Player Matchup

Hachiman
Hachiman
Jewoine
Hachiman
Level 29
God Stats
13W - 12L
1,817 SR
Queue Stats
20W - 19L
1,588 Elo+
Party 1
Ares
Ares
Kezach
Ares
Level 83
God Stats
2W - 1L
1,720 SR
Queue Stats
126W - 105L
1,498 Elo+
Party 1
Tiamat
Tiamat
KhariXD
Tiamat
Level 27
God Stats
12W - 13L
1,479 SR
Queue Stats
117W - 102L
1,662 Elo+
Party 3
Achilles
Achilles
TheTalIDwarf
Achilles
Level 46
God Stats
1W - 0L
1,683 SR
Queue Stats
8W - 7L
1,499 Elo+
Party 1
Jing Wei
Jing Wei
nickdabrick
Jing Wei
Level 67
God Stats
18W - 12L
1,589 SR
Queue Stats
117W - 95L
1,582 Elo+
Party 3
Team Averages
Level 50
1,658 SR
1,566 Elo+

VS

Team Averages
Level 59
1,663 SR
1,566 Elo+
Artemis
Artemis
 
Artemis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Bennat56
Agni
Level 27
God Stats
0W - 2L
1,912 SR
Queue Stats
52W - 37L
1,696 Elo+
Party 2
King Arthur
King Arthur
Kaiimito
King Arthur
Level 92
God Stats
46W - 43L
1,614 SR
Queue Stats
99W - 101L
1,569 Elo+
Party 2
Cerberus
Cerberus
KingEddie116
Cerberus
Level 14
God Stats
5W - 7L
1,628 SR
Queue Stats
6W - 9L
1,447 Elo+
Party 2
Loki
Loki
ZedTheTank
Loki
Level 38
God Stats
9W - 4L
1,658 SR
Queue Stats
122W - 105L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Jewoine
Hachiman
16
7 / 2 / 5
10,119
632
6,021
11,294
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
Kezach
Ares
13
4 / 2 / 12
9,096
569
5,915
11,476
9,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
KhariXD
Tiamat
17
3 / 3 / 5
9,929
621
7,994
10,004
6,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
TheTalIDwarf
Achilles
14
2 / 1 / 9
8,961
560
9,779
15,645
13,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
nickdabrick
Jing Wei
17
10 / 0 / 2
10,439
652
10,124
9,247
5,083
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 6 / 0
6,732
421
6,115
12,005
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
14
1 / 6 / 1
7,821
489
7,545
8,836
2,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Kaiimito
King Arthur
14
2 / 5 / 1
8,453
528
9,623
15,486
10,085
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
KingEddie116
Cerberus
9
0 / 4 / 0
5,806
363
2,476
10,032
4,848
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 5 / 1
8,067
504
6,470
10,867
3,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
26
Kills
8
8
Deaths
26
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
6
0
0
L
Agni
1
6
1
0.25
W
Hachiman
Jewoine
Hachiman
7
2
5
4.75
L
King Arthur
Kaiimito
King Arthur
2
5
1
0.5
W
Ares
Kezach
Ares
4
2
12
5
W
Tiamat
KhariXD
Tiamat
3
3
5
1.83
L
Cerberus
KingEddie116
Cerberus
0
4
0
0
W
Achilles
TheTalIDwarf
Achilles
2
1
9
6.5
L
5
5
1
1.1
W
Jing Wei
nickdabrick
Jing Wei
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,833
Damage
32,229
57,666
Taken
57,226
38,850
Mitigated
25,383
17,151
Healing
12,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,115
2,585
0
3,418
12,005
3,888
272
2,248
9,675
0
42,010
L
Agni
7,545
346
0
1,943
8,836
2,841
0
2,065
6,600
60,228
0
W
Hachiman
Jewoine
Hachiman
6,021
2,738
0
4,514
11,294
4,135
0
2,749
8,545
0
53,878
L
King Arthur
Kaiimito
King Arthur
9,623
1,475
0
4,056
15,486
10,085
54
2,460
12,446
0
52,715
W
Ares
Kezach
Ares
5,915
769
462
1,863
11,476
9,410
0
2,576
8,900
24,067
0
W
Tiamat
KhariXD
Tiamat
7,994
1,588
0
3,017
10,004
6,319
1,661
2,262
7,742
70,710
0
L
Cerberus
KingEddie116
Cerberus
2,476
64
0
438
10,032
4,848
0
3,113
6,851
16,400
0
W
Achilles
TheTalIDwarf
Achilles
9,779
3,977
0
3,754
15,645
13,903
26
1,677
13,968
93
36,473
L
6,470
1,791
0
2,756
10,867
3,721
0
3,621
7,029
0
41,748
W
Jing Wei
nickdabrick
Jing Wei
10,124
7,740
0
3,541
9,247
5,083
610
757
8,490
0
83,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,544
Gold Earned
36,879
483
Minions Killed
376
0
Camps Cleared
0
1,604,996
Distance Traveled
1,506,639
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,732
421
58
4
0
256,679
5
L
Agni
7,821
489
119
7
0
290,470
4
W
Hachiman
10,119
632
99
6
0
329,258
1
L
King Arthur
8,453
528
94
6
0
312,938
2
W
Ares
9,096
569
24
2
0
330,855
7
W
Tiamat
9,929
621
138
9
0
306,914
6
L
Cerberus
5,806
363
31
2
0
306,013
0
W
Achilles
8,961
560
76
5
0
314,267
0
L
Loki
8,067
504
74
5
0
340,539
3
W
Jing Wei
10,439
652
146
9
0
323,702
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role