
569
29
2
0
326,681
6
W
Erlang Shen
9,497
594
92
6
0
335,465
1
L
Osiris
7,951
497
104
7
0
296,567
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role