Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Darbo Kid
Tiamat
Level 67
God Stats
1W - 3L
1,328 SR
Queue Stats
55W - 54L
1,574 Elo+
Solo
Bellona
Bellona
Im2ShortFor69
Bellona
Level 60
God Stats
55W - 30L
1,691 SR
Queue Stats
415W - 473L
1,456 Elo+
Solo
Sobek
Sobek
UnSavoryRice
Sobek
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
235W - 253L
1,360 Elo+
Solo
Rama
Rama
xXDeStRoYeR_ACE
Rama
Level 52
God Stats
5W - 4L
1,290 SR
Queue Stats
443W - 541L
1,311 Elo+
Solo
Team Averages
Level 79
1,462 SR
1,440 Elo+

VS

Team Averages
Level 91
1,462 SR
1,453 Elo+
Anubis
Anubis
Darknubis333
Anubis
Level 86
God Stats
10W - 23L
1,784 SR
Queue Stats
849W - 829L
1,532 Elo+
Solo
Ares
Ares
Elite King 1997
Ares
Level 152
God Stats
15W - 12L
1,595 SR
Queue Stats
290W - 298L
1,481 Elo+
Solo
Vamana
Vamana
Ghost-Xtremee-
Vamana
Level 62
God Stats
5W - 9L
1,233 SR
Queue Stats
399W - 476L
1,396 Elo+
Party 1
Thanatos
Thanatos
ThE-KiN6_KillER
Thanatos
Level 68
God Stats
7W - 7L
1,132 SR
Queue Stats
422W - 489L
1,399 Elo+
Party 1
Danzaburou
Danzaburou
Thealmightyconp
Danzaburou
Level 85
God Stats
56W - 46L
1,563 SR
Queue Stats
278W - 279L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
12 / 2 / 5
11,319
629
10,558
16,051
7,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
Darbo Kid
Tiamat
16
6 / 1 / 6
10,132
563
12,369
9,605
8,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
16
1 / 0 / 4
10,281
571
3,370
4,566
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
4 / 1 / 10
9,132
507
7,957
14,930
15,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 6 / 3
7,921
440
2,008
10,817
3,085
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
2 / 5 / 0
9,803
545
9,900
10,816
5,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 4 / 2
7,711
428
6,670
12,492
6,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
0 / 4 / 1
8,925
496
4,035
10,505
7,047
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thanatos
12
4 / 5 / 0
8,137
452
4,051
13,605
4,626
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Thealmightyconp
Danzaburou
15
1 / 5 / 3
8,667
482
9,587
12,845
4,318
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
23
Kills
9
10
Deaths
23
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
2
5
7.25
W
Tiamat
Darbo Kid
Tiamat
6
1
6
9
L
Anubis
2
5
0
0.4
L
2
4
2
0.75
L
0
4
1
0.13
W
Bellona
1
0
4
3
L
Thanatos
4
5
0
0.8
L
Danzaburou
Thealmightyconp
Danzaburou
1
5
3
0.5
W
4
1
10
9
W
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,262
Damage
34,243
55,969
Taken
60,263
38,376
Mitigated
27,443
18,457
Healing
21,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,558
3,213
0
8,324
16,051
7,911
0
4,287
11,764
0
87,866
W
Tiamat
Darbo Kid
Tiamat
12,369
1,810
0
3,788
9,605
8,527
814
5,079
4,526
59,566
0
L
Anubis
9,900
595
0
4,228
10,816
5,302
0
6,007
4,413
74,506
0
L
6,670
198
336
4,078
12,492
6,150
0
4,399
7,963
17,453
0
L
4,035
1,370
0
1,318
10,505
7,047
0
3,063
7,352
5,747
45,241
W
Bellona
3,370
1,682
0
2,440
4,566
3,111
0
224
4,342
0
64,084
L
Thanatos
4,051
1,303
0
5,994
13,605
4,626
0
3,101
10,438
0
46,729
L
Danzaburou
Thealmightyconp
Danzaburou
9,587
3,429
817
4,807
12,845
4,318
244
3,010
9,771
0
71,328
W
7,957
922
0
3,262
14,930
15,742
0
5,295
9,635
23,716
0
W
2,008
1,328
0
643
10,817
3,085
2,053
3,425
7,392
0
34,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,785
Gold Earned
43,243
495
Minions Killed
472
0
Camps Cleared
0
1,604,406
Distance Traveled
1,584,417
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,319
629
115
6
0
369,686
0
W
Tiamat
10,132
563
130
7
0
323,968
1
L
Anubis
9,803
545
144
8
0
308,307
3
L
Ares
7,711
428
19
1
0
317,450
0
L
Vamana
8,925
496
117
7
0
306,514
3
W
Bellona
10,281
571
155
9
0
273,117
4
L
Thanatos
8,137
452
81
5
0
313,878
0
L
Danzaburou
8,667
482
111
6
0
338,268
7
W
Sobek
9,132
507
26
1
0
347,603
13
W
Rama
7,921
440
69
4
0
290,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role