Player Matchup

Izanami
Izanami
Blanck 300
Izanami
Level 86
God Stats
25W - 19L
1,534 SR
Queue Stats
810W - 825L
1,421 Elo+
Solo
Nemesis
Nemesis
BrigChungus
Nemesis
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 11L
1,202 Elo+
Solo
Raijin
Raijin
Da_Glitch_
Raijin
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
194W - 239L
1,361 Elo+
Party 2
Tyr
Tyr
jtroz
Tyr
Level 84
God Stats
20W - 4L
1,823 SR
Queue Stats
783W - 771L
1,435 Elo+
Solo
Cthulhu
Cthulhu
lakers_2k_goon
Cthulhu
Level 101
God Stats
6W - 10L
1,500 SR
Queue Stats
211W - 262L
1,454 Elo+
Party 2
Team Averages
Level 97
1,571 SR
1,375 Elo+

VS

Team Averages
Level 76
1,574 SR
1,425 Elo+
Merlin
Merlin
Hendolorian
Merlin
Level 61
God Stats
19W - 12L
1,791 SR
Queue Stats
507W - 494L
1,393 Elo+
Solo
Chaac
Chaac
Kraid116
Chaac
Level 102
God Stats
9W - 8L
1,363 SR
Queue Stats
280W - 290L
1,435 Elo+
Solo
Thor
Thor
OFFtheCOAST_7
Thor
Level 65
God Stats
9W - 1L
1,936 SR
Queue Stats
358W - 377L
1,429 Elo+
Party 1
Tiamat
Tiamat
RuBalla42
Tiamat
Level 88
God Stats
15W - 12L
1,365 SR
Queue Stats
158W - 182L
1,447 Elo+
Solo
Danzaburou
Danzaburou
Tresminty_9
Danzaburou
Level 64
God Stats
4W - 4L
1,415 SR
Queue Stats
215W - 211L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blanck 300
Izanami
15
2 / 6 / 3
9,161
482
7,909
15,714
5,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
BrigChungus
Nemesis
18
4 / 3 / 5
11,411
601
7,563
13,150
5,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
Da_Glitch_
Raijin
19
13 / 3 / 4
12,268
646
13,541
11,639
4,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
jtroz
Tyr
17
3 / 2 / 6
10,380
546
8,181
16,488
13,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
3 / 4 / 7
9,463
498
12,155
16,167
11,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
5 / 8 / 2
9,801
516
6,970
11,160
3,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Kraid116
Chaac
15
7 / 3 / 3
9,627
507
12,010
20,313
17,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 6 / 4
8,450
445
5,574
12,660
4,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
RuBalla42
Tiamat
16
2 / 3 / 1
9,696
510
7,597
12,806
17,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Tresminty_9
Danzaburou
14
3 / 6 / 2
8,947
471
9,615
13,279
4,251
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
25
Kills
18
18
Deaths
26
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
Blanck 300
Izanami
2
6
3
0.58
W
Nemesis
BrigChungus
Nemesis
4
3
5
2.17
W
Raijin
Da_Glitch_
Raijin
13
3
4
5
L
Merlin
5
8
2
0.75
L
Chaac
Kraid116
Chaac
7
3
3
2.83
L
1
6
4
0.5
L
Tiamat
RuBalla42
Tiamat
2
3
1
0.83
L
Danzaburou
Tresminty_9
Danzaburou
3
6
2
0.67
W
Tyr
jtroz
Tyr
3
2
6
3
W
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,349
Damage
41,766
73,158
Taken
70,218
41,191
Mitigated
47,686
21,384
Healing
24,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Blanck 300
Izanami
7,909
5,748
0
6,283
15,714
5,337
640
1,708
13,623
0
66,435
W
Nemesis
BrigChungus
Nemesis
7,563
3,513
0
1,156
13,150
5,689
272
2,023
10,933
0
82,620
W
Raijin
Da_Glitch_
Raijin
13,541
1,691
134
3,236
11,639
4,819
2,710
3,005
8,233
78,940
0
L
Merlin
6,970
685
100
646
11,160
3,912
0
4,978
6,132
40,121
0
L
Chaac
Kraid116
Chaac
12,010
1,406
477
10,660
20,313
17,286
0
11,647
8,666
0
48,534
L
5,574
1,051
0
3,503
12,660
4,518
0
1,546
11,069
0
36,885
L
Tiamat
RuBalla42
Tiamat
7,597
1,442
0
5,770
12,806
17,719
130
1,164
11,220
56,861
0
L
Danzaburou
Tresminty_9
Danzaburou
9,615
3,358
0
3,609
13,279
4,251
249
6,451
6,828
0
46,386
W
Tyr
jtroz
Tyr
8,181
1,921
0
8,063
16,488
13,462
151
5,913
9,718
97
56,656
W
12,155
971
682
1,830
16,167
11,884
700
417
15,304
33,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,683
Gold Earned
46,521
582
Minions Killed
427
0
Camps Cleared
0
1,790,698
Distance Traveled
1,714,640
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,161
482
124
7
0
314,397
4
W
Nemesis
11,411
601
157
8
0
414,972
3
W
Raijin
12,268
646
137
7
0
312,345
5
L
Merlin
9,801
516
96
5
0
339,250
4
L
Chaac
9,627
507
62
3
0
384,928
0
L
Thor
8,450
445
71
4
0
336,662
5
L
Tiamat
9,696
510
121
6
0
315,105
6
L
Danzaburou
8,947
471
77
4
0
338,695
2
W
Tyr
10,380
546
117
6
0
378,822
0
W
Cthulhu
9,463
498
47
2
0
370,162
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role